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  • [[File:DistanceShdr_00_GUI.png|470 px | Distance Shader]] The Distance Shader generates colour by computing the distance between a referenced camera and a given sample point within the scene. By
    4 KB (730 words) - 23:25, 19 July 2021

Page text matches

  • ...to adjust it, but you should find it provides a slight amount of realistic distance haze and a nice blue sky in the Default Scene.
    13 KB (2,291 words) - 01:48, 26 September 2018
  • ...ff, you would move less or increase the distance between keyframes for the distance.
    6 KB (1,164 words) - 11:53, 14 February 2010
  • Decay distance<br />
    772 bytes (94 words) - 17:42, 16 July 2020
  • | [[File:SurfLay_14_ApplyColourDec1-0p42_2.jpg|400px | In this example, a Distance shader provides a gradient between white (1.0) at its Apply far colour valu
    28 KB (4,377 words) - 23:27, 19 July 2021
  • ...than the principal layers and separated by a smaller distance. However the distance between the largest, principal layers is specified by this 'hard layer spac
    5 KB (874 words) - 22:46, 26 May 2013
  • ...oks too simplistic, or increase it if you're only viewing the water from a distance. The smaller this is, the more octaves there are in the Water Shader noise ...the light remains. Only 5% of the energy makes it to three times the decay distance. If "Decay tint" is anything other than pure white, light is absorbed at sh
    9 KB (1,423 words) - 06:09, 4 March 2020
  • * '''Adjust to distance:''' TBC
    526 bytes (66 words) - 12:44, 8 April 2014
  • This tab has settings which use angles and distance to set the position of the rock relative to the scene origin. These setting <li>'''Distance:''' This sets the distance from the origin, in metres. </li>
    18 KB (2,952 words) - 23:40, 27 August 2020
  • ...sition channels found under the Transform Tab, and the Heading, Elevation, Distance channels found under the Angular Position Tab, have an effect on the null o This tab has settings which use angles and distance to set the position of the Null object relative to the scene origin. These
    4 KB (615 words) - 20:01, 27 December 2021
  • This tab has settings which use angles and distance to set the position of the grass clump relative to the scene origin. These *'''Distance:''' This sets the distance of the grass clump object from the origin, in metres.
    12 KB (1,913 words) - 23:40, 11 October 2021
  • ...r within the radius specified, and it also affects intensity at some small distance outside the radius. ...ight and Light Source is that in Light Source these values only apply at a distance of 1 metre, so much larger values are needed to illuminate well at larger d
    3 KB (553 words) - 23:10, 14 July 2019
  • ...from rendering scenes as well. You can create a camera and connect it to a Distance Shader to control where another shader appears. You could also create a cam *'''Focus distance:''' This sets the distance from the camera that will be in focus. The depth of field, that is the are
    20 KB (3,479 words) - 03:21, 17 September 2021
  • '''Description:''' This tab has settings which use angles and distance to set the position of the rock relative to the scene origin. These setting <li>'''Distance:''' This sets the distance from the origin, in metres. </li>
    22 KB (3,446 words) - 23:44, 11 October 2021
  • ..._DifferenceErosionField1000.jpg|none|400px|Difference (Erosion Field) Flow distance = 1000]] * '''Flow distance: ''' This setting controls the overall length of a channel or groove that
    8 KB (1,106 words) - 21:01, 6 January 2021
  • *'''Shatter separation: ''' This controls the distance between each shattered rock fragment. Increasing the value moves the fragm ...Rock_12_ShatterSeparation.jpg|none|800px|Shatter separation determines the distance between the rock fragments]]
    14 KB (2,353 words) - 23:46, 11 October 2021
  • ...mit your data export to the region you need using the Nearest and Farthest Distance settings. Additionally, using detail levels of 0.5 or below will help keep '''Nearest distance:''' This parameter sets the distance from the camera where geometry starts to be exported. The default value is
    2 KB (250 words) - 09:11, 24 October 2012
  • ...,0) and the sample point location. A Conditional scalar node compares that distance to a user defined value, in this case 1 kilometer, which can be supplied by ...1,000. The Length to scalar node uses this new value when determining the distance to the sample point.
    11 KB (1,699 words) - 22:26, 30 March 2022
  • ...ble objects rely on micropoly displacement at render time, which adapts to distance, resolution, etc. Worldspace texture coordinates are used for displacement, This tab has settings which use angles and distance to set the position of the Sphere object relative to the scene origin. Thes
    10 KB (1,720 words) - 20:07, 15 October 2021
  • ...render node. Therefore more detail reduction is applied to objects in the distance or to objects with very small polygons. The Render Quality setting controls * '''Object Spacing in a,b: '''Specify the average distance from one object instance to the other.
