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  • ...Terrain, Shaders, etc. These are customized views that show you nodes and controls specific to the part of the scene you are editing. ...be viewed-through but do not render, if they are not connected to a Render node.
    13 KB (2,291 words) - 01:48, 26 September 2018
  • This node generates Perlin noise and outputs the noise value as a scalar. The output Here is an example of the noise pattern generated by the node. Please note that this image has been adjusted somewhat to make the patter
    2 KB (254 words) - 23:28, 6 April 2022
  • *'''Name: '''This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Surface layer nodes in a project. ...active and the settings below will affect the surface. When unchecked, the node is ignored.
    28 KB (4,377 words) - 23:27, 19 July 2021
  • ...different cells. Here is an example of the noise pattern generated by the node: ...et position, Get position in geometry, or Get position in texture function node to be assigned to its Main input so that the current render state knows whe
    2 KB (282 words) - 23:11, 7 April 2022
  • ...al network of the Render node. It is safe to delete a Render Pixel Sampler node, but another one may be created with default settings the next time an imag By default, the '''Anti-aliasing''' parameter is like a preset that controls the parameters of the adaptive pixel sampler. You don't need to know exactl
    9 KB (1,483 words) - 04:30, 28 September 2019
  • The LWO Reader node loads 3D geometry from LightWave in the LWO2 format introduced with Lighwav '''Node Type:''' Object<br />
    22 KB (3,446 words) - 23:44, 11 October 2021
  • ...Name: ''' This setting allows you to apply a descriptive name to the Erode node, which can be helpful when using multiple erosion processes on a heightfiel ...was generated from. Once saved via right clicking on the node in the Node Network pane (see image below) as a TER or EXR file, it can be merged with the orig
    8 KB (1,106 words) - 21:01, 6 January 2021
  • .... It mirrors the “Cloud base (min)” display readout beneath the Cloud Node list. Changing the “Cloud altitude”, “Cloud depth” or “Centre” * '''Falloff (0..1): '''This setting controls the density of the cloud from its centre to the edge of the localisation sp
    35 KB (5,283 words) - 00:40, 8 November 2022
  • *'''Name:''' This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Distribution shader nodes in a pr ...active and the settings below will affect the surface. When unchecked, the node is ignored. <br />
    11 KB (1,797 words) - 23:02, 16 July 2021
  • '''Node Description & Purpose: '''<br /> ...er of advantages. You cannot create Populator v3 nodes in TG3, however the node is still available if you're loading projects made in TG2. This means your
    6 KB (974 words) - 01:30, 14 February 2014
  • ...will output value 2, or 8 in this example.<br /><br /> As you can see, the node is used for switching between values based on the result of the comparison. ...n: '''This popup lets you choose the condition, or type of comparison, the node uses. A list of the comparisons follows, along with a short description. It
    16 KB (2,551 words) - 03:31, 20 April 2022
  • The Cloud Layer v2 node creates a planet-wide layer of clouds that are either based on 2D with simu *'''Name:''' This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Cloud Layer v2 nodes in a project
    39 KB (6,022 words) - 20:48, 10 November 2022
  • ...sphere node is assigned to its Atmosphere shader, within its internal node network. *'''Name:''' This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Planet nodes in a project.
    9 KB (1,443 words) - 08:47, 24 December 2021
  • ...et position, Get position in geometry, or Get position in texture function node to be assigned to its Main input so that the current render state knows whe ...odes.JPG|none|800px|Node Network view of Voronoi 3D A Vector with required node for position in texture space, and optional nodes to drive scale and seed v
    2 KB (324 words) - 02:55, 7 April 2022
  • ...-like appearance. Here is an example of the noise pattern generated by the node: ...et position, Get position in geometry, or Get position in texture function node to be assigned to its Main input so that the current render state knows whe
    2 KB (299 words) - 22:49, 7 April 2022
  • * '''Seed:''' The seed value controls the noise pattern generated. Each seed value generates a slightly different ...y shader:''' When checked this shader is masked by the shader or function node assigned to this setting.
    11 KB (1,821 words) - 00:09, 12 September 2020
  • *'''Name:''' This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Power fractal shader nodes in a p ...active and the settings below will affect the surface. When unchecked, the node is ignored.
