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  • ...ith an “Offset” value of “4”, MyObject_0005.obj will load on frame 1.</li> ...d load on frame 8, if the “Offset” value were zero. Note, that frames 1, 2 and 3 would load MyObject_0006.obj, MyObject_0007.obj, and MyObject_0008
    22 KB (3,446 words) - 23:44, 11 October 2021
  • ...1 ( 2 is greater than or equal to 2 )<br />'''Input''' of 6 '''becomes''' 1 ( 6 is greater than or equal to 2 ) <br />'''Input''' of -0.5 '''becomes'''
    2 KB (368 words) - 04:32, 6 April 2022
  • ...6_FlowDistance100_Duration1.jpg|none|266px|Flow distance = 100, Duration = 1 (default)]] || [[File:ErodeHF_07_FlowDistance100_Duration10.jpg|none|266px| ...FlowDistance1000_Duration1.jpg|none|266px|Flow distance = 1000, Duration = 1 (default)]] || [[File:ErodeHF_10_FlowDistance1000_Duration10.jpg|none|266px
    8 KB (1,106 words) - 21:01, 6 January 2021
  • Output = 1 '''divided by''' Input Output.x = 1 '''divided by''' Input.x <br /n>
    2 KB (253 words) - 22:14, 5 April 2022
  • ...were 1,000 metres, then the Cloud layer v3 would extend from 500 metres to 1,500 metres in altitude. * '''Falloff (0..1): '''This setting controls the density of the cloud from its centre to the
    35 KB (5,283 words) - 00:40, 8 November 2022
  • ...ateral only</u> but the normal is normalised (scaled so it has a length of 1). ...ement values coming from the '''Displacement function''' input. A value of 1 leaves the incoming values unchanged. A value of 2 would make the incoming
    3 KB (513 words) - 10:22, 2 July 2012
  • ...r into smaller fragments. A value of 0 will not shatter, while a value of 1 will always shatter. ...surfaces may render more quickly with smaller values. The default value is 1. However this is an advanced setting and you should not change it unless yo
    14 KB (2,353 words) - 23:46, 11 October 2021
  • ...of this shader is applied, almost like a transparency control. A value of 1 means the shader is fully applied and will cover all surfaces upstream of i ...:Distribution_25_Coverage.jpg|none|800 px | Coverage settings from 0.25 to 1.0]]
    11 KB (1,797 words) - 23:02, 16 July 2021
  • Input.red is -1 <br /n> Max value is 1.5 <br /n>
    2 KB (413 words) - 23:06, 21 February 2022
  • ...aries. In this example, we’ll create a spherical cloud with a radius of 1 kilometer, therefore we need to adjust these settings so that our spherical ...m the Conditional scalar node, depending on whether the results are within 1 kilometer, or not.
    11 KB (1,699 words) - 22:26, 30 March 2022
  • ...in the Surface Layer. This is broken in the current public release (build 1.8.76.0) but has been fixed and improved for the next update.<br /><br /> Th
    10 KB (1,548 words) - 14:03, 10 March 2014
  • ...on the ground, the Sphere’s Centre Y axis value would need to be set to 1 as well. ...surfaces may render more quickly with smaller values. The default value is 1. However this is an advanced setting and you should not change it unless yo
    10 KB (1,720 words) - 20:07, 15 October 2021
  • ...a grid defined by the '''Object spacing in a,b'''. At the default value of 1 the placement of the object is the most random and the population as a whol
    6 KB (974 words) - 01:30, 14 February 2014
  • ...arameter multiplies the heights from the heightfield. The default value of 1 will leave the heights unchanged. A value of 2 will double the heights. A v
    2 KB (325 words) - 02:16, 24 May 2013
  • ...import into another 3D application. The LWO exporter automatically creates 1 or more LWO files in optimally sized chunks, depending on the size of the h
    1 KB (244 words) - 23:01, 4 February 2021
  • ...ode expects both the '''Input''' and '''Bias''' values to be between 0 and 1. It does clamp these values to make sure that they are within that range. ...Bias scalar node on a radial gradient, as the Bias value changes from 0 to 1.
    2 KB (377 words) - 04:55, 1 April 2022
  • ...ateral only</u> but the normal is normalised (scaled so it has a length of 1). ...allows you to adjust the roughness of the displacements. Values less than 1 reduce the roughness of the displacement.
    4 KB (692 words) - 18:40, 16 October 2014
  • ...render only the left half of an image. Set the top to 0 and the bottom to 1 to render the full height of the image. Now set the left to 0 and the right
    2 KB (385 words) - 01:35, 28 September 2019
  • ...hrough an object when calculating shadows (if they are enabled). Opacity = 1 - Transparency. Note that Final Opacity may be different from Final Alpha t
    2 KB (283 words) - 21:27, 2 May 2022
  • ...d result in a white pixel when all three colour components have a value of 1.0. Mathematically speaking, the precise value can be stored in an EXR file ...lyColour_04_NodeNetwork.jpg|none|800px|When the Input 2 value is less than 1.0, the output colour value is darker than the Main Input source value.]]
    4 KB (629 words) - 03:39, 20 April 2022

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