FBX Reference

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Introduction[edit]

This reference describes TG's import and export of Autodesk® FBX® files.

Please note: FBX is not available in the Mac PPC version. It is available on Windows and for Intel Macs.

Importing FBX files[edit]

There are two ways to import FBX files.

  • You can choose "Import FBX Scene..." from the File menu. This can import cameras, lights, markers and nulls, including animation.
  • You can import specific cameras from an FBX file. You can do this using the Import tab of the Camera node.


Exporting FBX Files[edit]

There are several ways to export data via FBX.

  • You choose "Export FBX scene" from the File menu. This lets you export cameras, lights and nulls, including animation.
  • You can export a specific camera to an FBX file. This can be done from the Export tab of the Camera node.
  • You can use a Micro Exporter to export rendered geometry as a mesh. Create the Micro Exporter as usual but use an extension of ".fbx" for the output file.


FBX Compatibility[edit]

The FBX Compatibility page describes the FBX elements TG can import and export, including which TG nodes and parameters can be imported/exported.


Import/Export Windows[edit]

The following pages describe the various windows used during FBX import/export.

FBX Export: Scene[edit]

This dialog contains settings for exporting scenes to FBX. It's shown when you choose "Export FBX Scene…" from the File menu.

FBX Import: Animation[edit]

This dialog is shown if you choose to import animation when importing an FBX using the FBX Import: Scene dialog.

FBX Import: Camera[edit]

This dialog contains settings for importing a camera from an FBX file. It's shown when you import an FBX file from the Camera node.

FBX Import: Scene[edit]

This dialog contains settings for importing scenes from an FBX file. It's shown when choose "Import FBX Scene…" from the File menu.


FBX Copyright Notice[edit]

This software contains Autodesk® FBX® code developed by Autodesk, Inc. Copyright 2012 Autodesk, Inc. All rights, reserved. Such code is provided “as is” and Autodesk, Inc. disclaims any and all warranties, whether express or implied, including without limitation the implied warranties of merchantability, fitness for a particular purpose or non-infringement of third party rights. In no event shall Autodesk, Inc. be liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of such code.

A single object or device in the node network which generates or modifies data and may accept input data or create output data or both, depending on its function. Nodes usually have their own settings which control the data they create or how they modify data passing through them. Nodes are connected together in a network to perform work in a network-based user interface. In Terragen 2 nodes are connected together to describe a scene.