    30 KB (4,675 words) - 19:00, 30 June 2022
  • ...et position, Get position in geometry, or Get position in texture function node to be assigned to its Main input so that the current render state knows whe ...odes.JPG|none|800px|Node Network view of Voronoi 3D B Vector with required node for position in texture space, and optional nodes to drive scale and seed v
    2 KB (320 words) - 21:17, 7 April 2022
  • ...elf, or you can use other shaders to generate the height information. This node is especially useful in cases where you wish to apply heightfield specific * '''Name:''' This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Heightfield generate nodes in a p
    9 KB (1,320 words) - 21:41, 10 February 2021
  • ...selected node. The internal network will be displayed in the last focused network view.<br /><br /> <div><center>[[Image:Internal_network_button.jpg]]<br /> [Internal network display button] </center></div>
    2 KB (316 words) - 00:00, 1 May 2011
  • ...ating to the various views available in Terragen, such as the Render view, network view and 3D Preview, along with some useful utility windows. ...ndow which contains navigation controls for the 3D Preview. The navigation controls effect the last used, or focused, 3D Preview. You can find out more about t
    2 KB (299 words) - 21:57, 19 July 2017
  • ...TG2 handles colours internally and how colours are represented in the node network. Use the colour sliders and associated controls to set the values for each colour component. The sliders and the values the
    2 KB (308 words) - 02:23, 13 February 2012
  • ...3D Preview, or change the key used to enable and disable nodes in the node network view. The window is opened by clicking the Customise Bindings button in the ...signed" until you set up a valid binding for it using the Binding Settings controls. You can remove a binding by selecting it in the list and pressing the dele
    9 KB (1,598 words) - 20:09, 19 July 2017
  • '''Animating Node Parameters'''<br /> ...mated nodes have a green circle with a white "A" drawn to the right of the node box.
    3 KB (566 words) - 21:44, 17 July 2017
  • ...ting animation in Terragen 4. It incorporates a [[Timeline]] with playback controls, a [[Curve Editor]] for editing animation with splines or function curves a ...ted at the bottom of the main part of the window, below the 3D Preview and network view. It can also be opened in a standalone window.
    3 KB (592 words) - 21:45, 17 July 2017
  • The Curve Editor is divided into 3 main areas. On the left is the node list, which displays all the animated nodes in the project. To the right is '''Node List'''<br />
    13 KB (2,484 words) - 21:49, 17 July 2017
  • The Dope Sheet is divided into 3 main areas. On the left is the node list, which displays all the animated nodes in the project. To the right is '''Node List'''<br />
    11 KB (2,116 words) - 21:50, 17 July 2017
  • Node-based interfaces are widely used today, especially in graphics software bec ...s composed. This factor alone presents a very good argument for the use of network UI’s. Since you can also control the scene characteristics from this over
    11 KB (1,942 words) - 08:05, 10 August 2019
  • ...d render the intensity of GI is controlled using a single [[Enviro Light]] node. ...es "Cloud Layer V3" and "Easy Cloud" use a separate GI system with quality controls separate from the global illumination cache, but they visually integrate in
    26 KB (4,633 words) - 00:56, 14 December 2019
  • ;node ...rough them. Nodes are connected together in a network to perform work in a network-based user interface. In Terragen 2 nodes are connected together to describ
    6 KB (1,066 words) - 22:51, 25 September 2018
  • ...range of spectacular and more unusual effects using the power of the Node Network. We’ll cover the basics here for now and you can refer to the Advanced Te ...shader nodes allow child nodes. Please see the [[Terragen 2 Node Reference|Node Reference]] for details on additional Surface Shaders and child layer compa
    23 KB (3,850 words) - 05:05, 9 January 2020
  • ...lt scene with a procedural, as described in Your First Scene. Name the new node “Mountains”; it will form the basis of our terrain in this exercise. Ad ...nother Power Fractal terrain layer from the Terrain layout by going to the node list and using the Add Terrain button. You will see your terrain change qui
    28 KB (4,806 words) - 22:55, 2 September 2020
  • Do not open the Network View automatically (except in Node Network Layout). This overrides the "create subfolders" option in the project's render node.
    10 KB (1,522 words) - 11:45, 1 July 2022
  • Terragen 4 for Linux is a command line render node which doesn't have a GUI. Apart from rendering frames, it also supports add ...ce. Do not show any dialog boxes. This is not relevant to the Linux render node as it doesn't have a GUI.
    9 KB (1,459 words) - 11:38, 1 July 2022
  • ...doesn't cover all the specific settings of the [[Populator_v4|Populator]] node. For more detailed information please see the [[Populator_v4|reference]] fo Each populator node can handle one object. The populator is able to add many copies of that obj
    18 KB (3,056 words) - 18:54, 11 February 2021
  • Population instance caching is a feature of the [[Populator v4]] node (new in Terragen 3 ). Instance caching uses a file to store population inst * Go to the populator node's parameter view and click the '''Cache Settings...''' button. This opens a
    5 KB (755 words) - 18:59, 11 February 2021
  • ...you want to convert selected in the Node List; node selections in the Node Network will not be detected. *'''Name:''' This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Populator nodes in a project.
