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- About Box
- Abs Colour
- Abs Scalar
- Abs Vector
- Add
- Add Colour
- Add Multiplied Colour
- Add Multiplied Scalar
- Add Multiplied Vector
- Add Scalar
- Add Vector
- Adjust Saturation Colour
- Alpine Fractal Shader
- Alpine Fractal Shader - Settings Tab
- Alpine Fractal Shader v2
- Alpine Fractal Shader v2 - Settings Tab
- Animated Easy Clouds
- Animation Overview
- Animation Panel
- Arccos Scalar
- Arcsin Scalar
- Arctan2 Scalar
- Arctan Scalar
- Atmosphere Nodes
- Beginner Video Tutorials by Neuspadrin
- Bias Scalar
- Blue to Scalar
- Boolean
- Boolean NOT Scalar
- Bottom Toolbar
- Build Colour
- Build HSV Colour
- Build Vector
- Camera
- Camera - Blur Tab
- Camera - Export Tab
- Camera - Import Tab
- Camera - Stereo Tab
- Card
- Card - Angular Position Tab
- Card - Surface Shaders Tab
- Ceiling Scalar
- Clamp
- Clamp 0 1 Colour
- Clamp 0 1 Scalar
- Clamp 0 Colour
- Clamp 0 Scalar
- Clamp Colour
- Clamp Scalar
- Cloud Fractal Shader v3
- Cloud Fractal Shader v3 - Density Tab
- Cloud Fractal Shader v3 - Tweak Noise Tab
- Cloud Fractal Shader v3 - Warping Tab
- Cloud Layer v2
- Cloud Layer v2 - Colour Tab
- Cloud Layer v2 - Functions Tab
- Cloud Layer v2 - Lighting Tab
- Cloud Layer v2 - Optimisation Tab
- Cloud Layer v2 - Quality Tab
- Cloud Layer v2 - Tweaks Tab
- Cloud Layer v3
- Clouds Following Terrain Tutorial
- Colour Adjust Shader
- Colour Adjust Shader - Gamma Tab
- Colour Picker
- Colour Picker - Colour Wheel Panel
- Colour Picker - Mixer Panel
- Colour Picker - Shifter Panel
- Colour Picker - Sliders Panel
- Colour Shader
- Colour to Greyscale Colour
- Colour to Vector
- Command Line Reference
- Common Node Settings and Controls
- Complement Colour
- Complement Scalar
- Component Mix Vector
- Compositing Terragen Render Elements
- Compute Normal
- Compute Terrain
- Conditional Boolean Scalar
- Conditional Scalar
- Constant
- Constant Colour
- Constant Scalar
- Constant Shader
- Constant Vector
- Contour Shader
- Convert
- Cos Scalar
- Crater Shader
- Create Clip File Dialog
- Creating 360 Degree Renders with the Spherical Camera
- Creating a Simple Animation-Part One
- Creating a Simple Animation-Part Two
- Creating and Importing Objects
- Cross Product
- Cube
- Curve Editor
- Customise Input Bindings Window
- Daniil Kamperov::Classic Erosion
- Debug
- Default Shader - Displacement Tab
- Default Shader - Images Tab
- Default Shader - Opacity Tab
- Default Shader - Specular Tab
- Default Shader 4.5
- Degrees to Radians Scalar
- Difference Colour
- Difference Scalar
- Disc
- Displacement
- Displacement Shader
- Displacement Shader to Scalar
- Displacement Shader to Vector
- Distance Shader
- Distribution Shader v4
- Distribution Shader v4 - Altitude Constraints Tab
- Distribution Shader v4 - Slope Constraints Tab
- Distribution Shader v4 - Tweaks Tab
- Divide
- Divide Colour
- Divide Scalar
- Divide Vector
- Dope Sheet
- Dot Product
- Easy Cloud
- Edit Menu
- Editing Animation Timing with the Dope Sheet
- Enviro Light
- Exp Colour
- Exp Scalar
- FAQs and Troubleshooting
- FBX Compatibility
- FBX Export: Scene
- FBX Import: Animation
- FBX Import: Camera
- FBX Import: Scene
- FBX Reference
- Fake Stones Shader
- Fake Stones Shader - Colour Tab
- Fake Stones Shader - Shape Tab
- File Menu
- Floor Scalar
- Fractal Breakup Explained
- Fractal Warp Shader
- Function Nodes
- Function to Displacement Shader
- Fuzzy Zones
- Gain Scalar
- Gather Project Window
- Geog Heightfield Load
- Geog Image Map Shader
- Geog Image Map Shader - Colour Tab
- Geog Image Map Shader - Displacement Tab
- Geog Image Map Shader - Effects Tab
- Geog Image Map Shader - Info Tab
- Geog Image Map Shader - NODATA Tab
- Get
- Get Altitude
- Get Altitude in Texture
- Get Camera Position
- Get Diffuse Colour
- Get Emitted Colour
- Get Final Alpha
- Get Final Colour
- Get Final Opacity
- Get Frame Number
- Get Normal
- Get Normal in Geometry
- Get Normal in Texture
- Get Position
- Get Position in Geometry
- Get Position in Texture
- Get Ray Origin
- Get Specular Colour
- Glass Shader
- Glass Shader - Sub-surface
