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  • [[File:Clamp01Colour_00_GUI.png|none|470px|Clamp 0 1 Colour]] ...ess than 0 it will become 0. If the value is greater than 1 it will become 1. The clamping is done component-wise for colours. Here is an example using
    2 KB (331 words) - 20:48, 21 February 2022
  • [[File:Clamp01Scalar_00_GUI.png|none|470px|Clamp 0 1 Scalar]] ...ess than 0 it will become 0. If the value is greater than 1 it will become 1. The clamping is done component-wise for colours. Here is an example using
    2 KB (332 words) - 20:49, 21 February 2022
  • ...it appears. Think of it like changing the transparency of the layer, where 1 represents 100% (total coverage), and 0 represents 0% (the layer isn’t vi ...ayers, but not for our grass layer.) Set the '''"Fractal breakup"''' to '''1.0''', which should look right for grass.
    31 KB (5,505 words) - 22:37, 26 September 2018

Page text matches

  • [[Tutorial 1: Creating Your First Scene]]<br />
    9 KB (1,276 words) - 02:32, 16 December 2022
  • ...e.com/watch?v=bOIp5o5yySA&feature=PlayList&p=FCB689245783556D&index=0 Part 1 - Intro and User Interface]=== ....youtube.com/watch?v=GPYyevgdP9M&feature=PlayList&p=FCB689245783556D&index=1 Part 2 - Terrain]===
    4 KB (657 words) - 16:55, 23 May 2009
  • 1. Take the LWO xFrog tree and all associated files into PoseRay. <br/> ...are all adjusted by setting the UV for each to Cylindrical and x=0, y=0, z=1. Weld UV Coordinates is checked.<br/>
    3 KB (483 words) - 21:28, 20 April 2020
  • 1. Terrain - To begin with, you'll need some terrain. We'll use Power Fract ...ns for clouds is "Quality". It defaults to about 0.43 -- setting it up to 1 will make a rather noticeable difference in the final image (more or less '
    4 KB (772 words) - 15:35, 28 May 2009
  • ...k 1 frame, play animation in preview render (toggles on/off), move forward 1 frame, move to last frame.
    6 KB (1,164 words) - 11:53, 14 February 2010
  • ...ode will be output. If the Mix controller value is somewhere between 0 and 1 then the output will be a blended combination of the two input values.<br /
    2 KB (411 words) - 23:34, 5 April 2022
  • ...pecified in the '''Object maker''' parameter. With the default settings of 1 for both parameters there is no variation in the object instance size. All
    1 KB (196 words) - 09:13, 4 December 2012
  • Volume 1 density<br /> Volume 1 colour<br />
    772 bytes (94 words) - 17:42, 16 July 2020
  • ...meters. For example, enter a value of “'''4'''” in the X input, “'''1'''” in the Y input, and “'''0.5'''” in the Z input.
    8 KB (1,341 words) - 02:24, 29 March 2022
  • ...66px|Alpha = 0.5]] || [[File:ConstantShdr_08_Alpha1.jpg|none|266px|Alpha = 1]]
    1 KB (175 words) - 19:43, 23 February 2021
  • ...r of 1 will result in the feature leaning at 45 degrees. Values less than 1 result in the terrain features having less of a lean.
    2 KB (380 words) - 21:43, 23 July 2021
  • ...sine of 1 is 0.017452<br /> The arc sine, or inverse sine, of 0.017452 is 1 ...ou can use the Clamp scalar node with a Min value of -1 and a Max value of 1 to ensure this.
