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  • [[File:DistanceShdr_00_GUI.png|470 px | Distance Shader]] The Distance Shader generates colour by computing the distance between a referenced camera and a given sample point within the scene. By
    4 KB (730 words) - 23:25, 19 July 2021

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  • ...to adjust it, but you should find it provides a slight amount of realistic distance haze and a nice blue sky in the Default Scene.
    13 KB (2,291 words) - 01:48, 26 September 2018
  • ...ff, you would move less or increase the distance between keyframes for the distance.
    6 KB (1,164 words) - 11:53, 14 February 2010
  • Decay distance<br />
    772 bytes (94 words) - 17:42, 16 July 2020
  • | [[File:SurfLay_14_ApplyColourDec1-0p42_2.jpg|400px | In this example, a Distance shader provides a gradient between white (1.0) at its Apply far colour valu
    28 KB (4,377 words) - 23:27, 19 July 2021
  • ...than the principal layers and separated by a smaller distance. However the distance between the largest, principal layers is specified by this 'hard layer spac
    5 KB (874 words) - 22:46, 26 May 2013
  • ...oks too simplistic, or increase it if you're only viewing the water from a distance. The smaller this is, the more octaves there are in the Water Shader noise ...the light remains. Only 5% of the energy makes it to three times the decay distance. If "Decay tint" is anything other than pure white, light is absorbed at sh
    9 KB (1,423 words) - 06:09, 4 March 2020
  • * '''Adjust to distance:''' TBC
    526 bytes (66 words) - 12:44, 8 April 2014
  • This tab has settings which use angles and distance to set the position of the rock relative to the scene origin. These setting <li>'''Distance:''' This sets the distance from the origin, in metres. </li>
    18 KB (2,952 words) - 23:40, 27 August 2020
  • ...sition channels found under the Transform Tab, and the Heading, Elevation, Distance channels found under the Angular Position Tab, have an effect on the null o This tab has settings which use angles and distance to set the position of the Null object relative to the scene origin. These
    4 KB (615 words) - 20:01, 27 December 2021
  • This tab has settings which use angles and distance to set the position of the grass clump relative to the scene origin. These *'''Distance:''' This sets the distance of the grass clump object from the origin, in metres.
    12 KB (1,913 words) - 23:40, 11 October 2021
  • ...r within the radius specified, and it also affects intensity at some small distance outside the radius. ...ight and Light Source is that in Light Source these values only apply at a distance of 1 metre, so much larger values are needed to illuminate well at larger d
    3 KB (553 words) - 23:10, 14 July 2019
  • ...from rendering scenes as well. You can create a camera and connect it to a Distance Shader to control where another shader appears. You could also create a cam *'''Focus distance:''' This sets the distance from the camera that will be in focus. The depth of field, that is the are
    20 KB (3,479 words) - 03:21, 17 September 2021
  • '''Description:''' This tab has settings which use angles and distance to set the position of the rock relative to the scene origin. These setting <li>'''Distance:''' This sets the distance from the origin, in metres. </li>
    22 KB (3,446 words) - 23:44, 11 October 2021
  • ..._DifferenceErosionField1000.jpg|none|400px|Difference (Erosion Field) Flow distance = 1000]] * '''Flow distance: ''' This setting controls the overall length of a channel or groove that
    8 KB (1,106 words) - 21:01, 6 January 2021
  • *'''Shatter separation: ''' This controls the distance between each shattered rock fragment. Increasing the value moves the fragm ...Rock_12_ShatterSeparation.jpg|none|800px|Shatter separation determines the distance between the rock fragments]]
    14 KB (2,353 words) - 23:46, 11 October 2021
  • ...mit your data export to the region you need using the Nearest and Farthest Distance settings. Additionally, using detail levels of 0.5 or below will help keep '''Nearest distance:''' This parameter sets the distance from the camera where geometry starts to be exported. The default value is
    2 KB (250 words) - 09:11, 24 October 2012
  • ...,0) and the sample point location. A Conditional scalar node compares that distance to a user defined value, in this case 1 kilometer, which can be supplied by ...1,000. The Length to scalar node uses this new value when determining the distance to the sample point.
    11 KB (1,699 words) - 22:26, 30 March 2022
  • ...ble objects rely on micropoly displacement at render time, which adapts to distance, resolution, etc. Worldspace texture coordinates are used for displacement, This tab has settings which use angles and distance to set the position of the Sphere object relative to the scene origin. Thes
    10 KB (1,720 words) - 20:07, 15 October 2021
  • ...render node. Therefore more detail reduction is applied to objects in the distance or to objects with very small polygons. The Render Quality setting controls * '''Object Spacing in a,b: '''Specify the average distance from one object instance to the other.
    6 KB (974 words) - 01:30, 14 February 2014
  • '''Smoothing distance:''' This is sets the distance that gets smoothed along edges of the contour lines.
    3 KB (566 words) - 10:54, 21 September 2012

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