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  • [[File:Clamp01Colour_00_GUI.png|none|470px|Clamp 0 1 Colour]] ...ess than 0 it will become 0. If the value is greater than 1 it will become 1. The clamping is done component-wise for colours. Here is an example using
    2 KB (331 words) - 20:48, 21 February 2022
  • [[File:Clamp01Scalar_00_GUI.png|none|470px|Clamp 0 1 Scalar]] ...ess than 0 it will become 0. If the value is greater than 1 it will become 1. The clamping is done component-wise for colours. Here is an example using
    2 KB (332 words) - 20:49, 21 February 2022
  • ...it appears. Think of it like changing the transparency of the layer, where 1 represents 100% (total coverage), and 0 represents 0% (the layer isn’t vi ...ayers, but not for our grass layer.) Set the '''"Fractal breakup"''' to '''1.0''', which should look right for grass.
    31 KB (5,505 words) - 22:37, 26 September 2018

Page text matches

  • [[Tutorial 1: Creating Your First Scene]]<br />
    9 KB (1,276 words) - 02:32, 16 December 2022
  • ...e.com/watch?v=bOIp5o5yySA&feature=PlayList&p=FCB689245783556D&index=0 Part 1 - Intro and User Interface]=== ....youtube.com/watch?v=GPYyevgdP9M&feature=PlayList&p=FCB689245783556D&index=1 Part 2 - Terrain]===
    4 KB (657 words) - 16:55, 23 May 2009
  • 1. Take the LWO xFrog tree and all associated files into PoseRay. <br/> ...are all adjusted by setting the UV for each to Cylindrical and x=0, y=0, z=1. Weld UV Coordinates is checked.<br/>
    3 KB (483 words) - 21:28, 20 April 2020
  • 1. Terrain - To begin with, you'll need some terrain. We'll use Power Fract ...ns for clouds is "Quality". It defaults to about 0.43 -- setting it up to 1 will make a rather noticeable difference in the final image (more or less '
    4 KB (772 words) - 15:35, 28 May 2009
  • ...k 1 frame, play animation in preview render (toggles on/off), move forward 1 frame, move to last frame.
    6 KB (1,164 words) - 11:53, 14 February 2010
  • ...ode will be output. If the Mix controller value is somewhere between 0 and 1 then the output will be a blended combination of the two input values.<br /
    2 KB (411 words) - 23:34, 5 April 2022
  • ...pecified in the '''Object maker''' parameter. With the default settings of 1 for both parameters there is no variation in the object instance size. All
    1 KB (196 words) - 09:13, 4 December 2012
  • Volume 1 density<br /> Volume 1 colour<br />
    772 bytes (94 words) - 17:42, 16 July 2020
  • ...meters. For example, enter a value of “'''4'''” in the X input, “'''1'''” in the Y input, and “'''0.5'''” in the Z input.
    8 KB (1,341 words) - 02:24, 29 March 2022
  • ...66px|Alpha = 0.5]] || [[File:ConstantShdr_08_Alpha1.jpg|none|266px|Alpha = 1]]
    1 KB (175 words) - 19:43, 23 February 2021
  • ...r of 1 will result in the feature leaning at 45 degrees. Values less than 1 result in the terrain features having less of a lean.
    2 KB (380 words) - 21:43, 23 July 2021
  • ...sine of 1 is 0.017452<br /> The arc sine, or inverse sine, of 0.017452 is 1 ...ou can use the Clamp scalar node with a Min value of -1 and a Max value of 1 to ensure this.
    2 KB (283 words) - 23:19, 22 April 2022
  • | [[File:HFAdjVert_07_MultiplyHeightBy1.jpg|none|200px|Multiply height by 1.]] || [[File:HFAdjVert_08_MultiplyHeightBy0p25.jpg|none|200px|Multiply heig
    2 KB (321 words) - 00:34, 10 February 2021
  • ...5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20</tt><br /><tt>Output : 0 0 1 2 1 0 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5</tt><br /><br /> As you can see this does n ...4 15 16 17 18 19 20</tt><br /><tt>Output : 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0</tt><br /><tt>Pattern: o m m m m o m m m m o m m m m o m m m m o</t
    4 KB (643 words) - 23:55, 16 February 2022
  • ...e (1.0) at its Apply far colour value and pink (sRGB decimal equivalent of 1,0.42,2.0) at its Apply near colour value. When multiplied with the Apply c ...al only but the normal is normalised, that is scaled so it has a length of 1. <br /><br />
    28 KB (4,377 words) - 23:27, 19 July 2021
  • ...f the principal layers of hard rock. <br /> The recommended value is about 1/4 of the 'hard layer spacing', because this allows room for plateau buildup ...ard layer steepness' is 0, the layers will not be visible. With a value of 1, surfaces within the hard layer will be twice as steep as those outside. <b
    5 KB (874 words) - 22:46, 26 May 2013
  • ...This is useful when adjusted values become negative values, for example (-1.0,0.5,0.0). Prior to being output the negative values are reset to (0.0,0.5 ...to being output the super-bright values are reset or clamped to (1.0,0.75,1.0).
    5 KB (731 words) - 00:05, 19 February 2021
  • ...and 1. The node expects both the Input and Gain values to be between 0 and 1. It does clamp these values to make sure that they are within that range. ...lar nodes effect on a radial gradient, as the Bias value changes from 0 to 1.