    2 KB (283 words) - 23:19, 22 April 2022
  • | [[File:HFAdjVert_07_MultiplyHeightBy1.jpg|none|200px|Multiply height by 1.]] || [[File:HFAdjVert_08_MultiplyHeightBy0p25.jpg|none|200px|Multiply heig
    2 KB (321 words) - 00:34, 10 February 2021
  • ...5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20</tt><br /><tt>Output : 0 0 1 2 1 0 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5</tt><br /><br /> As you can see this does n ...4 15 16 17 18 19 20</tt><br /><tt>Output : 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0</tt><br /><tt>Pattern: o m m m m o m m m m o m m m m o m m m m o</t
    4 KB (643 words) - 23:55, 16 February 2022
  • ...e (1.0) at its Apply far colour value and pink (sRGB decimal equivalent of 1,0.42,2.0) at its Apply near colour value. When multiplied with the Apply c ...al only but the normal is normalised, that is scaled so it has a length of 1. <br /><br />
    28 KB (4,377 words) - 23:27, 19 July 2021
  • ...f the principal layers of hard rock. <br /> The recommended value is about 1/4 of the 'hard layer spacing', because this allows room for plateau buildup ...ard layer steepness' is 0, the layers will not be visible. With a value of 1, surfaces within the hard layer will be twice as steep as those outside. <b
    5 KB (874 words) - 22:46, 26 May 2013
  • ...This is useful when adjusted values become negative values, for example (-1.0,0.5,0.0). Prior to being output the negative values are reset to (0.0,0.5 ...to being output the super-bright values are reset or clamped to (1.0,0.75,1.0).
    5 KB (731 words) - 00:05, 19 February 2021
  • ...and 1. The node expects both the Input and Gain values to be between 0 and 1. It does clamp these values to make sure that they are within that range. ...lar nodes effect on a radial gradient, as the Bias value changes from 0 to 1.
    2 KB (378 words) - 04:51, 1 April 2022
  • ...d Z function multiplier values to 0 and the Y function multiplier value to 1. This instructs Terragen to use only the Y axis. Use the Final Multiplier
    6 KB (1,084 words) - 22:29, 7 March 2022
  • [[File:Clamp01Colour_00_GUI.png|none|470px|Clamp 0 1 Colour]] ...ess than 0 it will become 0. If the value is greater than 1 it will become 1. The clamping is done component-wise for colours. Here is an example using
    2 KB (331 words) - 20:48, 21 February 2022
  • * -1.0, the value of the node’s output is the inverse, or mirror, of the Main * 1.0, the value of the node’s output is the same as that of the Main Input v
    4 KB (764 words) - 00:47, 8 February 2022
  • ...view. Smaller numbers make the the brush smaller. For example a value of 0.1 means the brush is 10% of the view width and a value of 0.5 would mean it w | [[File:PaintedShdr_07_REL0p1.jpg|none|800px|Use view-relative brush = 0.1]]
    5 KB (828 words) - 23:47, 9 August 2021
  • ...l only but the normal is normalised, that is, scaled so it has a length of 1.</li>
    13 KB (2,053 words) - 17:17, 21 August 2020
  • ...ors ranging between the high and low color specified. Values between 0 and 1, or colors chosen by the color picker are of practical use for most situati ...amp functions stop the fractal from generating colors outside the range (0,1).
    2 KB (278 words) - 11:35, 30 January 2014
  • ...s colour value is (0,1,0). The output of the Add Colour node is yellow (1,1,0). ...e the Power Fractal noise pattern produces a range of values between 0 and 1.
    3 KB (546 words) - 20:05, 2 February 2022
  • ...s means that the edge is fully pointing along that axis. Values less than 1 mean that the edge is pointing in a percentage of that direction along that ...torA.jpg|none|800px|In this example, increasing the Z axis value from 0 to 1 along the Edge Vector A setting, shears and reshapes the plane object.]]
    7 KB (1,253 words) - 23:01, 5 October 2021
  • ...the '''Offset''' value is "4", then MyObject_0005.obj would load on frame 1. </li> ...urfaces may render more quickly with smaller values. The default value is 1. However this is an advanced setting and you should not change it unless yo
    18 KB (2,952 words) - 23:40, 27 August 2020
  • <code>cosine = Dot product( vector 1, vector 2 ) ÷ ( Length( vector 1 ) x Length( vector 2 ) )</code> ...on to the other vector (i.e. 180º to the other vector) the value will be -1.
    4 KB (715 words) - 01:04, 2 March 2022
  • ...node because some of the vector values will exceed the visual range, 0 to 1 or sRGB 0 - 255. Once normalised, the vector data is then converted to col
    2 KB (294 words) - 17:50, 17 March 2022
  • ...e, meaning that at 0 the outcome will be the same as the Main input and at 1 will be the same as Shader A. Other types of merge modes yield different r [[File:Merge_50_MixToA.jpg|none|800px|Mix to A values from 0 to 1.]]
