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- ...in the Surface Layer. This is broken in the current public release (build 1.8.76.0) but has been fixed and improved for the next update.<br /><br /> Th10 KB (1,548 words) - 14:03, 10 March 2014
- ...on the ground, the Sphere’s Centre Y axis value would need to be set to 1 as well. ...surfaces may render more quickly with smaller values. The default value is 1. However this is an advanced setting and you should not change it unless yo10 KB (1,720 words) - 20:07, 15 October 2021
- ...a grid defined by the '''Object spacing in a,b'''. At the default value of 1 the placement of the object is the most random and the population as a whol6 KB (974 words) - 01:30, 14 February 2014
- ...arameter multiplies the heights from the heightfield. The default value of 1 will leave the heights unchanged. A value of 2 will double the heights. A v2 KB (325 words) - 02:16, 24 May 2013
- ...import into another 3D application. The LWO exporter automatically creates 1 or more LWO files in optimally sized chunks, depending on the size of the h1 KB (244 words) - 23:01, 4 February 2021
- ...ode expects both the '''Input''' and '''Bias''' values to be between 0 and 1. It does clamp these values to make sure that they are within that range. ...Bias scalar node on a radial gradient, as the Bias value changes from 0 to 1.2 KB (377 words) - 04:55, 1 April 2022
- ...ateral only</u> but the normal is normalised (scaled so it has a length of 1). ...allows you to adjust the roughness of the displacements. Values less than 1 reduce the roughness of the displacement.4 KB (692 words) - 18:40, 16 October 2014
- ...render only the left half of an image. Set the top to 0 and the bottom to 1 to render the full height of the image. Now set the left to 0 and the right2 KB (385 words) - 01:35, 28 September 2019
- ...hrough an object when calculating shadows (if they are enabled). Opacity = 1 - Transparency. Note that Final Opacity may be different from Final Alpha t2 KB (283 words) - 21:27, 2 May 2022
- ...d result in a white pixel when all three colour components have a value of 1.0. Mathematically speaking, the precise value can be stored in an EXR file ...lyColour_04_NodeNetwork.jpg|none|800px|When the Input 2 value is less than 1.0, the output colour value is darker than the Main Input source value.]]4 KB (629 words) - 03:39, 20 April 2022
- ...5 is equal to the comparison value. That means the node will output value 1, which in this case is 4.<br /><br /> If the input value was 20, which is n ...e outputs if the input value meets the comparison. It corresponds to value 1 in the examples above.16 KB (2,551 words) - 03:31, 20 April 2022
- ...erent from the opacity, especially where a fully opaque object (opacity of 1) is rendered with an alpha of 0 to allow a background image to show through2 KB (318 words) - 21:27, 2 May 2022
- ...surfaces may render more quickly with smaller values. The default value is 1. However this is an advanced setting and you should not change it unless yo8 KB (1,371 words) - 23:09, 13 October 2021
- ...nables the Position center setting, and changes the X and Y Size values to 1, and the Position coordinates to (0.5, 0.5, 0). <br /n> ...es the Position lower left setting, and changes the X and Y Size values to 1, and the Position coordinates to (0,0,0). <br /n>14 KB (2,274 words) - 04:38, 3 November 2021
- ...ateral only</u> but the normal is normalised (scaled so it has a length of 1). ...ement values coming from the '''Displacement function''' input. A value of 1 leaves the incoming values unchanged. A value of 2 would make the incoming4 KB (650 words) - 09:59, 18 March 2012
- ...is controls the strength of the lean effect. It works in a range from 0 to 1. Higher values mean the lean or tilt of instances more closely matches the2 KB (333 words) - 10:20, 4 December 2012
- ...surfaces may render more quickly with smaller values. The default value is 1. However this is an advanced setting and you should not change it unless yo7 KB (1,244 words) - 21:58, 27 October 2021
- ...ch frame. When you need to be more precise, for example moving the clouds 1 metre per second, you can divide the frame number by the number of frames5 KB (716 words) - 04:02, 21 April 2022
- ...This scales the displacement values calculated from the image. A value of 1 leaves the displacement values unchanged. A value of 2 would make the displ2 KB (356 words) - 10:01, 21 March 2012
- ...ightfield 1000x1000 pixels that covers 10,000x10,000 metres, you will have 1 pixel of height information for every 10 meters of world space. This is con ...ightfield 1000x1000 pixels that covers 10,000x10,000 metres, you will have 1 pixel of height information for every 10 meters of world space. This is con3 KB (437 words) - 00:30, 10 February 2021