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  • * -1.0, the value of the node’s output is the inverse, or mirror, of the Main * 1.0, the value of the node’s output is the same as that of the Main Input v
    4 KB (764 words) - 00:47, 8 February 2022
  • ...view. Smaller numbers make the the brush smaller. For example a value of 0.1 means the brush is 10% of the view width and a value of 0.5 would mean it w | [[File:PaintedShdr_07_REL0p1.jpg|none|800px|Use view-relative brush = 0.1]]
    5 KB (828 words) - 23:47, 9 August 2021
  • ...l only but the normal is normalised, that is, scaled so it has a length of 1.</li>
    13 KB (2,053 words) - 17:17, 21 August 2020
  • ...ors ranging between the high and low color specified. Values between 0 and 1, or colors chosen by the color picker are of practical use for most situati ...amp functions stop the fractal from generating colors outside the range (0,1).
    2 KB (278 words) - 11:35, 30 January 2014
  • ...s colour value is (0,1,0). The output of the Add Colour node is yellow (1,1,0). ...e the Power Fractal noise pattern produces a range of values between 0 and 1.
    3 KB (546 words) - 20:05, 2 February 2022
  • ...s means that the edge is fully pointing along that axis. Values less than 1 mean that the edge is pointing in a percentage of that direction along that ...torA.jpg|none|800px|In this example, increasing the Z axis value from 0 to 1 along the Edge Vector A setting, shears and reshapes the plane object.]]
    7 KB (1,253 words) - 23:01, 5 October 2021
  • ...the '''Offset''' value is "4", then MyObject_0005.obj would load on frame 1. </li> ...urfaces may render more quickly with smaller values. The default value is 1. However this is an advanced setting and you should not change it unless yo
    18 KB (2,952 words) - 23:40, 27 August 2020
  • <code>cosine = Dot product( vector 1, vector 2 ) ÷ ( Length( vector 1 ) x Length( vector 2 ) )</code> ...on to the other vector (i.e. 180º to the other vector) the value will be -1.
    4 KB (715 words) - 01:04, 2 March 2022
  • ...node because some of the vector values will exceed the visual range, 0 to 1 or sRGB 0 - 255. Once normalised, the vector data is then converted to col
    2 KB (294 words) - 17:50, 17 March 2022
  • ...e, meaning that at 0 the outcome will be the same as the Main input and at 1 will be the same as Shader A. Other types of merge modes yield different r [[File:Merge_50_MixToA.jpg|none|800px|Mix to A values from 0 to 1.]]
    7 KB (1,141 words) - 00:19, 9 June 2021
  • ...the '''Input 2''' value will be output. If the mix value is between 0 and 1 then the output will be a blended combination of the two input values.<br /
    2 KB (318 words) - 23:30, 5 April 2022
  • ...surfaces may render more quickly with smaller values. The default value is 1. However this is an advanced setting and you should not change it unless yo
    12 KB (1,913 words) - 23:40, 11 October 2021
  • ...Boolean NOT operation on the Input value. A Boolean has a value of either 1 or 0. A Boolean NOT operation simply flips the value: 0 '''becomes''' 1 <br /n>
    1 KB (234 words) - 04:20, 6 April 2022
  • Input.red is -1 <br /n> Max value is 1.5 <br /n>
    3 KB (463 words) - 22:35, 21 February 2022
  • ...ight source. The slider sets the Brightness, with a normal range between 0-1. The square colour swatch to the right opens a full colour picker. ...ht Source is that in Light Source these values only apply at a distance of 1 metre, so much larger values are needed to illuminate well at larger distan
    3 KB (553 words) - 23:10, 14 July 2019
  • ...f you want them to share the same view in the scene, but you can only have 1 Camera node per Render node. | 0.5 || -1.0
    20 KB (3,479 words) - 03:21, 17 September 2021
  • The default value is 1. However this is an advanced setting and you should not change it unless yo
    1 KB (188 words) - 22:55, 3 June 2012
  • Input.red is -1 <br /n> Input.red becomes 0 (-1 was less than 0, so it becomes 0) <br /n>
    2 KB (322 words) - 20:57, 21 February 2022
  • ...ode will be output. If the Mix controller value is somewhere between 0 and 1 then the output will be a blended combination of the two input values.<br /
    2 KB (412 words) - 23:35, 5 April 2022
  • ...is high (e.g. AA 12) and/or the First Sampling Level is conservative (e.g. 1/4). ...rst sampling level''' to "1/16 first samples". This gives you a minimum of 1 sample per pixel when max samples is 16. The maximum and minimum number of
    9 KB (1,483 words) - 04:30, 28 September 2019

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