Difference between revisions of "Cloud Layer v2 - Functions Tab"
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+ | Final density modulator: The Final density modulator is masking the cloud density shader | ||
'''Example Movies''' | '''Example Movies''' | ||
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Depth modulator<br /> | Depth modulator<br /> | ||
[[File:Depthmodulator2.gif]] | [[File:Depthmodulator2.gif]] | ||
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+ | |- | ||
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+ | Final density modulator<br /> | ||
+ | [[File:FinalDensity.gif]] | ||
+ | | | ||
+ | Direct light modulator<br /> | ||
+ | [[File:DirectLightModu.gif]] | ||
+ | | | ||
+ | Enviro light modulator<br /> | ||
+ | [[File:EnviroLightModu.gif]] | ||
+ | | | ||
+ | |- | ||
+ | | | ||
+ | Cloud shader comparison<br /> | ||
+ | [[File:CloudFunktion.gif]] | ||
+ | | | ||
+ | Shadow function<br /> | ||
+ | [[File:ShadowfunctionC.gif]] | ||
+ | | | ||
|} | |} | ||
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Latest revision as of 11:12, 31 May 2014
Cloud Layer v2 - Functions Tab[edit]
Final density modulator: The Final density modulator is masking the cloud density shader
Example Movies
Back to: Cloud Layer v2
A shader is a program or set of instructions used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. In Terragen 2 shaders are used to construct and modify almost every element of a scene.