    7 KB (1,141 words) - 00:19, 9 June 2021
  • ...the '''Input 2''' value will be output. If the mix value is between 0 and 1 then the output will be a blended combination of the two input values.<br /
    2 KB (318 words) - 23:30, 5 April 2022
  • ...surfaces may render more quickly with smaller values. The default value is 1. However this is an advanced setting and you should not change it unless yo
    12 KB (1,913 words) - 23:40, 11 October 2021
  • ...Boolean NOT operation on the Input value. A Boolean has a value of either 1 or 0. A Boolean NOT operation simply flips the value: 0 '''becomes''' 1 <br /n>
    1 KB (234 words) - 04:20, 6 April 2022
  • Input.red is -1 <br /n> Max value is 1.5 <br /n>
    3 KB (463 words) - 22:35, 21 February 2022
  • ...ight source. The slider sets the Brightness, with a normal range between 0-1. The square colour swatch to the right opens a full colour picker. ...ht Source is that in Light Source these values only apply at a distance of 1 metre, so much larger values are needed to illuminate well at larger distan
    3 KB (553 words) - 23:10, 14 July 2019
  • ...f you want them to share the same view in the scene, but you can only have 1 Camera node per Render node. | 0.5 || -1.0
    20 KB (3,479 words) - 03:21, 17 September 2021
  • The default value is 1. However this is an advanced setting and you should not change it unless yo
    1 KB (188 words) - 22:55, 3 June 2012
  • Input.red is -1 <br /n> Input.red becomes 0 (-1 was less than 0, so it becomes 0) <br /n>
    2 KB (322 words) - 20:57, 21 February 2022
  • ...ode will be output. If the Mix controller value is somewhere between 0 and 1 then the output will be a blended combination of the two input values.<br /
    2 KB (412 words) - 23:35, 5 April 2022
  • ...is high (e.g. AA 12) and/or the First Sampling Level is conservative (e.g. 1/4). ...rst sampling level''' to "1/16 first samples". This gives you a minimum of 1 sample per pixel when max samples is 16. The maximum and minimum number of
    9 KB (1,483 words) - 04:30, 28 September 2019
  • ...ith an “Offset” value of “4”, MyObject_0005.obj will load on frame 1.</li> ...d load on frame 8, if the “Offset” value were zero. Note, that frames 1, 2 and 3 would load MyObject_0006.obj, MyObject_0007.obj, and MyObject_0008
    22 KB (3,446 words) - 23:44, 11 October 2021
  • ...1 ( 2 is greater than or equal to 2 )<br />'''Input''' of 6 '''becomes''' 1 ( 6 is greater than or equal to 2 ) <br />'''Input''' of -0.5 '''becomes'''
    2 KB (368 words) - 04:32, 6 April 2022
  • ...6_FlowDistance100_Duration1.jpg|none|266px|Flow distance = 100, Duration = 1 (default)]] || [[File:ErodeHF_07_FlowDistance100_Duration10.jpg|none|266px| ...FlowDistance1000_Duration1.jpg|none|266px|Flow distance = 1000, Duration = 1 (default)]] || [[File:ErodeHF_10_FlowDistance1000_Duration10.jpg|none|266px
    8 KB (1,106 words) - 21:01, 6 January 2021
  • Output = 1 '''divided by''' Input Output.x = 1 '''divided by''' Input.x <br /n>
    2 KB (253 words) - 22:14, 5 April 2022
  • ...were 1,000 metres, then the Cloud layer v3 would extend from 500 metres to 1,500 metres in altitude. * '''Falloff (0..1): '''This setting controls the density of the cloud from its centre to the
    35 KB (5,283 words) - 00:40, 8 November 2022
  • ...ateral only</u> but the normal is normalised (scaled so it has a length of 1). ...ement values coming from the '''Displacement function''' input. A value of 1 leaves the incoming values unchanged. A value of 2 would make the incoming
    3 KB (513 words) - 10:22, 2 July 2012
  • ...r into smaller fragments. A value of 0 will not shatter, while a value of 1 will always shatter. ...surfaces may render more quickly with smaller values. The default value is 1. However this is an advanced setting and you should not change it unless yo
    14 KB (2,353 words) - 23:46, 11 October 2021
  • ...of this shader is applied, almost like a transparency control. A value of 1 means the shader is fully applied and will cover all surfaces upstream of i ...:Distribution_25_Coverage.jpg|none|800 px | Coverage settings from 0.25 to 1.0]]
    11 KB (1,797 words) - 23:02, 16 July 2021
  • Input.red is -1 <br /n> Max value is 1.5 <br /n>
    2 KB (413 words) - 23:06, 21 February 2022
  • ...aries. In this example, we’ll create a spherical cloud with a radius of 1 kilometer, therefore we need to adjust these settings so that our spherical ...m the Conditional scalar node, depending on whether the results are within 1 kilometer, or not.