- Glossary
- Grass Clump
- Grass Clump - Angular Position Tab
- Grass Clump - Surface Shaders Tab
- Green to Scalar
- Group
- Hard Step Scalar
- Heightfield Adjust Vertical
- Heightfield Clip Vertical
- Heightfield Crop
- Heightfield Curve Vertical
- Heightfield Displacement Shader
- Heightfield Displacement Shader - Colour Tab
- Heightfield Displacement Shader - Displacement Tab
- Heightfield Displacement Shader - Fractal Detail Tab
- Heightfield Erode v3
- Heightfield Export LWO
- Heightfield From Shader
- Heightfield Generate
- Heightfield Generate - Tweak Fractal Tab
- Heightfield Generate - Use Shader Tab
- Heightfield Load
- Heightfield Merge
- Heightfield Operators
- Heightfield Resize
- Heightfield Shader
- Heightfield Shader - Colour Tab
- Heightfield Shader - Displacement Tab
- Heightfield Shader - Fractal Detail Tab
- Heightfield Smooth
- Heightfield Smooth Erode
- Heightfield and Procedural Terrain
- Help Menu
- Image Map Shader
- Image Map Shader - Colour Tab
- Image Map Shader - Displacement Tab
- Image Map Shader - Effects Tab
- Image Map Shader - Flip, Repeat Tab
- Image Preview Window
- Image Writer EXR
- Image Writer TIFF
- Importing Animation Data from .chan/.mov Files
- Interpreting Curves in the Curve Editor
- Introduction to Animation in Terragen
- Inverse
- Inverse Scalar
- Inverse Vector
- LWO Micro Exporter
- LWO Reader
- LWO Reader - Angular Position Tab
- LWO Reader - Surface Shaders Tab
- Lake
- Lake - Planet Tab
- Lake - Surface Shaders Tab
- Lambert Shader
- Landmark
- Layman's Tutorial
- Length to Scalar
- Light Source
- Lighting Nodes
- Linear Step Scalar
- Links to 20 or so Terragen2 tutorials hosted on Devientart
- Linux Command Line Reference
- Linux Command Line Reference (TG3)
- Linux Command Line Reference (TG4)
- Log Colour
- Log Scalar
- Luminance to Scalar
- MOLA Map Shader
- Mac Command Line Reference
- Mac Command Line Reference (TG3)
- Mac Command Line Reference (TG4)
- Main Page
- Main Window Timeline
- Main Window User Interface Elements
- Manipulating Objects and Shaders in the 3D Preview
- Masking Populations with Inverted Fractals
- Masking with Get Nodes
- Max Scalar
- Merge Shader
- Merge Shader - Merge Mode Tab
- Micro Exporter
- Min Scalar
- Mix
- Mix Colour
- Mix Scalar
- Mix Vector
- Modulo Scalar
- Mouse and Key Settings Window
- Multi Shader
- Multiply
- Multiply Colour
- Multiply Complement Colour
- Multiply Complement Scalar
- Multiply Scalar
- Multiply Vector
- Navigation Panel
- Nearest Integer
- Negate Colour
- Negate Scalar
- Negate Vector
- Node Input Type Conversion
- Node List
- Node Palette
- Node Properties
- Nodes
- Noise
- Normalise Vector
- Normalize Vector
- Note
- Notifier
- Null
- Null - Angular Position Tab
- Null Shader
- OBJ Reader
- OBJ Reader - Angular Position Tab
- OBJ Reader - OBJ Options Tab
- OBJ Reader - Surface Shaders Tab
- Object Display in the 3D Preview
- Object Nodes
- Object Part
- Object Writer TGO
- Octahedron
- OpenColorIO
- Organizing Your Terragen Project
- Other Nodes
- PI Scalar
- Painted Shader
- Painted Shader - Transform Tab
- Painted Shader Guide
- Parting Sea Tutorial
- Parts Shader
- Path Tracing
- Perlin 3D Scalar
- Perlin 4D Scalar
- Plane
- Planet
- Planet Atmosphere
- Planet Atmosphere - Functions Tab
- Planet Atmosphere - Height Control Tab
- Planet Atmosphere - Lighting Tab
- Planet Atmosphere - Quality Tab
- Planet Atmosphere - Tweaks Tab
- Planet Surface Shader
- Planet Surface Shader - Continents Tab
- Planet Surface Shader - Mountains Tab
- Planet Surface Shader - Ocean Tab
- Planet Surface Shader - Tweaks Tab
- Poly Sphere
- Population Colour Tinting Techniques
- Population Instance Caching
- Population Instance Editing
- Population Masking Techniques
- Population Nodes
- Populator Guide
- Populator v3
- Populator v3 - Object Rotation Tab
- Populator v3 - Object Scale Tab
- Populator v3 - Seed Tab
- Populator v3 - Terrain Tab
- Populator v4
- Populator v4 - Colour Tab
- Populator v4 - Editing Tab
- Populator v4 - Object Rotation Tab
- Populator v4 - Object Scale Tab
- Populator v4 - Seed Tab