    6 KB (974 words) - 01:30, 14 February 2014
  • '''Smoothing distance:''' This is sets the distance that gets smoothed along edges of the contour lines.
    3 KB (566 words) - 10:54, 21 September 2012
  • ...ble objects rely on micropoly displacement at render time, which adapts to distance, resolution, etc. Worldspace texture coordinates are used for displacement,
    8 KB (1,371 words) - 23:09, 13 October 2021
  • * '''Column spacing:''' This setting controls distance between columns. * '''Row spacing:''' This setting controls the distance between rows. (See example image under Column spacing.)
    8 KB (1,235 words) - 00:49, 11 December 2021
  • ...int setting has been used to tint the GI towards a magenta colour, while a Distance shader is used to modulate the enviro light.
    39 KB (6,022 words) - 20:48, 10 November 2022
  • This tab has settings which use angles and distance to set the position of the object relative to the scene origin. These setti '''Distance:''' This sets the distance from the origin, in metres.
    915 bytes (152 words) - 23:04, 3 June 2012
  • This tab has settings which use angles and distance to set the position of the rock relative to the scene origin. These setting '''Distance:''' This sets the distance from the origin, in metres.
    901 bytes (150 words) - 23:02, 3 June 2012
  • This tab has settings which use angles and distance to set the position of the object relative to the scene origin. These setti '''Distance:''' This sets the distance from the origin, in metres.
    913 bytes (152 words) - 22:39, 3 June 2012
  • ...round the scene origin. Its distance from the origin is determined by the Distance setting below. *'''Distance:''' This setting controls the distance of the planet from the scene origin, in metres.
    9 KB (1,443 words) - 08:47, 24 December 2021
  • * '''Smooth radius: ''' Sets the maximum distance in metres from the sample point being smoothed. The sample points within th ...” setting or the number of pixels in an image file. What matters is the distance in meters which is based on world space. Notice in the example images belo
    3 KB (400 words) - 18:49, 29 January 2021
  • ...f a full planetary atmosphere, including blue sky, the red of sunsets, and distance-enhancing haze. You can control many aspects of the atmosphere to fine-tune ...00% albedo here). As the haze becomes more dense or viewed through a large distance, the colour of the haze will converge to this colour. However, the overall
    30 KB (4,145 words) - 03:52, 20 November 2020
  • This tab has settings which use angles and distance to set the position of the grass clump relative to the scene origin. These '''Distance:''' This sets the distance from the origin, in metres.
    922 bytes (153 words) - 22:38, 3 June 2012
  • [[File:DistanceShdr_00_GUI.png|470 px | Distance Shader]] The Distance Shader generates colour by computing the distance between a referenced camera and a given sample point within the scene. By
    4 KB (730 words) - 23:25, 19 July 2021
  • * '''Smooth radius: ''' Sets the maximum distance in metres from the sample point being eroded. The lowest value found in the ...s” setting or the number of pixels in an image file. What matters is the distance in meters which is based on world space. <!-- Notice in the example images
    4 KB (490 words) - 01:14, 11 February 2021
  • ...''' This controls how much blending occurs between levels of detail as the distance between camera and surface changes. Blending also softens the appearance of ...irst, it changes the appearance of shadows crawling across surfaces as the distance from camera changes. The crawling motion is instead replaced by a gradual b
    3 KB (459 words) - 17:34, 16 July 2020
  • This tab has settings which use angles and distance to set the position of the object relative to the scene origin. These setti '''Distance:''' This sets the distance from the origin, in metres.
    913 bytes (152 words) - 22:55, 3 June 2012
  • '''Description:''' This tab has settings which use angles and distance to set the position of the rock relative to the scene origin. These setting <li>'''Distance:''' This sets the distance from the origin, in metres. </li>
    22 KB (3,424 words) - 06:28, 25 August 2020
  • This tab has settings which use angles and distance to set the position of the sphere relative to the scene origin. These setti '''Distance:''' This sets the distance from the origin, in metres.
    905 bytes (150 words) - 23:02, 3 June 2012
  • [[Get Altitude]] - Signed distance from ''Position in Geometry'' to ''Position'' along the direction of ''Norm [[Get Altitude in Texture]] - Signed distance from ''Position in Geometry'' to ''Position in Texture'' along the directio
    3 KB (533 words) - 23:19, 22 November 2017
  • ...ing points of interest in a scene. It can also help with judging scale and distance.
