Difference between revisions of "Convert"
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m (Added Build HSV Colour entry.) |
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[[Build Colour]] | [[Build Colour]] | ||
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+ | [[Build HSV Colour]] | ||
[[Build Vector]] | [[Build Vector]] | ||
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+ | [[Colour to Greyscale Colour]] | ||
[[Colour to Vector]] | [[Colour to Vector]] | ||
[[Degrees to Radians Scalar]] | [[Degrees to Radians Scalar]] | ||
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+ | [[Displacement Shader to Scalar]] | ||
+ | |||
+ | [[Displacement Shader to Vector]] | ||
[[Green to Scalar]] | [[Green to Scalar]] | ||
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[[Luminance to Scalar]] | [[Luminance to Scalar]] | ||
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+ | [[Normalise Vector]] | ||
[[Radians to Degrees Scalar]] | [[Radians to Degrees Scalar]] |
Latest revision as of 19:37, 18 March 2022
Convert function nodes perform conversion operations, converting between types of data, measurement types, etc.