    2 KB (378 words) - 04:51, 1 April 2022
  • ...d Z function multiplier values to 0 and the Y function multiplier value to 1. This instructs Terragen to use only the Y axis. Use the Final Multiplier
    6 KB (1,084 words) - 22:29, 7 March 2022
  • [[File:Clamp01Colour_00_GUI.png|none|470px|Clamp 0 1 Colour]] ...ess than 0 it will become 0. If the value is greater than 1 it will become 1. The clamping is done component-wise for colours. Here is an example using
    2 KB (331 words) - 20:48, 21 February 2022
  • * -1.0, the value of the node’s output is the inverse, or mirror, of the Main * 1.0, the value of the node’s output is the same as that of the Main Input v
    4 KB (764 words) - 00:47, 8 February 2022
  • ...view. Smaller numbers make the the brush smaller. For example a value of 0.1 means the brush is 10% of the view width and a value of 0.5 would mean it w | [[File:PaintedShdr_07_REL0p1.jpg|none|800px|Use view-relative brush = 0.1]]
    5 KB (828 words) - 23:47, 9 August 2021
  • ...l only but the normal is normalised, that is, scaled so it has a length of 1.</li>
    13 KB (2,053 words) - 17:17, 21 August 2020
  • ...ors ranging between the high and low color specified. Values between 0 and 1, or colors chosen by the color picker are of practical use for most situati ...amp functions stop the fractal from generating colors outside the range (0,1).
    2 KB (278 words) - 11:35, 30 January 2014
  • ...s colour value is (0,1,0). The output of the Add Colour node is yellow (1,1,0). ...e the Power Fractal noise pattern produces a range of values between 0 and 1.
    3 KB (546 words) - 20:05, 2 February 2022
  • ...s means that the edge is fully pointing along that axis. Values less than 1 mean that the edge is pointing in a percentage of that direction along that ...torA.jpg|none|800px|In this example, increasing the Z axis value from 0 to 1 along the Edge Vector A setting, shears and reshapes the plane object.]]
    7 KB (1,253 words) - 23:01, 5 October 2021
  • ...the '''Offset''' value is "4", then MyObject_0005.obj would load on frame 1. </li> ...urfaces may render more quickly with smaller values. The default value is 1. However this is an advanced setting and you should not change it unless yo
    18 KB (2,952 words) - 23:40, 27 August 2020
  • <code>cosine = Dot product( vector 1, vector 2 ) ÷ ( Length( vector 1 ) x Length( vector 2 ) )</code> ...on to the other vector (i.e. 180º to the other vector) the value will be -1.
    4 KB (715 words) - 01:04, 2 March 2022
  • ...node because some of the vector values will exceed the visual range, 0 to 1 or sRGB 0 - 255. Once normalised, the vector data is then converted to col
    2 KB (294 words) - 17:50, 17 March 2022
  • ...e, meaning that at 0 the outcome will be the same as the Main input and at 1 will be the same as Shader A. Other types of merge modes yield different r [[File:Merge_50_MixToA.jpg|none|800px|Mix to A values from 0 to 1.]]
    7 KB (1,141 words) - 00:19, 9 June 2021
  • ...the '''Input 2''' value will be output. If the mix value is between 0 and 1 then the output will be a blended combination of the two input values.<br /
    2 KB (318 words) - 23:30, 5 April 2022
  • ...surfaces may render more quickly with smaller values. The default value is 1. However this is an advanced setting and you should not change it unless yo
    12 KB (1,913 words) - 23:40, 11 October 2021
  • ...Boolean NOT operation on the Input value. A Boolean has a value of either 1 or 0. A Boolean NOT operation simply flips the value: 0 '''becomes''' 1 <br /n>
    1 KB (234 words) - 04:20, 6 April 2022
  • Input.red is -1 <br /n> Max value is 1.5 <br /n>
    3 KB (463 words) - 22:35, 21 February 2022
  • ...ight source. The slider sets the Brightness, with a normal range between 0-1. The square colour swatch to the right opens a full colour picker. ...ht Source is that in Light Source these values only apply at a distance of 1 metre, so much larger values are needed to illuminate well at larger distan
    3 KB (553 words) - 23:10, 14 July 2019
  • ...f you want them to share the same view in the scene, but you can only have 1 Camera node per Render node. | 0.5 || -1.0
    20 KB (3,479 words) - 03:21, 17 September 2021
  • The default value is 1. However this is an advanced setting and you should not change it unless yo
    1 KB (188 words) - 22:55, 3 June 2012
  • Input.red is -1 <br /n> Input.red becomes 0 (-1 was less than 0, so it becomes 0) <br /n>
    2 KB (322 words) - 20:57, 21 February 2022
  • ...ode will be output. If the Mix controller value is somewhere between 0 and 1 then the output will be a blended combination of the two input values.<br /
    2 KB (412 words) - 23:35, 5 April 2022
  • ...is high (e.g. AA 12) and/or the First Sampling Level is conservative (e.g. 1/4). ...rst sampling level''' to "1/16 first samples". This gives you a minimum of 1 sample per pixel when max samples is 16. The maximum and minimum number of
    9 KB (1,483 words) - 04:30, 28 September 2019
