Difference between revisions of "Terragen Tutorials"
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== [http://www.ironworld.org/mr_lamppost/TG2/guides/paintsky.htm Using the Painted Shader to “Paint” clouds into the sky] ==
Revision as of 22:49, 7 April 2009
Ever wanted to give convincing depth of field to your Terragen-renders? Tired of laborous manually masking of fore- or background elements for depth of field?
Terragen 2 offers accurate rendering of Depth Of Field masks. An extensive tutorial + example-scene + video can be found in the TG2-articles section here:
Beginner level tutorial by FrankB
Learn how to create nice looking 3D cumulus clouds in just 3 simple steps. Cumulus Clouds Tutorial In 3 Simple Steps.
This tutorial explains how to make use of the Distance Shader in various situations. Distance Shader Magic
This is a "making of", step-by-step tutorial on how the beautiful render "Wilderness" was created. It covers many areas of TG2 from procedural terrain creation, over to fake rocks, object populations and atmosphere. Making of "Wilderness"
This is a tutorial that describes the entire process in creating my "On the Road" image. It includes a PDF tutorial and the file for the scene. It is an excellent beginner resource for those who want to follow the logic of an entire scene being constructed.
An easy to follow step be step tutorial showing how the Painted Shader can be used to control the positioning of clouds in a scene; effectively allowing clouds to be “Painted” onto the sky.
Please note the the Mr_Lamppost pages are very much under construction so many of the links to other pages are not working yet. Everything needed fror this tutorial works fine though.