    11 KB (1,699 words) - 22:26, 30 March 2022
  • ...in the Surface Layer. This is broken in the current public release (build 1.8.76.0) but has been fixed and improved for the next update.<br /><br /> Th
    10 KB (1,548 words) - 14:03, 10 March 2014
  • ...on the ground, the Sphere’s Centre Y axis value would need to be set to 1 as well. ...surfaces may render more quickly with smaller values. The default value is 1. However this is an advanced setting and you should not change it unless yo
    10 KB (1,720 words) - 20:07, 15 October 2021
  • ...a grid defined by the '''Object spacing in a,b'''. At the default value of 1 the placement of the object is the most random and the population as a whol
    6 KB (974 words) - 01:30, 14 February 2014
  • ...arameter multiplies the heights from the heightfield. The default value of 1 will leave the heights unchanged. A value of 2 will double the heights. A v
    2 KB (325 words) - 02:16, 24 May 2013
  • ...import into another 3D application. The LWO exporter automatically creates 1 or more LWO files in optimally sized chunks, depending on the size of the h
    1 KB (244 words) - 23:01, 4 February 2021
  • ...ode expects both the '''Input''' and '''Bias''' values to be between 0 and 1. It does clamp these values to make sure that they are within that range. ...Bias scalar node on a radial gradient, as the Bias value changes from 0 to 1.
    2 KB (377 words) - 04:55, 1 April 2022
  • ...ateral only</u> but the normal is normalised (scaled so it has a length of 1). ...allows you to adjust the roughness of the displacements. Values less than 1 reduce the roughness of the displacement.
    4 KB (692 words) - 18:40, 16 October 2014
  • ...render only the left half of an image. Set the top to 0 and the bottom to 1 to render the full height of the image. Now set the left to 0 and the right
    2 KB (385 words) - 01:35, 28 September 2019
  • ...hrough an object when calculating shadows (if they are enabled). Opacity = 1 - Transparency. Note that Final Opacity may be different from Final Alpha t
    2 KB (283 words) - 21:27, 2 May 2022
  • ...d result in a white pixel when all three colour components have a value of 1.0. Mathematically speaking, the precise value can be stored in an EXR file ...lyColour_04_NodeNetwork.jpg|none|800px|When the Input 2 value is less than 1.0, the output colour value is darker than the Main Input source value.]]
    4 KB (629 words) - 03:39, 20 April 2022
  • ...5 is equal to the comparison value. That means the node will output value 1, which in this case is 4.<br /><br /> If the input value was 20, which is n ...e outputs if the input value meets the comparison. It corresponds to value 1 in the examples above.