  • ...ith an “Offset” value of “4”, MyObject_0005.obj will load on frame 1.</li> ...d load on frame 8, if the “Offset” value were zero. Note, that frames 1, 2 and 3 would load MyObject_0006.obj, MyObject_0007.obj, and MyObject_0008
    22 KB (3,446 words) - 23:44, 11 October 2021
  • ...1 ( 2 is greater than or equal to 2 )<br />'''Input''' of 6 '''becomes''' 1 ( 6 is greater than or equal to 2 ) <br />'''Input''' of -0.5 '''becomes'''
    2 KB (368 words) - 04:32, 6 April 2022
  • ...6_FlowDistance100_Duration1.jpg|none|266px|Flow distance = 100, Duration = 1 (default)]] || [[File:ErodeHF_07_FlowDistance100_Duration10.jpg|none|266px| ...FlowDistance1000_Duration1.jpg|none|266px|Flow distance = 1000, Duration = 1 (default)]] || [[File:ErodeHF_10_FlowDistance1000_Duration10.jpg|none|266px
    8 KB (1,106 words) - 21:01, 6 January 2021
  • Output = 1 '''divided by''' Input Output.x = 1 '''divided by''' Input.x <br /n>
    2 KB (253 words) - 22:14, 5 April 2022
  • ...were 1,000 metres, then the Cloud layer v3 would extend from 500 metres to 1,500 metres in altitude. * '''Falloff (0..1): '''This setting controls the density of the cloud from its centre to the
    35 KB (5,283 words) - 00:40, 8 November 2022
  • ...ateral only</u> but the normal is normalised (scaled so it has a length of 1). ...ement values coming from the '''Displacement function''' input. A value of 1 leaves the incoming values unchanged. A value of 2 would make the incoming
    3 KB (513 words) - 10:22, 2 July 2012
  • ...r into smaller fragments. A value of 0 will not shatter, while a value of 1 will always shatter. ...surfaces may render more quickly with smaller values. The default value is 1. However this is an advanced setting and you should not change it unless yo
    14 KB (2,353 words) - 23:46, 11 October 2021
  • ...of this shader is applied, almost like a transparency control. A value of 1 means the shader is fully applied and will cover all surfaces upstream of i ...:Distribution_25_Coverage.jpg|none|800 px | Coverage settings from 0.25 to 1.0]]
    11 KB (1,797 words) - 23:02, 16 July 2021
  • Input.red is -1 <br /n> Max value is 1.5 <br /n>
    2 KB (413 words) - 23:06, 21 February 2022
  • ...aries. In this example, we’ll create a spherical cloud with a radius of 1 kilometer, therefore we need to adjust these settings so that our spherical ...m the Conditional scalar node, depending on whether the results are within 1 kilometer, or not.
    11 KB (1,699 words) - 22:26, 30 March 2022
  • ...in the Surface Layer. This is broken in the current public release (build 1.8.76.0) but has been fixed and improved for the next update.<br /><br /> Th
    10 KB (1,548 words) - 14:03, 10 March 2014
  • ...on the ground, the Sphere’s Centre Y axis value would need to be set to 1 as well. ...surfaces may render more quickly with smaller values. The default value is 1. However this is an advanced setting and you should not change it unless yo
    10 KB (1,720 words) - 20:07, 15 October 2021
  • ...a grid defined by the '''Object spacing in a,b'''. At the default value of 1 the placement of the object is the most random and the population as a whol
    6 KB (974 words) - 01:30, 14 February 2014
  • ...arameter multiplies the heights from the heightfield. The default value of 1 will leave the heights unchanged. A value of 2 will double the heights. A v
    2 KB (325 words) - 02:16, 24 May 2013
  • ...import into another 3D application. The LWO exporter automatically creates 1 or more LWO files in optimally sized chunks, depending on the size of the h
    1 KB (244 words) - 23:01, 4 February 2021
  • ...ode expects both the '''Input''' and '''Bias''' values to be between 0 and 1. It does clamp these values to make sure that they are within that range. ...Bias scalar node on a radial gradient, as the Bias value changes from 0 to 1.
    2 KB (377 words) - 04:55, 1 April 2022
  • ...ateral only</u> but the normal is normalised (scaled so it has a length of 1). ...allows you to adjust the roughness of the displacements. Values less than 1 reduce the roughness of the displacement.
    4 KB (692 words) - 18:40, 16 October 2014
  • ...render only the left half of an image. Set the top to 0 and the bottom to 1 to render the full height of the image. Now set the left to 0 and the right
    2 KB (385 words) - 01:35, 28 September 2019
  • ...hrough an object when calculating shadows (if they are enabled). Opacity = 1 - Transparency. Note that Final Opacity may be different from Final Alpha t
    2 KB (283 words) - 21:27, 2 May 2022
  • ...d result in a white pixel when all three colour components have a value of 1.0. Mathematically speaking, the precise value can be stored in an EXR file ...lyColour_04_NodeNetwork.jpg|none|800px|When the Input 2 value is less than 1.0, the output colour value is darker than the Main Input source value.]]
    4 KB (629 words) - 03:39, 20 April 2022
  • ...5 is equal to the comparison value. That means the node will output value 1, which in this case is 4.<br /><br /> If the input value was 20, which is n ...e outputs if the input value meets the comparison. It corresponds to value 1 in the examples above.
