Quote from: UponInfinity on August 30, 2012, 05:30:28 PM
Hey Badger,
I took your advice with Hexagon and ended up with exactly the same problem with my first model. It must be a flaw with Hexagon. Theoretically, it should work but doesn't for some reason. My model was a sword and ended missing most of the blade. I was able to fix it with smoothing, however.
Hi UI
I am not sure it is a flaw. The problem can happen in mudbox and Maya too. Something about the number of vertices and points. I would have to create the problem again and load it into maya to get the exact wording.
Smoothing is not a real fix for your model. Though that may allow you to load the file in TG2, if thats what you mean by fix.
The important lesson I took away from this is to not try and cheat modeling fundamentals.
in the case of your sword... If you had a real sword and a magnifying glass, you would see that the sword tip is not a perfect point. At some level of magnification you will see that there is a flat part to the blade. Thus two vertices and not one. Smoothing almost certainly added faces to your model.
Smoothing is something you want to be very carful with. Smoothing always adds polygons to the model. In general the fewer polies the better. Try to get the look your after by creating as few faces as possible. And then only smooth when you really need it.
And don't think Hexagon is to much trouble. It really is the easiest way to learn basic modeling. Once you are sure you like doing it you can buy a package with fewer bugs and better support; Mudbox, zbrush, maya, 3dmax, and so on.
Acually I was pretty upset by my mistakes because hex2 is rather intolerant of mistakes. Wait till you spend 3 days working hard on something only to learn you did it badly and have to rebuild part of it. The thing about it is, you wont make that mistake again! And the fundamentals are what we need to master. Then we can use any program we like.
Also remember to unfold your primitives as soon as possible. It is easy to unwrap a cube. It is hard to unwrap a house. Know what I mean?