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  • [[File:WarpMerge_00_GUI.png|none|470px|Warp Merge Shader ...final result, but it's actually bending the space before it is read by the shader. A simplistic way you can think about it is that the shapes from the warper
    5 KB (873 words) - 19:27, 3 August 2021
  • [[File:00_ShaderPreview_GUI.png|none|600px|Shader Preview]] ...ult, the Shader preview displays a top-down view of the currently selected shader node. You can freely change the camera perspective using either mouse and
    11 KB (1,804 words) - 17:35, 28 June 2022
  • [[File:DefShdr_00_GUI_ColourTab.png|none|470px|Default Shader GUI]] ...ting texture maps to its attributes. With the release of Terragen 4.5 the shader’s settings, tabs and layout has been updated to maximize compatibility wi
    32 KB (4,615 words) - 21:29, 6 January 2021
  • [[File:ShadowCatcher_00_GUI.png|none|470px|Shadow Catcher Shader]] ...r provides a way to render a surface based on the shadows it receives from other 3D objects in the scene, clouds, or its own self shadows.
    3 KB (460 words) - 05:01, 22 September 2021
  • [[File:VortexWarp_00_GUI.png|none|470px|Vortex Warp Shader]] ...dinates used by the shaders attached to its Main Input. For example, this shader can be used to warp clouds, terrains and colour shaders.
    3 KB (404 words) - 23:04, 21 October 2021

Page text matches

  • [[Image:drex_module_157_4_image_0.png|center|Power Fractal Shader v3 - Warping Tab]] ...has settings which all you to warp, or distort, the noise generated by the shader.
    830 bytes (119 words) - 03:55, 4 March 2014
  • [[Image:drex_module_149_2_image_0.png|center|Image Map Shader - Colour Tab]] This tab has settings which control how the Image Map Shader generates colour information from the image.
    1 KB (237 words) - 23:06, 3 March 2014
  • ...eral cloud presets. Creating cloud layers automatically creates a density shader, which defines the overall shape or pattern of the clouds. ...the Centre setting, and changing either setting automatically updated the other.
    39 KB (6,022 words) - 20:48, 10 November 2022
  • ='''Function to Displacement Shader'''= [[Image:drex_module_19_image_0.png|485pxpx|Function to Displacement Shader]]
    190 bytes (23 words) - 02:55, 11 July 2010
  • This tab lets you assign a surface shader to texture the object. '''Surface shader:''' You can use this to assign a surface shader to the object.
    966 bytes (159 words) - 01:28, 8 December 2012
  • [[File:HFShdr_00_GUI.png|none|470px|Heightfield Shader]] The Heightfield Shader is the basis for any heightfield terrain. It takes data from a heightfield
    15 KB (2,358 words) - 19:05, 15 March 2021
  • [[Image:drex_module_134_1_image_0.png|center|Default Shader - Specular Tab]] ...ar tab contains settings which effect the specularity or reflection of the shader. These are essentially settings which control the glossiness of a surface.
    4 KB (697 words) - 22:29, 17 December 2020
  • [[Image:drex_module_136_image_0.png|485pxpx|Alpine Fractal Shader]] ...s of procedural terrains, as well as the ability for global coverage. This shader is more demanding to render than the Power Fractal.
    637 bytes (92 words) - 23:47, 3 June 2012
  • [[Image:drex_module_154_image_0.png|485pxpx|Multi Shader]] This node is deprecated in favor of the [[Parts Shader]] node.
    173 bytes (24 words) - 23:54, 3 June 2012
  • [[File:Mola_00_GUI.png|none|470px|MOLA Map Shader]] The MOLA Map Shader is a specialized node designed to load Mars Orbital Laser Altimeter (MOLA)
    3 KB (559 words) - 04:38, 24 March 2021
  • ...gn a surface shader to the Lake. By default this is a [[Water_Shader|Water shader]].
    416 bytes (61 words) - 02:58, 18 May 2011
  • ...ted by any shaders which were called before this function is called, among other things. ...o the local "Up" vector with respect to the planet to which the atmosphere shader is attached.
    1 KB (169 words) - 18:35, 22 April 2022
  • [[File:FakeStones_00_GUI.png|none|470px|Fake Stone Shader]] ...ted. You can control scale and density, shape, and colour. The Fake Stones Shader uses an internal Voronoi-based displacement function to create the rock sha
    11 KB (1,603 words) - 03:22, 4 November 2021
  • ...Surface shader, and a Planet Atmosphere node is assigned to its Atmosphere shader, within its internal node network. ...e origin and the planet’s Centre and Radius settings are related to each other. Imagine that you want to create a small planet with a radius of 5,000 met
    9 KB (1,443 words) - 08:47, 24 December 2021
  • *'''Saturation:''' The value from the shader or function nodes assigned to this setting control the amount of desaturati
    2 KB (309 words) - 20:45, 2 May 2022
  • [[File:Redirect_00_GUI.png|470 px | Redirect Shader]] ...ement in the negative X,Y,Z directions is accomplished if the displacement shader displaces negatively (e.g. if it indents a surface rather than raising it).
    2 KB (264 words) - 23:27, 20 July 2021
  • [[Image:WaterShader_v4.4_ReflectionsTabOnly_2019-11-06.01.png|Water Shader - Reflections Tab]] ...d:''' Control the smallest amount of "spread" the reflections can have; in other words, how diffuse the reflections are. When rendering with the Standard Re
    2 KB (260 words) - 17:40, 16 July 2020
  • ...the TGO file contains surface shaders these are assigned to the '''Surface shader''' parameter when the file is loaded. '''Surface shader:''' You can use this to assign a surface shader to the object.
    1 KB (180 words) - 23:15, 3 June 2012
  • [[Image:drex_module_148_1_image_0.png|center|Heightfield Shader - Colour Tab]] ...ample by connecting it to the Colour function input of a [[Surface Layer]] shader.
    2 KB (309 words) - 02:05, 24 May 2013
  • [[Image:drex_module_134_4_image_0.png|center|Default Shader - Images Tab]] ...s settings relating to the various images used by different aspects of the shader.
    2 KB (300 words) - 11:53, 2 July 2012

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