    16 KB (2,551 words) - 03:31, 20 April 2022
  • ...erent from the opacity, especially where a fully opaque object (opacity of 1) is rendered with an alpha of 0 to allow a background image to show through
    2 KB (318 words) - 21:27, 2 May 2022
  • ...surfaces may render more quickly with smaller values. The default value is 1. However this is an advanced setting and you should not change it unless yo
    8 KB (1,371 words) - 23:09, 13 October 2021
  • ...nables the Position center setting, and changes the X and Y Size values to 1, and the Position coordinates to (0.5, 0.5, 0). <br /n> ...es the Position lower left setting, and changes the X and Y Size values to 1, and the Position coordinates to (0,0,0). <br /n>
    14 KB (2,274 words) - 04:38, 3 November 2021
  • ...ateral only</u> but the normal is normalised (scaled so it has a length of 1). ...ement values coming from the '''Displacement function''' input. A value of 1 leaves the incoming values unchanged. A value of 2 would make the incoming
    4 KB (650 words) - 09:59, 18 March 2012
  • ...is controls the strength of the lean effect. It works in a range from 0 to 1. Higher values mean the lean or tilt of instances more closely matches the
    2 KB (333 words) - 10:20, 4 December 2012
  • ...surfaces may render more quickly with smaller values. The default value is 1. However this is an advanced setting and you should not change it unless yo
    7 KB (1,244 words) - 21:58, 27 October 2021
  • ...ch frame. When you need to be more precise, for example moving the clouds 1 metre per second, you can divide the frame number by the number of frames
    5 KB (716 words) - 04:02, 21 April 2022
  • ...This scales the displacement values calculated from the image. A value of 1 leaves the displacement values unchanged. A value of 2 would make the displ
    2 KB (356 words) - 10:01, 21 March 2012
  • ...ightfield 1000x1000 pixels that covers 10,000x10,000 metres, you will have 1 pixel of height information for every 10 meters of world space. This is con ...ightfield 1000x1000 pixels that covers 10,000x10,000 metres, you will have 1 pixel of height information for every 10 meters of world space. This is con
    3 KB (437 words) - 00:30, 10 February 2021
  • ...it's generally recommended to leave it there for most scenes; values above 1 are not supported.
    8 KB (1,290 words) - 01:21, 23 October 2021
  • ...were 1,000 metres, then the Cloud layer v2 would extend from 500 metres to 1,500 metres in altitude. *'''Falloff (0..1):''' This setting controls the density of the cloud from its centre to the
    39 KB (6,022 words) - 20:48, 10 November 2022
  • The default value is 1. However this is an advanced setting and you should not change it unless yo
    966 bytes (159 words) - 01:28, 8 December 2012
  • ...ht value of 0 is present no masking will occur and where a weight value of 1 exists full masking of the Heightfield shader’s colour and displacement a ...ht value of 0 is present no masking will occur and where a weight value of 1 exists full masking of the Heightfield shaders colour and displacement are
    15 KB (2,358 words) - 19:05, 15 March 2021
  • ...re green (R = 0, G = 1, B = 0) and the Reflectivity colour was pure red (R=1, G = 0, B = 0). In this case the surface would should no reflectivity becau
    4 KB (697 words) - 22:29, 17 December 2020
  • ...alistic heights of the Martian topography, set the Height multiplier to “1” and the Planet’s “Radius” value to match that of Mars at its equat ...nodes assigned to this setting act as a mask on the MOLA data. Values of 1, or white, have no effect, while values of 0, or black, mask out the MOLA d
    3 KB (559 words) - 04:38, 24 March 2021
  • ...ode will be output. If the Mix controller value is somewhere between 0 and 1 then the output will be a blended combination of the two input values.<br /
    2 KB (412 words) - 23:32, 5 April 2022
  • ...specifically on surfaces, including terrain and objects. Default value is 1, higher values are multiples of the default. ...vLt_05_ColourOnSurf_GI.jpg|none|800px|Colour on surfaces ranging from 0 to 1, red, yellow, green, cyan, blue, and magenta with Global Illumination]]
    4 KB (614 words) - 23:42, 20 September 2021
  • ...e = 0.5]] || [[File:FakeStones_09_StoneScale1.jpg|none|266px|Stone scale = 1.0]] ...0.5]] || [[File:FakeStones_12_StoneDensity1.jpg|none|266px|Stone density = 1.0]]
    11 KB (1,603 words) - 03:22, 4 November 2021
  • * The Moon: 1,738,000 m * Pluto: 1,160,000 m
    9 KB (1,443 words) - 08:47, 24 December 2021
  • ...alues are completely desaturated, and with a Constant scalar node value of 1, no desaturation takes place. ...the component is completely desaturated, and where the component value is 1 no desaturation takes place.
    2 KB (309 words) - 20:45, 2 May 2022
  • The default value is 1. However this is an advanced setting and you should not change it unless yo
    1 KB (180 words) - 23:15, 3 June 2012
  • The Hard step scalar node is a function node which outputs either 1 or 0 depending on the input values. It can be used like a switch. The calcu ...e Main Input is greater than or equal to Step value, then the node outputs 1. If the value is less than the Step value, then the node outputs 0.
    2 KB (383 words) - 00:11, 25 February 2022
  • ...al only but the normal is normalised, that is scaled so it has a length of 1. <br /><br /> ...placement values coming from the "Displacement function" input. A value of 1 leaves the incoming values unchanged. A value of 2 would make the incoming
    4 KB (486 words) - 21:15, 19 October 2021
  • ...Haze density:''' Controls how thick the haze appears. The default value is 1. Low values reduce the density, making clearer skies. High values increase ...Haze density = 0]] || [[File:Atmo_17_HazeDensity1.jpg|200px|Haze density = 1.0]] || [[File:Atmo_18_HazeDensity4.jpg|200px|Haze density = 4]] || [[File:A
    30 KB (4,145 words) - 03:52, 20 November 2020
  • ...or 1.0. This setting stops the fractal from generating values greater than 1.0. * '''Perlin mix 1:'''
    11 KB (1,821 words) - 00:09, 12 September 2020
  • * Set “'''Scalar'''” to “'''1'''”. This is the value we want the Conditional scalar node to output if
    5 KB (733 words) - 19:30, 29 March 2022
  • ...800px|Feature scale values on planet at 10,000 metres, 100,000 metres, and 1,000,000 metres.]] ...Planet_LeadInScale.jpg|none|800px|Lead-in scale value on planet at 250000, 1 million, and 5 million metres. ]]
    30 KB (4,675 words) - 19:00, 30 June 2022
  • ...where your animation will begin. In most cases, animations start at frame 1, but you may find it useful to start at another frame. ..., for example, at 30 frames per second, you would set the "Start frame" to 1, and the "End frame" to 300.
