Difference between revisions of "MOLA Map Shader"
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[[Image:drex_module_153_image_0.png|485pxpx|MOLA Map Shader]] | [[Image:drex_module_153_image_0.png|485pxpx|MOLA Map Shader]] | ||
− | + | '''Node Description and Purpose:''' The MOLA Map Shader is a specialized node designed to load Mars Orbital Laser Altimeter (MOLA) heightfield data of the planet Mars. | |
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[[Category:Displacement Shader]] | [[Category:Displacement Shader]] |
Revision as of 23:50, 3 June 2012
Node Description and Purpose: The MOLA Map Shader is a specialized node designed to load Mars Orbital Laser Altimeter (MOLA) heightfield data of the planet Mars.
A heightmap or heightfield is an array of height values, usually in a grid which describe the height at specific points in a defined area. Heightfields are used to represent real-world and virtual terrain in a specific, easily converted format. Most heightfields can be represented as simple image data in grayscale, with black being minimum height and white being maximum height.