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  • [[Image:drex_module_16_1_image_0.png|465pxpx|Painted Shader - Transform Tab]] ...ets the position of the origin of the shader. You can use this to move the shader after you've finished painting it or even reposition it while you are paint
    400 bytes (64 words) - 23:45, 3 June 2012
  • ='''Parts Shader'''= [[Image:drex_module_17_image_0.png|485pxpx|Parts Shader]]
    152 bytes (19 words) - 02:55, 11 July 2010
  • [[Image:drex_module_147_image_0.png|485pxpx|Heightfield Displacement Shader]] ==Additional tabs for Heightfield Displacement Shader==
    375 bytes (42 words) - 01:42, 19 April 2012
  • [[File:DisplacementShdr_00_GUI.png|none|470x|Displacement Shader]] ...r function nodes assigned to its function input. Values from the assigned shader or function nodes are converted to scalar data.
    4 KB (486 words) - 21:15, 19 October 2021
  • [[Image:drex_module_137_2_image_0.png|center|Distribution Shader v4 - Slope Constraints Tab]] There is an example of using a slope constraint on the [[Distribution Shader v4|main page]] for this node.
    4 KB (689 words) - 01:55, 14 March 2012
  • <!-- [[Image:drex_module_140_image_0.png|485pxpx|Cloud Fractal Shader v3.01]] --> [[File:CFSv3_00_MainGUI.png|none|470px|Cloud Fractal Shader v3.01]]
    11 KB (1,821 words) - 00:09, 12 September 2020
  • [[File:PF3_00_GUI.png|none|470px |Power Fractal Shader v3]] ...any functions in any Terragen project. The fractal detail provided by this shader is user-defined and adaptable to any scale required, ranging between the or
    30 KB (4,675 words) - 19:00, 30 June 2022
  • [[File:DistanceShdr_00_GUI.png|470 px | Distance Shader]] The Distance Shader generates colour by computing the distance between a referenced camera and
    4 KB (730 words) - 23:25, 19 July 2021
  • [[Image:drex_module_159_1_image_0.png|center|Reflective Shader - Quality Tab]] Back to: [[Reflective Shader]]
    672 bytes (95 words) - 06:58, 6 November 2012
  • [[Image:drex_module_157_3_image_0.png|center|Power Fractal Shader v3 - Tweak Noise Tab]] * '''Noise Flavour:''' The Power fractal shader currently supports the following different flavours of noise:
    4 KB (690 words) - 21:55, 6 March 2014
  • [[Image:drex_module_147_1_image_0.png|465pxpx|Heightfield Displacement Shader - Colour Tab]] Back to: [[Heightfield Displacement Shader]]
    234 bytes (27 words) - 02:30, 18 May 2011
  • [[Image:drex_module_134_3_image_0.png|center|Default Shader - Opacity Tab]] The Opacity tab has settings which effect the opacity of the shader. It might help to think of opacity as being the opposite of transparency.
    2 KB (261 words) - 06:02, 31 December 2013
  • ='''Water Shader - Seed Tab'''= [[Image:drex_module_167_3_image_0.png|465pxpx|Water Shader - Seed Tab]]
    235 bytes (32 words) - 17:41, 16 July 2020
  • ='''Cloud Fractal Shader v3 - Tweak Noise Tab'''= [[Image:drex_module_140_2_image_0.png|465pxpx|Cloud Fractal Shader v3 - Tweak Noise Tab]]
    254 bytes (37 words) - 21:36, 13 May 2011
  • [[Image:drex_module_134_image_0.png|center|Default Shader]] ...ency, luminosity, specular effects, displacement, and opacity. The Default Shader forms the basis for object surface mapping.
    4 KB (691 words) - 22:38, 17 December 2020
  • [[Image:drex_module_137_1_image_0.png|center|Distribution Shader v4 - Altitude Constraints Tab]] Back to: [[Distribution Shader v4]]
    3 KB (556 words) - 11:34, 13 March 2012
  • [[Image:drex_module_148_3_image_0.png|center|Heightfield Shader - Fractal Detail Tab]] ...the Fractal Detail tab allow you add extra detail to the heightfield. The shader adds extra small scale fractal detail which helps to make up for the limite
    3 KB (423 words) - 08:53, 26 August 2014
  • [[File:ReflShdr_00_GUI.png|none|470px|Reflective Shader]] ...(see Usage section). In the example images below, we compare each of the shader’s settings using Terragen’s standard renderer and the newer Path tracer
    14 KB (2,025 words) - 23:50, 4 March 2021
  • [[File:LambertShdr_00_GUI.png|none|470px|Lambert Shader]] The Lambert shader provides an alternate shading model for diffuse reflection. This method re
    5 KB (628 words) - 00:37, 25 February 2021
  • ='''Colour Adjust Shader - Gamma Tab'''= [[Image:drex_module_142_1_image_0.png|465pxpx|Colour Adjust Shader - Gamma Tab]]
    233 bytes (32 words) - 02:56, 11 July 2010