    16 KB (2,551 words) - 03:31, 20 April 2022
  • ...erent from the opacity, especially where a fully opaque object (opacity of 1) is rendered with an alpha of 0 to allow a background image to show through
    2 KB (318 words) - 21:27, 2 May 2022
  • ...surfaces may render more quickly with smaller values. The default value is 1. However this is an advanced setting and you should not change it unless yo
    8 KB (1,371 words) - 23:09, 13 October 2021
  • ...nables the Position center setting, and changes the X and Y Size values to 1, and the Position coordinates to (0.5, 0.5, 0). <br /n> ...es the Position lower left setting, and changes the X and Y Size values to 1, and the Position coordinates to (0,0,0). <br /n>
    14 KB (2,274 words) - 04:38, 3 November 2021
  • ...ateral only</u> but the normal is normalised (scaled so it has a length of 1). ...ement values coming from the '''Displacement function''' input. A value of 1 leaves the incoming values unchanged. A value of 2 would make the incoming
    4 KB (650 words) - 09:59, 18 March 2012
  • ...is controls the strength of the lean effect. It works in a range from 0 to 1. Higher values mean the lean or tilt of instances more closely matches the
    2 KB (333 words) - 10:20, 4 December 2012
  • ...surfaces may render more quickly with smaller values. The default value is 1. However this is an advanced setting and you should not change it unless yo
    7 KB (1,244 words) - 21:58, 27 October 2021
  • ...ch frame. When you need to be more precise, for example moving the clouds 1 metre per second, you can divide the frame number by the number of frames
    5 KB (716 words) - 04:02, 21 April 2022
  • ...This scales the displacement values calculated from the image. A value of 1 leaves the displacement values unchanged. A value of 2 would make the displ
    2 KB (356 words) - 10:01, 21 March 2012
  • ...ightfield 1000x1000 pixels that covers 10,000x10,000 metres, you will have 1 pixel of height information for every 10 meters of world space. This is con ...ightfield 1000x1000 pixels that covers 10,000x10,000 metres, you will have 1 pixel of height information for every 10 meters of world space. This is con
    3 KB (437 words) - 00:30, 10 February 2021
  • ...it's generally recommended to leave it there for most scenes; values above 1 are not supported.
    8 KB (1,290 words) - 01:21, 23 October 2021
  • ...were 1,000 metres, then the Cloud layer v2 would extend from 500 metres to 1,500 metres in altitude. *'''Falloff (0..1):''' This setting controls the density of the cloud from its centre to the
    39 KB (6,022 words) - 20:48, 10 November 2022
  • The default value is 1. However this is an advanced setting and you should not change it unless yo
    966 bytes (159 words) - 01:28, 8 December 2012
  • ...ht value of 0 is present no masking will occur and where a weight value of 1 exists full masking of the Heightfield shader’s colour and displacement a ...ht value of 0 is present no masking will occur and where a weight value of 1 exists full masking of the Heightfield shaders colour and displacement are
    15 KB (2,358 words) - 19:05, 15 March 2021
  • ...re green (R = 0, G = 1, B = 0) and the Reflectivity colour was pure red (R=1, G = 0, B = 0). In this case the surface would should no reflectivity becau
    4 KB (697 words) - 22:29, 17 December 2020
  • ...alistic heights of the Martian topography, set the Height multiplier to “1” and the Planet’s “Radius” value to match that of Mars at its equat ...nodes assigned to this setting act as a mask on the MOLA data. Values of 1, or white, have no effect, while values of 0, or black, mask out the MOLA d
    3 KB (559 words) - 04:38, 24 March 2021
  • ...ode will be output. If the Mix controller value is somewhere between 0 and 1 then the output will be a blended combination of the two input values.<br /
    2 KB (412 words) - 23:32, 5 April 2022
  • ...specifically on surfaces, including terrain and objects. Default value is 1, higher values are multiples of the default. ...vLt_05_ColourOnSurf_GI.jpg|none|800px|Colour on surfaces ranging from 0 to 1, red, yellow, green, cyan, blue, and magenta with Global Illumination]]
    4 KB (614 words) - 23:42, 20 September 2021
  • ...e = 0.5]] || [[File:FakeStones_09_StoneScale1.jpg|none|266px|Stone scale = 1.0]] ...0.5]] || [[File:FakeStones_12_StoneDensity1.jpg|none|266px|Stone density = 1.0]]
    11 KB (1,603 words) - 03:22, 4 November 2021
  • * The Moon: 1,738,000 m * Pluto: 1,160,000 m
    9 KB (1,443 words) - 08:47, 24 December 2021
  • ...alues are completely desaturated, and with a Constant scalar node value of 1, no desaturation takes place. ...the component is completely desaturated, and where the component value is 1 no desaturation takes place.
    2 KB (309 words) - 20:45, 2 May 2022
  • The default value is 1. However this is an advanced setting and you should not change it unless yo
    1 KB (180 words) - 23:15, 3 June 2012
  • The Hard step scalar node is a function node which outputs either 1 or 0 depending on the input values. It can be used like a switch. The calcu ...e Main Input is greater than or equal to Step value, then the node outputs 1. If the value is less than the Step value, then the node outputs 0.