    2 KB (282 words) - 10:46, 20 February 2012
  • ...ts to look peculiar, all kind of broken up, then adjust the clipping plane distance may help to fix this.<br /> <u>Decrease near clip distance</u> : As above, but moves the near clipping plane closer to the camera.<br
    6 KB (1,084 words) - 03:23, 13 February 2012
  • ...the important thing here, what's important is the slope of the curve. The distance between keys shows how long it takes to get from one key to another, but th
    9 KB (1,649 words) - 21:53, 17 July 2017
  • ...curve used for blending the fuzzy zone. The X axis along the bottom shows distance in metres. The Y axis, running vertically, shows the amount of transparency
    3 KB (481 words) - 10:03, 15 March 2012
  • ...detail that isn't already present in the GI cache by tracing rays a short distance from the shading point. It only affects indirect light (GI) and some soft r
    26 KB (4,633 words) - 00:56, 14 December 2019
  • As it renders you will see that now, even at this small distance from the terrain, there is still a tremendous amount of detail. This clearl ...r camera down at the planet and use the Zoom function to rapidly gain some distance from your planet. When you’ve reached a suitable height adjust your view
    28 KB (4,806 words) - 22:55, 2 September 2020
  • ...ional to the preview size. This means that when you're painting in the far distance the brush stays relatively large. That means you will both cover the area m
    12 KB (2,066 words) - 04:24, 11 February 2014
  • The camera assigned to the Render node, along with the Near distance and Far distance parameters, define the area of terrain to export. Only geometry within the ..._MicroExport_FarDistanceComparision_0001.jpg|none | 800px|The Near and Far distance parameters can limit the area of the terrain to export. ]]
    6 KB (945 words) - 23:18, 16 November 2023
  • Please note that all distance units (X, Y and Z) are in Terrain units, and not metres. If you need to con
    5 KB (871 words) - 20:12, 23 October 2020
  • This tab has settings which use angles and distance to set the position of the grass clump relative to the scene origin. These *'''Distance:''' This sets the distance of the grass clump object from the origin, in metres.
    11 KB (1,916 words) - 23:42, 11 October 2021
  • This tab has settings which use angles and distance to set the position of the object relative to the scene origin. These setti '''Distance:''' This sets the distance from the origin, in metres.
    903 bytes (150 words) - 06:47, 2 December 2012
  • * You could use a [[Distance Shader]] to only create instances with a certain distance of the camera. ...iately coloured surface layer, to give the impression of the object in the distance. This would allow you to make the population area much smaller.
    18 KB (3,056 words) - 18:54, 11 February 2021
  • ...is also means that an appropriate level of detail is used depending on the distance from the camera. Areas further from the camera can be rendered with less de
    9 KB (1,451 words) - 07:28, 10 August 2019
  • ...than the principal layers and separated by a smaller distance. However the distance between the largest, principal layers is specified by this 'hard layer spac
    6 KB (989 words) - 11:10, 29 August 2014
  • ...objects, or be based on clipping distances to slice the scene according to distance from the camera.</li>
    17 KB (2,823 words) - 20:07, 21 September 2017
  • ...render node. Therefore more detail reduction is applied to objects in the distance or to objects with very small polygons. The Render Quality setting controls *'''Object spacing in a,b:'''This setting specifies the average distance from one object instance to the other. The higher the value the more space
    22 KB (3,537 words) - 02:33, 10 September 2021
  • ...to look peculiar, all kind of broken up, then adjusting the clipping plane distance may help to fix this.&nbsp;&nbsp;[ ] ] <br /> ...to look peculiar, all kind of broken up, then adjusting the clipping plane distance may help to fix this.&nbsp;&nbsp;[ [ ] <br />
    14 KB (2,412 words) - 18:11, 19 July 2017
  • ...to look peculiar, all kind of broken up, then adjusting the clipping plane distance may help to fix this.&nbsp;&nbsp;[ ] ] <br /> ...to look peculiar, all kind of broken up, then adjusting the clipping plane distance may help to fix this.&nbsp;&nbsp;[ [ ] <br />
    13 KB (2,331 words) - 18:11, 19 July 2017
  • ...th shaded and textured modes any instances that are further than a certain distance from the camera are drawn using billboards instead of the full object geome
    7 KB (1,175 words) - 08:00, 17 January 2014
  • ** Prevents distance-based absorption and subsurface scattering. Rays passing through the surfac ...the light remains. Only 5% of the energy makes it to three times the decay distance. If "Decay tint" is anything other than pure white, light is absorbed at sh
    11 KB (1,746 words) - 08:54, 8 March 2020
  • * Distance Shader - uses world space
    7 KB (1,014 words) - 23:40, 30 July 2021
  • * Distance Shader - uses world space
    3 KB (494 words) - 02:07, 4 May 2018
  • | [[File:SmoothFilter_03_SmoothingModulator.jpg|none|800 px | Distance shader assigned to Scale modulator ranging from 500 metres to 15,000 metres
    2 KB (367 words) - 23:02, 12 July 2021
  • * Distance Shader - uses world space
    6 KB (938 words) - 16:43, 3 August 2021
  • * Distance Shader - uses world space
    5 KB (873 words) - 19:27, 3 August 2021
  • ...''' This controls how much blending occurs between levels of detail as the distance between camera and surface changes. Blending also softens the appearance of ...irst, it changes the appearance of shadows crawling across surfaces as the distance from camera changes. The crawling motion is instead replaced by a gradual b
    8 KB (1,407 words) - 09:13, 15 March 2019
  • The default unit of measurement is meters. This is used for all size and distance values.