Page text matches

  • [[Image:drex_module_137_3_image_0.png|center|Distribution Shader v4 - Tweaks Tab]] This tab contains settings which tweak the aspects of the Distribution shader.
    282 bytes (40 words) - 01:58, 14 March 2012
  • ...on frame 1, when the “Offset” value is zero. If an “Offset” value other than zero is present, that value will be added to the “Sequence first” <li>If an “Offset” value other than "0" is present, that value will be added to the “Sequence last” va
    22 KB (3,446 words) - 23:44, 11 October 2021
  • ='''Planet Surface Shader'''= [[Image:drex_module_156_image_0.png|485pxpx|Planet Surface Shader]]
    414 bytes (54 words) - 02:55, 11 July 2010
  • * It is an error for there to be no '''Threshold value''' shader connected when the '''Use threshold value''' check box is checked. In this
    2 KB (368 words) - 04:32, 6 April 2022
  • The Exp family of nodes output the exponential value of the shader or function nodes assigned to the Main input. The exponential value is the These nodes have no other settings apart from the Input node.
    1 KB (179 words) - 20:07, 5 April 2022
  • ...ted by any shaders which were called before this function is called, among other things. ...o the local "Up" vector with respect to the planet to which the atmosphere shader is attached.
    2 KB (282 words) - 18:38, 22 April 2022
  • ...Red/Green/Blue to scalar nodes are used to create masks based on a painted shader. The mask created by the Red to scalar node is then used to control the de ...each of the red, green, and blue channels can be isolated from the Painted shader, and then used as masks.]]
    2 KB (401 words) - 19:28, 3 March 2022
  • ='''Cloud Fractal Shader v3 - Warping Tab'''= [[Image:drex_module_140_3_image_0.png|465pxpx|Cloud Fractal Shader v3. - Warping Tab]]
    247 bytes (35 words) - 21:36, 13 May 2011
  • *'''Input 2:''' The shader or function nodes assigned to this setting provide the exponent value, that
    1 KB (177 words) - 20:41, 5 April 2022
  • ...times necessary to disable then re-enable this checkbox after changing the other settings in order to recalculate the crop region correctly. == Heightfield shader "Position" setting ==
    4 KB (547 words) - 00:49, 6 January 2021
  • *'''Input 2:''' The shader or function nodes assigned to this setting provide the exponent value, that
    1 KB (176 words) - 20:38, 5 April 2022
  • #REDIRECT [[Warp Merge Shader]] [[Category:Warp Shader]]
    58 bytes (7 words) - 02:01, 4 May 2018
  • ...the Centre setting, and changing either setting automatically updated the other. ..."Cloud altitude" and changing either setting will automatically update the other.
    35 KB (5,283 words) - 00:40, 8 November 2022
  • [[Image:drex_module_134_2_image_0.png|center|Default Shader - Displacement Tab]] ...ing the displacement parameters apply equally well to the settings in this shader.
    3 KB (513 words) - 10:22, 2 July 2012
  • ...smaller polygons and a smoother looking rock, capable of being deformed by shader or function nodes assigned to settings found under the Mesh Modifiers tab. ...isplaces the rock object’s vertices (mesh). For example, a power fractal shader can be used to displace the vertices of the rock object used in a populatio
    14 KB (2,353 words) - 23:46, 11 October 2021
  • [[File:Distribution_00_GUI.png|none|470px|Distribution Shader v4]] ...where colour appears. It is often used to generate masks in order to blend other shaders or limit where populations appear. In many ways It is similar to a
    11 KB (1,797 words) - 23:02, 16 July 2021
  • The Exp family of nodes output the exponential value of the shader or function nodes assigned to the Main input. The exponential value is the These nodes have no other settings apart from the Input node.
    1 KB (179 words) - 20:08, 5 April 2022
  • [[Image:drex_module_150_4_image_0.png|center|Image Map Shader - Effects Tab]] ...e map shader using the same image file and then use that as a mask for the shader. Now you just need to check '''Use alpha/transparency for direct blending''
    4 KB (698 words) - 03:53, 4 March 2014
  • ...ted by any shaders which were called before this function is called, among other things. Position is the current point on/in the surface/volume being render ...nt shader, Position depends on where the node is connected with respect to other displacement shaders. This is because displacement shaders modify Position
    11 KB (1,699 words) - 22:26, 30 March 2022
  • ...wdown only applies to the input shader network, so if they are high in the shader chain the slowdown can be minimised. It multiplies the time needed to compu [[Category:Other Shader]]
    10 KB (1,548 words) - 14:03, 10 March 2014

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