    4 KB (760 words) - 03:36, 14 March 2019
  • * ${BUILDNUMBER} // e.g. 4.4.18.1 ...minutes and seconds (e.g. 1h07m24s), or without the hours if shorter than 1 hour, e.g. 02m14s
    4 KB (579 words) - 17:37, 16 July 2020
  • ...lues between which the output value is smoothly interpolated between 0 and 1, like a gradient. See the graph below for an idea of how the function works ...e '''Input''' value is greater than the '''Step end''' value the output is 1.<br /><br /> The Smooth step scalar is very useful for creating smooth tran
    5 KB (783 words) - 20:55, 25 February 2022
  • ...e input node will be passed through without any modifications. A value of 1 means that “Heightfield A” will be merged completely with the other hei [[File:HFMerge_55_MixAmount.jpg|none|800px|Mix amounts 0 to 1]]
    6 KB (865 words) - 23:32, 25 January 2021
  • The sine of 1 is 0.017452 The arc sine, or inverse sine, of 0.017452 is 1
    2 KB (288 words) - 22:31, 22 April 2022
  • ...of the texture coordinates, remapping them into the visible range of 0 to 1. In this colour representation the R value is the X component, the G valu ...e starts at the origin of the project at 0,0,0 and by default is scaled to 1 metre. You can increase the scale by applying a Transform Input node or Tr
    11 KB (1,747 words) - 03:01, 22 April 2022
  • ...stest render times. ''For animations'' we recommend values between 0.5 and 1. The '''Animation Check''' button (on the render node's Advanced tab) will
    3 KB (459 words) - 17:34, 16 July 2020
  • Perlin mix 1<br />
    4 KB (690 words) - 21:55, 6 March 2014
  • ...values which range from -1 to +1 are remapped into the visible range 0 to 1.
    3 KB (411 words) - 18:16, 17 March 2021
  • Output = 1 '''divided by''' Input Output.x = 1 '''divided by''' Input.x <br /n>
    2 KB (251 words) - 22:17, 5 April 2022
  • Input.red is -1 <br /n> Input.red becomes 0 (-1 was less than 0, so it becomes 0) <br /n>
    2 KB (320 words) - 20:55, 21 February 2022
  • '''Opacity:''' This sets the overall opacity of the shader. A value of 1 means the shader is fully opaque. A value of 0 means the image is fully tra
    2 KB (261 words) - 06:02, 31 December 2013
  • Output = 1 '''minus''' Input Output.red = '''1 minus''' Input.red <br /n>
    1 KB (202 words) - 22:11, 5 April 2022
  • ...d 3 times as tall (as seen from the camera). If you need to go higher than 1, consider changing the '''Ray detail region''' to '''360 degree detail (opt
    5 KB (878 words) - 17:28, 16 July 2020
  • The sine of 1 is 0.017452 The arc sine, or inverse sine, of 0.017452 is 1
    2 KB (288 words) - 22:35, 22 April 2022
  • ...ith an “Offset” value of “4”, MyObject_0005.obj will load on frame 1.</li> ...d load on frame 8, if the “Offset” value were zero. Note, that frames 1, 2 and 3 would load MyObject_0006.obj, MyObject_0007.obj, and MyObject_0008
    22 KB (3,424 words) - 06:28, 25 August 2020
  • <font size="-1">Heightfield with (left) and without (right) added fractal detail</font> ...rols the amount of emphasis on smaller scale details. The default value of 1 produces fractal detail which is scale-invariant when considered as displac
    3 KB (423 words) - 08:53, 26 August 2014
  • ...1.33, depending on conditions, and most types of glass are between 1.4 and 1.9. IOR is rarely higher than 4.0 in real materials. However, you might want ...e. For reflections, the only correct value in a physically-based render is 1, but the specular reflection models are not perfect so it's reasonable to c
    14 KB (2,025 words) - 23:50, 4 March 2021
  • The default value is 1. However this is an advanced setting and you should not change it unless yo
    967 bytes (159 words) - 01:28, 8 December 2012
  • The default value is 1. However this is an advanced setting and you should not change it unless yo
    962 bytes (157 words) - 01:27, 8 December 2012
  • ...is that there are on If or Else input values. The node returns either 0 or 1 depending on the comparison operation.<br /><br />'''Settings: '''<br /> ...e </nowiki>'''Input''' value is ''greater than'' the comparison value then 1 will be output, otherwise the output value will be 0.
    4 KB (624 words) - 04:29, 6 April 2022
  • The sine of 1 is 0.017452 The arc sine, or inverse sine, of 0.017452 is 1
    2 KB (287 words) - 22:45, 22 April 2022
  • Volume 1 density<br /> Volume 1 colour<br />
    810 bytes (104 words) - 12:55, 21 July 2014
  • [[File:Clamp01Scalar_00_GUI.png|none|470px|Clamp 0 1 Scalar]] ...ess than 0 it will become 0. If the value is greater than 1 it will become 1. The clamping is done component-wise for colours. Here is an example using
    2 KB (332 words) - 20:49, 21 February 2022
  • Output = 1 '''minus''' Input Output.red = 1 '''minus''' Input.red <br /n>
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  • ...ar to check if a value was greater than 1.0. Hook a constant scalar set to 1 up to the Conditional's If result input and then if the input value was gre ...the Notifier. If the value of the Add scalar node is greater than 0.5 then 1.0 is sent to the Notifier, and because that's not equal to zero a notificat
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  • [[Get Final Opacity]] - Surface final opacity (1 - transparency)
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  • ...converts it to a unit vector, which is a vector that has a length equal to 1.
