Difference between revisions of "Distribution Shader v4 - Tweaks Tab"
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− | [[ | + | [[Image:drex_module_137_3_image_0.png|center|Distribution Shader v4 - Tweaks Tab]] |
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+ | '''Description:'''<br /> | ||
+ | This tab contains settings which tweak the aspects of the Distribution shader. | ||
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+ | '''Settings:'''<br /> | ||
+ | * '''Fuzzy zone softness:''' TBC | ||
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Back to: [[Distribution Shader v4]] | Back to: [[Distribution Shader v4]] | ||
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Latest revision as of 01:58, 14 March 2012
Description:
This tab contains settings which tweak the aspects of the Distribution shader.
Settings:
- Fuzzy zone softness: TBC
Back to: Distribution Shader v4
A shader is a program or set of instructions used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. In Terragen 2 shaders are used to construct and modify almost every element of a scene.