Difference between revisions of "Terragen Tutorials"

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m (Added another tutorial.)
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This is a tutorial that describes the entire process in creating my "On the Road" image. It includes a PDF tutorial and the file for the scene. It is an excellent beginner resource for those who want to follow the logic of an entire scene being constructed.
 
This is a tutorial that describes the entire process in creating my "On the Road" image. It includes a PDF tutorial and the file for the scene. It is an excellent beginner resource for those who want to follow the logic of an entire scene being constructed.
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== [http://www.ironworld.org/mr_lamppost/TG2/guides/paintsky.htm/ Using the Painted Shader to “Paint” clouds into the sky] ==
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by Mr_Lamppost
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An easy to follow step be step tutorial showing how the Painted Shader can be used to control the positioning of clouds in a scene; effectively allowing clouds to be “Painted” onto the sky.
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Please note the the Mr_Lamppost pages are very much under construction so many of the links to other pages are not working yet.  Everything needed fror this tutorial works fine though.

Revision as of 21:38, 6 April 2009

Creating And Applying A Depth Of Field Mask

by Martin

Ever wanted to give convincing depth of field to your Terragen-renders? Tired of laborous manually masking of fore- or background elements for depth of field?

Terragen 2 offers accurate rendering of Depth Of Field masks. An extensive tutorial + example-scene + video can be found in the TG2-articles section here:

Creating and Applying A Depth Of Field Mask

Enjoy! Martin


Cumulus Clouds Tutorial In 3 Simple Steps

Beginner level tutorial by FrankB

Learn how to create nice looking 3D cumulus clouds in just 3 simple steps. Cumulus Clouds Tutorial In 3 Simple Steps.


Distance Shader Magic - An Introduction

by FrankB

This tutorial explains how to make use of the Distance Shader in various situations. Distance Shader Magic


Making of "Wilderness"

by Franck

This is a "making of", step-by-step tutorial on how the beautiful render "Wilderness" was created. It covers many areas of TG2 from procedural terrain creation, over to fake rocks, object populations and atmosphere. Making of "Wilderness"

Making of "On the Road"

by old_blaggard

This is a tutorial that describes the entire process in creating my "On the Road" image. It includes a PDF tutorial and the file for the scene. It is an excellent beginner resource for those who want to follow the logic of an entire scene being constructed.

Using the Painted Shader to “Paint” clouds into the sky

by Mr_Lamppost

An easy to follow step be step tutorial showing how the Painted Shader can be used to control the positioning of clouds in a scene; effectively allowing clouds to be “Painted” onto the sky.

Please note the the Mr_Lamppost pages are very much under construction so many of the links to other pages are not working yet. Everything needed fror this tutorial works fine though.