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  • [[Clamp 0 1 Colour]] [[Clamp 0 1 Scalar]]
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  • ...4 FPS video. Other values can be chosen, even those outside the range 0 to 1, but it is very unusual to go outside this range in animations.
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  • ...ratio of 2 the title bar will including a section saying "(pixel aspect 2:1)".
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  • ...o use the RGB mode popup to choose whether values go from 0 to 255 or 0 to 1. ...ts you set the colour to a greyscale value, using values from 0 (black) to 1 (white). There are chips under the slider you can click to set preset greys
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  • The Mixer picker panel has three main sections - the Colour 1 section, Colour 2 section and the Mixture section. The Colour 1 area lets you choose the first colour to mix. When you change to the Mixer
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  • <font size="-1">Navigation Panel: Integrated into the 3D Preview and in a standalone float <font size="-1">Navigation Panel toggle button, top right of preview</font>
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  • ...is high (e.g. AA 12) and/or the First Sampling Level is conservative (e.g. 1/4). ...t different from the value at AA16 of 0.01875, both are mere fractions of "1.0". Yet 0.01875 is actually a much lower value in terms of how it affects t
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  • ...and last key in the selection. As an example if the first key was at frame 1 and the second key was at frame 10 then the keys would be scaled around fra
    13 KB (2,484 words) - 21:49, 17 July 2017
  • ...and last key in the selection. As an example if the first key was at frame 1 and the second key was at frame 10 then the keys would be scaled around fra
    11 KB (2,116 words) - 21:50, 17 July 2017
  • ...he X axis. The ''Centre''' param started off with an X value of 0 at frame 1. It ended up with an X value of 600 at frame 60. *25 at frame 1
    15 KB (2,860 words) - 07:36, 23 July 2019
  • ...le frame 1, 2 or 3. It doesn't use partial or fractional frames like frame 1.5 or 2.25. This means that although the editor may draw curves that change
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  • ...rency/opacity of the blending. 0 at the bottom means fully transparent and 1, at the top, means completely opaque.
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  • * 1 or more Nodes – A Node is simply a single object (a device) that performs * 1 or more Node Connections – Node Connections (also known as “wires” or
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  • # In Render GI Settings, 'GI relative detail' set to 1 or higher. ...nerating fewer files using a sequence where the frame step is greater than 1. For example, you might choose to render frames 10, 20, 30, etc. by setting
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  • :A scalar is a single number. 1, 200.45, -45, -0.2 are all examples of scalar values.
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  • # Set Fractal breakup to 1.0 ...to do a test render to see how things look; press F3 (Windows) or Command-1 (Mac) to bring up the Render window then press the Render button
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  • ...used red for the translucency colour then the red channel would be set to 1 while the other channels would be 0. This means that the translucency effec
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  • ...ateral only</u> but the normal is normalised (scaled so it has a length of 1). ...placement values coming from the "Displacement function" input. A value of 1 leaves the incoming values unchanged. A value of 2 would make the incoming
    8 KB (1,288 words) - 07:26, 10 August 2019
  • ...ctual height of the terrain, so you can really just think of them as color 1 and color 2. The Base Colours node uses two colors to provide an easy and q ...e clamps enabled, which “clamps” the color to be within the range of 0-1.
    23 KB (3,850 words) - 05:05, 9 January 2020
  • ...2 and Smallest scale to around 0.02. Our smallest features will be around 1/50th of a meter and the largest around 2 meters. ...understand why it is making your terrain look so much different. Set it to 1 and you should see your scene return to something more normal, but now with
    28 KB (4,806 words) - 22:55, 2 September 2020
  • <center><font size="-1">Paint session button ringed in orange</font></center> ...e Painted shader is an absolute brush which has a diameter of 1000 metres (1 km). As you can imagine a brush that size is not going to make a lot of imp
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  • Updated 1/July/2022 (build 4.6.11) Run Terragen without the GUI, render frames 1,4,51,53,55,57,59, then close:
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  • Updated 1/July/2022 (build 4.6.11) Run Terragen 4 and load a project file, render frames 1,4,51,53,55,57,59 and then close:
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  • ...t” values equal to “1024” and the “Micropoly detail” value at “1.0” would be practically identical to a mesh generated with the “Image w ...Projection)''': When selected, the uv coordinates are mapped into the 0 to 1 uv space from the render camera’s point of view.
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  • ...lied with the X value obtained from the Vector function input. A value of 1, results in no change to the X vector value. Smaller values would reduce t ...lied with the Y value obtained from the Vector function input. A value of 1, results in no change to the Y vector value. Smaller values would reduce t
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  • ...he "SIZE" marker is followed by a 2-byte integer value equal to '''''n'' - 1''', followed by 2 bytes of padding. In square terrains, ''n'' is the number ...nsigned integer. Mode 0 means the terrain is rendered flat (default). Mode 1 means the terrain is draped (and stretched) over a sphere of radius CRAD*10
    5 KB (871 words) - 20:12, 23 October 2020
  • ...surfaces may render more quickly with smaller values. The default value is 1. However this is an advanced setting and you should not change it unless yo
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  • The default value is 1. However this is an advanced setting and you should not change it unless yo
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  • ...the output, and therefore should be used for all new projects, but Version 1 is maintained for backwards compatibility with older projects. ...heir values mask the Alpine fractal shader. Where the masking value is “1” no masking will occur and where the value is “0” that part of the Al
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  • ...f the principal layers of hard rock. <br /> The recommended value is about 1/4 of the 'hard layer spacing', because this allows room for plateau buildup ...ard layer steepness' is 0, the layers will not be visible. With a value of 1, surfaces within the hard layer will be twice as steep as those outside. <b
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  • ...xels in the composite. This setting does not affect a pixel whose alpha is 1, so atmosphere is rendered as normal over the objects.
