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  • [[File:Clamp01Colour_00_GUI.png|none|470px|Clamp 0 1 Colour]] ...ess than 0 it will become 0. If the value is greater than 1 it will become 1. The clamping is done component-wise for colours. Here is an example using
    2 KB (331 words) - 20:48, 21 February 2022
  • [[File:Clamp01Scalar_00_GUI.png|none|470px|Clamp 0 1 Scalar]] ...ess than 0 it will become 0. If the value is greater than 1 it will become 1. The clamping is done component-wise for colours. Here is an example using
    2 KB (332 words) - 20:49, 21 February 2022
  • ...it appears. Think of it like changing the transparency of the layer, where 1 represents 100% (total coverage), and 0 represents 0% (the layer isn’t vi ...ayers, but not for our grass layer.) Set the '''"Fractal breakup"''' to '''1.0''', which should look right for grass.
    31 KB (5,505 words) - 22:37, 26 September 2018

Page text matches

  • [[Tutorial 1: Creating Your First Scene]]<br />
    9 KB (1,276 words) - 02:32, 16 December 2022
  • ...e.com/watch?v=bOIp5o5yySA&feature=PlayList&p=FCB689245783556D&index=0 Part 1 - Intro and User Interface]=== ....youtube.com/watch?v=GPYyevgdP9M&feature=PlayList&p=FCB689245783556D&index=1 Part 2 - Terrain]===
    4 KB (657 words) - 16:55, 23 May 2009
  • 1. Take the LWO xFrog tree and all associated files into PoseRay. <br/> ...are all adjusted by setting the UV for each to Cylindrical and x=0, y=0, z=1. Weld UV Coordinates is checked.<br/>
    3 KB (483 words) - 21:28, 20 April 2020
  • 1. Terrain - To begin with, you'll need some terrain. We'll use Power Fract ...ns for clouds is "Quality". It defaults to about 0.43 -- setting it up to 1 will make a rather noticeable difference in the final image (more or less '
    4 KB (772 words) - 15:35, 28 May 2009
  • ...k 1 frame, play animation in preview render (toggles on/off), move forward 1 frame, move to last frame.
    6 KB (1,164 words) - 11:53, 14 February 2010
  • ...ode will be output. If the Mix controller value is somewhere between 0 and 1 then the output will be a blended combination of the two input values.<br /
    2 KB (411 words) - 23:34, 5 April 2022
  • ...pecified in the '''Object maker''' parameter. With the default settings of 1 for both parameters there is no variation in the object instance size. All
    1 KB (196 words) - 09:13, 4 December 2012
  • Volume 1 density<br /> Volume 1 colour<br />
    772 bytes (94 words) - 17:42, 16 July 2020
  • ...meters. For example, enter a value of “'''4'''” in the X input, “'''1'''” in the Y input, and “'''0.5'''” in the Z input.
    8 KB (1,341 words) - 02:24, 29 March 2022
  • ...66px|Alpha = 0.5]] || [[File:ConstantShdr_08_Alpha1.jpg|none|266px|Alpha = 1]]
    1 KB (175 words) - 19:43, 23 February 2021
  • ...r of 1 will result in the feature leaning at 45 degrees. Values less than 1 result in the terrain features having less of a lean.
    2 KB (380 words) - 21:43, 23 July 2021
  • ...sine of 1 is 0.017452<br /> The arc sine, or inverse sine, of 0.017452 is 1 ...ou can use the Clamp scalar node with a Min value of -1 and a Max value of 1 to ensure this.
    2 KB (283 words) - 23:19, 22 April 2022
  • | [[File:HFAdjVert_07_MultiplyHeightBy1.jpg|none|200px|Multiply height by 1.]] || [[File:HFAdjVert_08_MultiplyHeightBy0p25.jpg|none|200px|Multiply heig
    2 KB (321 words) - 00:34, 10 February 2021
  • ...5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20</tt><br /><tt>Output : 0 0 1 2 1 0 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5</tt><br /><br /> As you can see this does n ...4 15 16 17 18 19 20</tt><br /><tt>Output : 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0 1 2 3 4 0</tt><br /><tt>Pattern: o m m m m o m m m m o m m m m o m m m m o</t
    4 KB (643 words) - 23:55, 16 February 2022
  • ...e (1.0) at its Apply far colour value and pink (sRGB decimal equivalent of 1,0.42,2.0) at its Apply near colour value. When multiplied with the Apply c ...al only but the normal is normalised, that is scaled so it has a length of 1. <br /><br />
    28 KB (4,377 words) - 23:27, 19 July 2021
  • ...f the principal layers of hard rock. <br /> The recommended value is about 1/4 of the 'hard layer spacing', because this allows room for plateau buildup ...ard layer steepness' is 0, the layers will not be visible. With a value of 1, surfaces within the hard layer will be twice as steep as those outside. <b
    5 KB (874 words) - 22:46, 26 May 2013
  • ...This is useful when adjusted values become negative values, for example (-1.0,0.5,0.0). Prior to being output the negative values are reset to (0.0,0.5 ...to being output the super-bright values are reset or clamped to (1.0,0.75,1.0).