    22 KB (3,537 words) - 02:33, 10 September 2021
  • The Library is only available on Windows and OS X. The Linux render node obviously doesn't have a UI for the Library, but it also doesn't create any ...ips they're used as a hint for where they should be inserted into the node network. You can assign a category to types other than clips but this is currently
    22 KB (3,989 words) - 04:54, 27 July 2013
  • ...work and navigation window. This setting doesn't effect tooltips on normal controls like buttons. It's checked by default. ...Palette windows at startup: '''If this is checked then any [[Node Palette|Node Palettes]] which were open when you quit Terragen are restored next time yo
    909 bytes (141 words) - 22:01, 19 July 2017
  • ...ing to the various views available in Terragen 3, such as the Render view, network view and 3D Preview, along with some useful utility windows. ...ndow which contains navigation controls for the 3D Preview. The navigation controls effect the last used, or focused, 3D Preview. You can find out more about t
    2 KB (352 words) - 21:49, 19 July 2017
  • ...oreferencing information is available with the image. Please note that the node does not support vector images. You can see a list of the image formats supported by the node [http://www.gdal.org/formats_list.html here]. Terragen supports all of the
    22 KB (3,728 words) - 17:59, 2 November 2022
  • ...the adaptive sampling this is possible by editing the Render Pixel Sampler node. To edit the Render Pixel Sampler, press the Edit Sampling button on the Qu ...al network of the Render node. It is safe to delete a Render Pixel Sampler node, but another one may be created with default settings the next time an imag
    12 KB (2,038 words) - 09:19, 5 November 2019
  • Below the tabs on the left is the Node List. This displays the node in the scene that are relevant to the current layout. The nodes are display [[File:UI-NodeList.jpg|border|450px|The Node List]]
    2 KB (427 words) - 20:17, 22 October 2018
  • ==== Disabling the “Easy cloud 01” Layer Node ==== ...uld be “'''Easy cloud 01'''”, unless you decided to rename it). In the node properties pane, uncheck '''Enable'''. This will turn the cloud layer off f
    12 KB (2,119 words) - 23:18, 26 September 2018
  • For this basic overview, techniques and controls such as camera movement will be introduced once when first needed, after wh ...tutorial will assume you have a 3-button mouse, and are using the default controls. Please refer to the Mouse and Key Settings under the Help menu for other o
    31 KB (5,505 words) - 22:37, 26 September 2018
  • ...gen scene. Nodes are individual components with their own sets of specific controls and output that, when connected together, form the scene. These nodes inclu ...nput from the node above it. So a scene depends not just on the individual node settings, but on how the nodes are connected.
    2 KB (429 words) - 06:57, 10 August 2019
  • ...e Shader preview displays a top-down view of the currently selected shader node. You can freely change the camera perspective using either mouse and keybo ...Window:''' When selected a floating window opens which contains navigation controls for the currently focused 3D Preview. You can find out more about the navi
    11 KB (1,804 words) - 17:35, 28 June 2022
  • ...also be opened in a separate window by double-clicking a node in the node network. [[File:UI-NodePropertiesPane.jpg|border|800px|The Node Properties pane]]
    9 KB (1,461 words) - 22:50, 11 August 2019
  • Do not open the Network View automatically (except in Node Network Layout). This overrides the "create subfolders" option in the project's render node.
    9 KB (1,537 words) - 18:03, 4 January 2021
  • * '''Seed: '''The seed value controls the noise pattern generated. Each seed value generates a slightly different ...When checked, or enabled, this shader is masked by the shader or function node assigned to this setting.
    35 KB (5,319 words) - 21:43, 25 August 2022
  • ...erragen’s population controls in an empty scene first. From the Objects Node List click on the “Add Object” button and select “Population” then ...e represents the object being populated or instanced. With the population node selected click on the “Populate Now” button at the bottom of the popula
    14 KB (2,093 words) - 19:02, 11 February 2021
  • A Surface Layer is a special node that contains many built in features, including the ability to apply colour ...ader node and select it. Uncheck the “Enable” checkbox to disable the node and give us a mountainous terrain to work with..
    19 KB (2,904 words) - 22:01, 15 February 2021
  • * Press the tab key or “'''N'''” key on your keyboard to open the Quick Node Palette window.
    38 KB (6,081 words) - 04:20, 30 November 2021
  • ...-like appearance. Here is an example of the noise pattern generated by the node: ...et position, Get position in geometry, or Get position in texture function node to be assigned to its Main input so that the current render state knows whe
    2 KB (295 words) - 02:25, 7 April 2022
  • ...-like appearance. Here is an example of the noise pattern generated by the node: ...n]], [[Get Position in Geometry]], or [[Get Position]] in texture function node to be assigned to its Main input so that the current render state knows whe
    2 KB (294 words) - 02:19, 7 April 2022
  • ...-like appearance. Here is an example of the noise pattern generated by the node: ...et position, Get position in geometry, or Get position in texture function node to be assigned to its Main input so that the current render state knows whe
    2 KB (288 words) - 22:28, 7 April 2022
  • ...change over time. Here is an example of the noise pattern generated by the node: ...et position, Get position in geometry, or Get position in texture function node to be assigned to its Main input so that the current render state knows whe
    2 KB (333 words) - 16:20, 8 April 2022