    17 KB (2,823 words) - 20:07, 21 September 2017
  • ...pattern as defined by the Object spacing in a,b. With the default value of 1 the placement of the object is the most random and the population as a whol ...ecified in the Object maker parameter. When the value of both settings is 1, there is no variation in the instanced object’s size, and all instances
    22 KB (3,537 words) - 02:33, 10 September 2021
  • ...pecified in the '''Object maker''' parameter. With the default settings of 1 for both parameters there is no variation in the object instance size. All
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  • ...is controls the strength of the lean effect. It works in a range from 0 to 1. Higher values mean the lean or tilt of instances more closely matches the
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  • '''Contents List (1)'''<br /> * '''Rating popup:''' This lets you choose a 1 to 5 rating for the item.
    22 KB (3,989 words) - 04:54, 27 July 2013
  • ...e and Key Settings]] window to see what you can do. Some helpful keys are "1" to zoom the image to 100% and "f" to fit the image to the view.
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  • <u>Show at 100%:</u> Zooms the image to 100%&nbsp;&nbsp;[ 1 ] <br />
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  • <u>Show at 100%:</u> Zooms the image to 100%&nbsp;&nbsp;[ 1 ] <br />
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  • |[[File:DispShdr2Scalar_01_FunWith_NodeNetStep01.jpg|None|800px| Step 1: A Lake object added to the default project, and the Simple shape shader wh | [[File:DispShdr2Scalar_02_RenderStep01.jpg|None|800px|Step 1: Render with Lake object added to the project, and Simple shape shader disa
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  • *'''Warp amount:''' Sets the amplitude of the warp effect. Default value is 1.0. A value of 0.0 results in no warping effect. Lower values result in le ...amount = 1.0]] || [[File:FWS_59_WarpAmount1p5.jpg|none|400px|Warp amount = 1.5 (default)]] || [[File:FWS_60_WarpAmount2.jpg|none|400px|Warp amount = 2.0
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  • Run Terragen without the GUI, render frames 1,4,51,53,55,57,59, then close: "%TERRAGEN_PATH%/tgdcli" -p myproject.tgd -hide -exit -r -f 1,4,51-60/2
    7 KB (1,070 words) - 20:46, 13 March 2019
  • Run Terragen 3 and load a project file, without the GUI, render frames 1,4,51,53,55,57,59 and then close: ./'Terragen 3' -p project.tgd -hide -exit -r -f 1,4,51-60/2
    7 KB (1,203 words) - 20:42, 13 March 2019
  • Run Terragen 3 and load a project file, render frames 1,4,51,53,55,57,59 and then close: ./terragen -p project.tgd -exit -r -f 1,4,51-60/2
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  • ...is may change the internal image to RGBA if you specify a value other than 1. ...information available for the file then a default scale of 1 pixel equals 1 metre is used.
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  • ...is may change the internal image to RGBA if you specify a value other than 1.
    4 KB (700 words) - 22:54, 3 March 2014
  • ...information available for the file then a default scale of 1 pixel equals 1 metre is used. Raster band 1<br />
    2 KB (360 words) - 22:56, 3 March 2014
  • ...This scales the displacement values calculated from the image. A value of 1 leaves the displacement values unchanged. A value of 2 would make the displ
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  • ...about 1.33 and for glass it should be between 1.45 and 1.9 (usually around 1.5). IOR is rarely higher than 4.0 in real materials. However, you might wan ...e. For reflections, the only correct value in a physically-based render is 1, but the specular reflection models are not perfect so it's reasonable to c
    11 KB (1,746 words) - 08:54, 8 March 2020
  • ...has been set to “Polygon” Type of shape and scaled to 500 kilometers x 1,000 kilometres. Note how the colours in the left-most images correspond; w
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  • At the time of writing (v4.1.18), only a few shaders react correctly to the smoothing request: [[Power F ...ask for the Smoothing scale. Where the assigned shader returns a value of 1 (white) the full amount of the Smoothing scale is applied, and where the sh
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  • '''Tip 1:''' If you have a colour shader, colour function, scalar function or vector
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  • '''Tip 1:''' If you have a colour shader, colour function, scalar function or vector
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  • ...stest render times. ''For animations'' we recommend values between 0.5 and 1. The '''Animation Check''' button (on the render node's Advanced tab) will ...depends on '''detail blending'''. We recommend that you keep this value at 1.
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  • #REDIRECT [[Tutorial 1: Creating Your First Scene]]
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  • '''1. Set up OCIO on your computer''' ...roject is loaded. Terragen will default to roles which work well with ACES 1.0.3 but might not be compatible with your OCIO configuration, so we recomme
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  • ...Y axis of the lake are measured from the base surface of the planet. So at 1 meter (the default value), the lake will probably be below surface of the m
    12 KB (2,119 words) - 23:18, 26 September 2018
  • ...it appears. Think of it like changing the transparency of the layer, where 1 represents 100% (total coverage), and 0 represents 0% (the layer isn’t vi ...ayers, but not for our grass layer.) Set the '''"Fractal breakup"''' to '''1.0''', which should look right for grass.