    5 KB (731 words) - 00:05, 19 February 2021
  • ...and 1. The node expects both the Input and Gain values to be between 0 and 1. It does clamp these values to make sure that they are within that range. ...lar nodes effect on a radial gradient, as the Bias value changes from 0 to 1.
    2 KB (378 words) - 04:51, 1 April 2022
  • ...d Z function multiplier values to 0 and the Y function multiplier value to 1. This instructs Terragen to use only the Y axis. Use the Final Multiplier
    6 KB (1,084 words) - 22:29, 7 March 2022
  • [[File:Clamp01Colour_00_GUI.png|none|470px|Clamp 0 1 Colour]] ...ess than 0 it will become 0. If the value is greater than 1 it will become 1. The clamping is done component-wise for colours. Here is an example using
    2 KB (331 words) - 20:48, 21 February 2022
  • * -1.0, the value of the node’s output is the inverse, or mirror, of the Main * 1.0, the value of the node’s output is the same as that of the Main Input v
    4 KB (764 words) - 00:47, 8 February 2022
  • ...view. Smaller numbers make the the brush smaller. For example a value of 0.1 means the brush is 10% of the view width and a value of 0.5 would mean it w | [[File:PaintedShdr_07_REL0p1.jpg|none|800px|Use view-relative brush = 0.1]]
    5 KB (828 words) - 23:47, 9 August 2021
  • ...l only but the normal is normalised, that is, scaled so it has a length of 1.</li>
    13 KB (2,053 words) - 17:17, 21 August 2020
  • ...ors ranging between the high and low color specified. Values between 0 and 1, or colors chosen by the color picker are of practical use for most situati ...amp functions stop the fractal from generating colors outside the range (0,1).
    2 KB (278 words) - 11:35, 30 January 2014
  • ...s colour value is (0,1,0). The output of the Add Colour node is yellow (1,1,0). ...e the Power Fractal noise pattern produces a range of values between 0 and 1.
    3 KB (546 words) - 20:05, 2 February 2022
  • ...s means that the edge is fully pointing along that axis. Values less than 1 mean that the edge is pointing in a percentage of that direction along that ...torA.jpg|none|800px|In this example, increasing the Z axis value from 0 to 1 along the Edge Vector A setting, shears and reshapes the plane object.]]
    7 KB (1,253 words) - 23:01, 5 October 2021
  • ...the '''Offset''' value is "4", then MyObject_0005.obj would load on frame 1. </li> ...urfaces may render more quickly with smaller values. The default value is 1. However this is an advanced setting and you should not change it unless yo
    18 KB (2,952 words) - 23:40, 27 August 2020
  • <code>cosine = Dot product( vector 1, vector 2 ) ÷ ( Length( vector 1 ) x Length( vector 2 ) )</code> ...on to the other vector (i.e. 180º to the other vector) the value will be -1.
    4 KB (715 words) - 01:04, 2 March 2022
  • ...node because some of the vector values will exceed the visual range, 0 to 1 or sRGB 0 - 255. Once normalised, the vector data is then converted to col
    2 KB (294 words) - 17:50, 17 March 2022
  • ...e, meaning that at 0 the outcome will be the same as the Main input and at 1 will be the same as Shader A. Other types of merge modes yield different r [[File:Merge_50_MixToA.jpg|none|800px|Mix to A values from 0 to 1.]]