    1 KB (162 words) - 06:44, 10 August 2019
  • ...ver 50 miles to Mt. Rainier for example, and proper depiction of scale and distance is vital for realizing a scene like this: ...IsTerragen-MtStHelens.jpg|border|The top of Helens with Mt. Rainier in the distance]]
    4 KB (651 words) - 06:36, 10 August 2019
  • ...el” and are represented as greyscale. Additional information such as the distance between each value (or “point”), or the position of the terrain on the
    4 KB (582 words) - 20:49, 11 November 2018
  • ...or other depression below it, and a good long view of the terrain into the distance. You can choose whether you want to be close to the terrain, or simply rais
    31 KB (5,505 words) - 22:37, 26 September 2018
  • ...k again. You will see a yellow line extend between the two points, and the distance will be displayed in the Measure window. The Measure window also allows you
    15 KB (2,570 words) - 22:40, 25 March 2019
  • ...ch is measured in meters per second. The larger the value the greater the distance of travel per frame. The Drift Heading sets the direction the clouds will
    4 KB (615 words) - 15:31, 26 July 2019
  • The '''Decay distance''' is how far (in meters) the light will travel before reaching the '''Deca ...o use subtle colors: see how rich a pale red becomes as we lower the Decay distance.
    9 KB (1,385 words) - 02:40, 8 March 2020
  • ...data is often referred to as a depth map or Z-depth. The data records the distance between the camera and an object or terrain, or a cloud.
    10 KB (1,484 words) - 18:12, 24 February 2022
  • ...''' This controls how much blending occurs between levels of detail as the distance between camera and surface changes. Blending also softens the appearance of ...ray detail region padding" settings. Secondly, if the camera moves a great distance away from its position on the locked-to frame the renderer might make subop
    21 KB (3,527 words) - 08:08, 12 June 2020
  • ...ray detail region padding" settings. Secondly, if the camera moves a great distance away from its position on the locked-to frame the renderer might make subop
    21 KB (3,578 words) - 06:34, 19 January 2022
  • ..._ColourTab_TranslucencyFunction.jpg|none|200px|Translucency function using distance shader to limit effect to localized area.]]
    32 KB (4,615 words) - 21:29, 6 January 2021
  • The “Spacing variation” value sets the maximum allowable distance that an instanced item can be offset from the object spacing values. Setti
    14 KB (2,093 words) - 19:02, 11 February 2021
  • ...10ComputeTerrain200.png|none|800px|The Compute Terrain node determines the distance between the sample points.]]
    29 KB (4,721 words) - 16:58, 11 May 2021
  • This tab has settings which use angles and distance to set the position of the cube object relative to the scene origin. These *'''Distance:''' This sets the distance of the cube object from the origin, in metres.
    8 KB (1,286 words) - 00:02, 7 October 2021
  • This tab has settings which use angles and distance to set the position of the Poly Sphere relative to the scene origin. These *'''Distance:''' This sets the distance of the Poly Sphere object from the origin, in metres.
    13 KB (2,128 words) - 23:33, 11 October 2021
  • ...ble objects rely on micropoly displacement at render time, which adapts to distance, resolution, etc. Worldspace texture coordinates are used for displacement, This tab has settings which use angles and distance to set the position of the Octahedron object relative to the scene origin.
    9 KB (1,537 words) - 23:37, 12 October 2021
  • ...that this value does not affect the falloff of the light over the maximum distance. ...:Spotlight_06_MaxDistance.jpg|none|800px|The Max distance value limits the distance over which the light rays are calculated.]]
    7 KB (1,090 words) - 23:54, 10 February 2023