    2 KB (383 words) - 00:11, 25 February 2022
  • ...al only but the normal is normalised, that is scaled so it has a length of 1. <br /><br /> ...placement values coming from the "Displacement function" input. A value of 1 leaves the incoming values unchanged. A value of 2 would make the incoming
    4 KB (486 words) - 21:15, 19 October 2021
  • ...Haze density:''' Controls how thick the haze appears. The default value is 1. Low values reduce the density, making clearer skies. High values increase ...Haze density = 0]] || [[File:Atmo_17_HazeDensity1.jpg|200px|Haze density = 1.0]] || [[File:Atmo_18_HazeDensity4.jpg|200px|Haze density = 4]] || [[File:A
    30 KB (4,145 words) - 03:52, 20 November 2020
  • ...or 1.0. This setting stops the fractal from generating values greater than 1.0. * '''Perlin mix 1:'''
    11 KB (1,821 words) - 00:09, 12 September 2020
  • * Set “'''Scalar'''” to “'''1'''”. This is the value we want the Conditional scalar node to output if
    5 KB (733 words) - 19:30, 29 March 2022
  • ...800px|Feature scale values on planet at 10,000 metres, 100,000 metres, and 1,000,000 metres.]] ...Planet_LeadInScale.jpg|none|800px|Lead-in scale value on planet at 250000, 1 million, and 5 million metres. ]]
    30 KB (4,675 words) - 19:00, 30 June 2022
  • ...where your animation will begin. In most cases, animations start at frame 1, but you may find it useful to start at another frame. ..., for example, at 30 frames per second, you would set the "Start frame" to 1, and the "End frame" to 300.
    4 KB (760 words) - 03:36, 14 March 2019
  • * ${BUILDNUMBER} // e.g. 4.4.18.1 ...minutes and seconds (e.g. 1h07m24s), or without the hours if shorter than 1 hour, e.g. 02m14s
    4 KB (579 words) - 17:37, 16 July 2020
  • ...lues between which the output value is smoothly interpolated between 0 and 1, like a gradient. See the graph below for an idea of how the function works ...e '''Input''' value is greater than the '''Step end''' value the output is 1.<br /><br /> The Smooth step scalar is very useful for creating smooth tran
    5 KB (783 words) - 20:55, 25 February 2022
  • ...e input node will be passed through without any modifications. A value of 1 means that “Heightfield A” will be merged completely with the other hei [[File:HFMerge_55_MixAmount.jpg|none|800px|Mix amounts 0 to 1]]
    6 KB (865 words) - 23:32, 25 January 2021
  • The sine of 1 is 0.017452 The arc sine, or inverse sine, of 0.017452 is 1
    2 KB (288 words) - 22:31, 22 April 2022
  • ...of the texture coordinates, remapping them into the visible range of 0 to 1. In this colour representation the R value is the X component, the G valu ...e starts at the origin of the project at 0,0,0 and by default is scaled to 1 metre. You can increase the scale by applying a Transform Input node or Tr
    11 KB (1,747 words) - 03:01, 22 April 2022
  • ...stest render times. ''For animations'' we recommend values between 0.5 and 1. The '''Animation Check''' button (on the render node's Advanced tab) will
    3 KB (459 words) - 17:34, 16 July 2020
  • Perlin mix 1<br />
    4 KB (690 words) - 21:55, 6 March 2014
  • ...values which range from -1 to +1 are remapped into the visible range 0 to 1.
    3 KB (411 words) - 18:16, 17 March 2021
  • Output = 1 '''divided by''' Input Output.x = 1 '''divided by''' Input.x <br /n>
    2 KB (251 words) - 22:17, 5 April 2022
  • Input.red is -1 <br /n> Input.red becomes 0 (-1 was less than 0, so it becomes 0) <br /n>
    2 KB (320 words) - 20:55, 21 February 2022
  • '''Opacity:''' This sets the overall opacity of the shader. A value of 1 means the shader is fully opaque. A value of 0 means the image is fully tra
    2 KB (261 words) - 06:02, 31 December 2013

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