This reference describes TG's import and export of Autodesk® FBX® files.
This page describes the FBX elements TG can import and export, including which TG nodes and parameters can be imported/exported.
This dialog contains settings for exporting scenes to FBX. It's shown when you choose "Export FBX Scene…" from the File menu.
This dialog is shown if you choose to import animation when importing an FBX using the FBX Import: Scene dialog.
This dialog contains settings for importing a camera from an FBX file. It's shown when you import an FBX file from the Camera node.
This dialog contains settings for importing scenes from an FBX file. It's shown when choose "Import FBX Scene…" from the File menu.
FBX Copyright Notice
This software contains Autodesk® FBX® code developed by Autodesk, Inc. Copyright 2012 Autodesk, Inc. All rights, reserved. Such code is provided “as is” and Autodesk, Inc. disclaims any and all warranties, whether express or implied, including without limitation the implied warranties of merchantability, fitness for a particular purpose or non-infringement of third party rights. In no event shall Autodesk, Inc. be liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of such code.
A single object or device in the node network which generates or modifies data and may accept input data or create output data or both, depending on its function. Nodes usually have their own settings which control the data they create or how they modify data passing through them. Nodes are connected together in a network to perform work in a network-based user interface. In Terragen 2 nodes are connected together to describe a scene.