    7 KB (1,141 words) - 00:19, 9 June 2021
  • ...the '''Input 2''' value will be output. If the mix value is between 0 and 1 then the output will be a blended combination of the two input values.<br /
    2 KB (318 words) - 23:30, 5 April 2022
  • ...surfaces may render more quickly with smaller values. The default value is 1. However this is an advanced setting and you should not change it unless yo
    12 KB (1,913 words) - 23:40, 11 October 2021
  • ...Boolean NOT operation on the Input value. A Boolean has a value of either 1 or 0. A Boolean NOT operation simply flips the value: 0 '''becomes''' 1 <br /n>
    1 KB (234 words) - 04:20, 6 April 2022
  • Input.red is -1 <br /n> Max value is 1.5 <br /n>
    3 KB (463 words) - 22:35, 21 February 2022
  • ...ight source. The slider sets the Brightness, with a normal range between 0-1. The square colour swatch to the right opens a full colour picker. ...ht Source is that in Light Source these values only apply at a distance of 1 metre, so much larger values are needed to illuminate well at larger distan
    3 KB (553 words) - 23:10, 14 July 2019
  • ...f you want them to share the same view in the scene, but you can only have 1 Camera node per Render node. | 0.5 || -1.0
    20 KB (3,479 words) - 03:21, 17 September 2021
  • The default value is 1. However this is an advanced setting and you should not change it unless yo
    1 KB (188 words) - 22:55, 3 June 2012
  • Input.red is -1 <br /n> Input.red becomes 0 (-1 was less than 0, so it becomes 0) <br /n>
    2 KB (322 words) - 20:57, 21 February 2022
  • ...ode will be output. If the Mix controller value is somewhere between 0 and 1 then the output will be a blended combination of the two input values.<br /
    2 KB (412 words) - 23:35, 5 April 2022
  • ...is high (e.g. AA 12) and/or the First Sampling Level is conservative (e.g. 1/4). ...rst sampling level''' to "1/16 first samples". This gives you a minimum of 1 sample per pixel when max samples is 16. The maximum and minimum number of
    9 KB (1,483 words) - 04:30, 28 September 2019
  • ...ith an “Offset” value of “4”, MyObject_0005.obj will load on frame 1.</li> ...d load on frame 8, if the “Offset” value were zero. Note, that frames 1, 2 and 3 would load MyObject_0006.obj, MyObject_0007.obj, and MyObject_0008
    22 KB (3,446 words) - 23:44, 11 October 2021
  • ...1 ( 2 is greater than or equal to 2 )<br />'''Input''' of 6 '''becomes''' 1 ( 6 is greater than or equal to 2 ) <br />'''Input''' of -0.5 '''becomes'''
    2 KB (368 words) - 04:32, 6 April 2022
  • ...6_FlowDistance100_Duration1.jpg|none|266px|Flow distance = 100, Duration = 1 (default)]] || [[File:ErodeHF_07_FlowDistance100_Duration10.jpg|none|266px| ...FlowDistance1000_Duration1.jpg|none|266px|Flow distance = 1000, Duration = 1 (default)]] || [[File:ErodeHF_10_FlowDistance1000_Duration10.jpg|none|266px
    8 KB (1,106 words) - 21:01, 6 January 2021
  • Output = 1 '''divided by''' Input Output.x = 1 '''divided by''' Input.x <br /n>
    2 KB (253 words) - 22:14, 5 April 2022
  • ...were 1,000 metres, then the Cloud layer v3 would extend from 500 metres to 1,500 metres in altitude. * '''Falloff (0..1): '''This setting controls the density of the cloud from its centre to the
    35 KB (5,283 words) - 00:40, 8 November 2022
  • ...ateral only</u> but the normal is normalised (scaled so it has a length of 1). ...ement values coming from the '''Displacement function''' input. A value of 1 leaves the incoming values unchanged. A value of 2 would make the incoming
    3 KB (513 words) - 10:22, 2 July 2012
  • ...r into smaller fragments. A value of 0 will not shatter, while a value of 1 will always shatter. ...surfaces may render more quickly with smaller values. The default value is 1. However this is an advanced setting and you should not change it unless yo
    14 KB (2,353 words) - 23:46, 11 October 2021
  • ...of this shader is applied, almost like a transparency control. A value of 1 means the shader is fully applied and will cover all surfaces upstream of i ...:Distribution_25_Coverage.jpg|none|800 px | Coverage settings from 0.25 to 1.0]]
    11 KB (1,797 words) - 23:02, 16 July 2021
  • Input.red is -1 <br /n> Max value is 1.5 <br /n>
    2 KB (413 words) - 23:06, 21 February 2022
  • ...aries. In this example, we’ll create a spherical cloud with a radius of 1 kilometer, therefore we need to adjust these settings so that our spherical ...m the Conditional scalar node, depending on whether the results are within 1 kilometer, or not.
    11 KB (1,699 words) - 22:26, 30 March 2022

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