    31 KB (5,505 words) - 22:37, 26 September 2018
  • ...s and slope constraints create fuzzy zones where coverage is neither 0 nor 1 but rather somewhere in between. Fractal breakup is designed to make the fu ...y zone without using altitude or slope constraints. If you set coverage to 1, you want the surface to appear everywhere (except where altitude/slope con
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  • Run Terragen 4 and load a project file, without the GUI, render frames 1,4,51,53,55,57,59 and then close: ./'Terragen 4' -p project.tgd -hide -exit -r -f 1,4,51-60/2
    9 KB (1,537 words) - 18:03, 4 January 2021
  • * Set the “Colour contrast” value to “1.0”. ...hoose a red colour with RGB values of “255,0,0” or linear values of “1.0,0.0,0.0”.
    14 KB (2,233 words) - 19:00, 11 February 2021
  • ...of memory available. If you were to set the subdiv cache size to 1600 MB (1.6 GB) then that could mean only 400 MB of memory is left for other purposes ...d 3 times as tall (as seen from the camera). If you need to go higher than 1, consider changing the '''Ray detail region''' to '''360 degree detail (opt
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  • ...in the direction of the -X axis in world space, while values above 0.0 to +1.0 point towards the +X axis. The Y Normals are mapped to the Green channel, When viewing the image as an EXR, clamp the values at 1 (white) for ideal viewing. When clamped, the relationship of colour to the
    10 KB (1,484 words) - 18:12, 24 February 2022
  • ...aram. Values greater than 1 will make the image wider and values less than 1 will make the image taller. ...ygons. Although you can enter any value here the normal range is from 0 to 1. A setting of 0.8 is high quality. Increasing this value can lead to longer
    21 KB (3,527 words) - 08:08, 12 June 2020
  • ...aram. Values greater than 1 will make the image wider and values less than 1 will make the image taller. ...ygons. Although you can enter any value here the normal range is from 0 to 1. A setting of 0.8 is high quality. Increasing this value can lead to longer
    21 KB (3,578 words) - 06:34, 19 January 2022
  • ===Problem 1=== ===Solution 1===
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  • ...e = 0.4]] || [[File:EasyCld_96_MainTab_Coverage1.jpg|none|400px|Coverage = 1.0]] ...= 0.2]] || [[File:EasyCld_98_MainTab_Variation1.jpg|none|400px|Variation = 1.0]]
    35 KB (5,319 words) - 21:43, 25 August 2022
  • ...object, or Megascans object, the “Base colour” value should be set to 1.0. If you wish to darken or tint the “final colour” values you can cha ...seColour0-1rygcbm.jpg|none|800px|Base colour examples: 0, 0.25, 0.5, 0.75, 1.0, red, yellow, green, cyan, blue, magenta.]]
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  • ...d a population of plants, using the fern object from the Walli Plant Pack #1 available as a free download on the Planetside Software website. To see al ...g_18-1_WalliPlantPackFerns.jpg|none|800px|Ferns from the Walli Plant Pack #1.]]
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  • ...ecause there are no keyframes assigned to it. Make sure you’re on frame 1 and then make a keyframe for its Position by clicking on the “Set animati ...next to the Camera field. Just as before, set the width and height to a 2:1 ratio.
    17 KB (2,886 words) - 22:51, 18 February 2021
  • .... Therefore, in order for the bottom of the cube, with Size values of 1,1,1, to rest on the ground, the cube’s Centre Y axis value would need to be s [[File:Cube_09_RoundRadius.jpg|none|800px|Round Radius ranging from 0.0 to 1.0]]
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  • ...surfaces may render more quickly with smaller values. The default value is 1. However this is an advanced setting and you should not change it unless yo
    13 KB (2,128 words) - 23:33, 11 October 2021
  • ...refore, in order for the bottom of the Octahedron, with Size values of 1,1,1, to rest on the ground, the Octahedron’s Centre Y axis value would need t [[File:Octahedron_07_Roundness.jpg|none|800px|Roundness ranging from 0.0 to 1.0]]
    9 KB (1,537 words) - 23:37, 12 October 2021
  • ...the Fake stones shader’s “Stone density” parameter. When a value of 1.0 is used, the entire masked area will be covered with rocks. Let’s do t * Set “'''Stone density''' > '''1.0'''”
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  • * -1.0, the value of the node’s output is zero. <br /n> * 1.0, the value of the node’s output is double that of the Main Input values
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  • ...lues between which the output value is linearly interpolated between 0 and 1, like a gradient. See the graph below for an idea of how the function works ...Step end values, it will be some smoothly interpolated value between 0 and 1. <br/n>
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  • ...red to as a unit vector. Essentially, it rescales a vector to a length of 1, without changing its direction. ...node because some of the vector values will exceed the visual range, 0 to 1 or sRGB 0 - 255. Once normalised, the vector data is then converted to col
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  • * Set “'''Scalar'''” to any value between “'''0'''” and “'''1'''”.
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  • ...results change as the value assigned to each input in increased from 0 to 1. ...V_05_Hue_NoMainInput.jpg|None| 800px| As the Hue value increases from 0 to 1 the colour value changes.]]
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  • node.set_param('elevation',results[1]) l_month = Label(gui,text = 'Month').grid(row=1, column=0,sticky='w') <br /n>
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  • *'''Low-level:''' These cloud layers default to an altitude around 1,500 - 2,000 metres and are based on Terragen’s Easy Cloud presets. Under
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  • ...ose clouds are only 1,500 metres high. So at this angle of the sun, Layer 1 is being illuminated by the sun while Layer 3 is still in shadow. ...the Sun elevation value to other values to see the effect. We settled on -1.2 degrees.
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  • * Uncheck Layer 1, Layer 2, and Layer 3 Change the Sun’s elevation value in small increments of about 1 degree to see how the God Rays change as the Sun rises or sets in the sky.
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  • ...nuation, or falloff, of the light. A value of 0 is no falloff, a value of 1 is inverse-linear, the default value of 2 is equivalent to the inverse-squa
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