- Populator v4 - Terrain Tab
- Power
- Power Colour
- Power Fractal Shader v3
- Power Fractal Shader v3 - Colour Tab
- Power Fractal Shader v3 - Displacement Tab
- Power Fractal Shader v3 - Tweak Noise Tab
- Power Fractal Shader v3 - Warping Tab
- Power Scalar
- Preferences - Input Settings Panel
- Preferences - Navigation Panel
- Preferences - Software Update Panel
- Preferences - Startup Panel
- Preferences Window
- Procedural Data
- Project Assets Window
- Project Menu
- Quick Node Palette
- Quick Start
- Radians to Degrees Scalar
- Ray Trace Objects and Defer Shading
- Red to Scalar
- Redirect Shader
- Reflective Shader
- Reflective Shader - Quality Tab
- Render
- Render - Crop Tab
- Render Element
- Render GI Settings
- Render Layer
- Render Layers and Render Elements
- Render Node (TG3)
- Render Node (TG4)
- Render Pixel Sampler
- Render State
- Render Subdiv Settings
- Render Window
- Rendering Methods
- Rendering Optimization Guide
- Rock
- Rock - Angular Position Tab
- Rock - Surface Shaders Tab
- Rotate
- Rotate X Vector
- Rotate Y Vector
- Rotate Z Vector
- Round
- Scalar to Boolean Scalar
- Scalar to Colour
- Scalar to Vector
- Scratchpad
- Shader Array
- Shader Nodes
- Shader Preview
- Shader Set
- Shaders
- Shadow Catcher Shader
- Simple Shape Shader
- Simple Shape Shader - Displacement Tab
- Sin Scalar
- Smooth Step Scalar
- Smooth Voronoi 3D Cell Colour
- Smooth Voronoi 3D Cell Scalar
- Smoothing Filter Shader
- Sphere
- Sphere - Angular Position Tab
- Sphere - Surface Shaders Tab
- Sphere Geometry Shader
- Spotlight
- Square Colour
- Square Root Colour
- Square Root Scalar
- Square Scalar
- Step
- Strata And Outcrops Shader v2
- Strata and Outcrops Shader
- Subsurface Scattering
- Subtract
- Subtract Colour
- Subtract Scalar
- Subtract Vector
- Sunlight
- Supported Image Formats
- Surface Layer
- Surface Layer - Altitude Constraints Tab
- Surface Layer - Displacement Tab
- Surface Layer - Effects Tab
- Surface Layer - Luminosity Tab
- Surface Layer - Slope Constraints Tab
- Surface Layer - Smoothing Tab
- Surface Mapping and Shading
- TGO Reader
- TGO Reader - Angular Position Tab
- TGO Reader - Surface Shaders Tab
- Tan Scalar
- Terragen
- Terragen .TER Format
- Terragen 2 Input Settings Reference
- Terragen 2 Menu - Application Menu (Mac only)
- Terragen 2 Menu Reference
- Terragen 4
- Terragen 4 Animation Function Reference
- Terragen 4 Animation Guide
- Terragen 4 Global Illumination
- Terragen 4 User Guide Part 2: Fundamental Rendering and Shader Concepts
- Terragen Classic
- Terragen Conventions
- Terragen Gathering Projects Reference
- Terragen Import-Export Reference
- Terragen Input Settings (Mac)
- Terragen Input Settings (Windows)
- Terragen Input Settings Reference
- Terragen Menu - Application Menu (Mac only)
- Terragen Menu Reference
- Terragen Menus - Edit Menu
- Terragen Menus - File Menu
- Terragen Menus - Help Menu
- Terragen Menus - Project Menu
- Terragen Menus - View Menu
- Terragen Menus - Window Menu
- Terragen Network View Guide
- Terragen Node Reference
- Terragen Preferences
- Terragen Preferences - Animation Panel
- Terragen Preferences - Asset Search Folders Panel
- Terragen Preferences - File Saving Panel
- Terragen Preferences - General Panel
- Terragen Preferences - Input Settings Panel
- Terragen Preferences - Interface Colours Panel
- Terragen Preferences - Library Panel
- Terragen Preferences - Navigation Panel
- Terragen Preferences - Network View Panel
- Terragen Preferences - Rendering Panel
- Terragen Preferences - Software Update Panel
- Terragen Preferences - Startup Panel
- Terragen RPC: Time of Day Example Script
- Terragen Resource List
- Terragen Sky Creating God Rays
- Terragen Sky Early Access
- Terragen Sky Early Access Main Page
- Terragen Sky Pink Sunrise
- Terragen TGO Format
- Terragen Tips and Tricks
- Terragen Tutorials
- Terragen Window Reference
- Terrain Set
- Terrain and Water
- Tex Coords From XYZ
- Texturing with Surface Layers
- The 3D Preview
- The Default Scene Explained
- The Library
- The Node Network
- The Node Network and Clip Files
- Timeline
- Top Toolbar