Transform Shader

From Terragen Documentation from Planetside Software
Revision as of 02:57, 5 May 2017 by Matt (talk | contribs)
Jump to: navigation, search

Transform Shader

Node Description and Purpose: The Transform Shader allows you to "translate" (move) the 3D position of an input shader as well as scale (resize) it.

This node is deprecated in favor of the Transform Merge Shader node.

A shader is a program or set of instructions used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. In Terragen 2 shaders are used to construct and modify almost every element of a scene.

Deprecated items are still supported and available to use but their use is not recommended. Such items will be removed at some point in the future. In most cases an alternative is recommended and that should be used instead.

A single object or device in the node network which generates or modifies data and may accept input data or create output data or both, depending on its function. Nodes usually have their own settings which control the data they create or how they modify data passing through them. Nodes are connected together in a network to perform work in a network-based user interface. In Terragen 2 nodes are connected together to describe a scene.