Difference between revisions of "Terragen Tutorials"

From Terragen Documentation from Planetside Software
Jump to: navigation, search
m
m (Making of "Wilderness")
Line 31: Line 31:
 
by Franck
 
by Franck
  
This is a "making of", step-by-step tutorial on how the beautiful render "Wilderness" was created. It covers many areas of TG2 from procedural terrain creating, over to fake rocks, object populations and atmosphere.
+
This is a "making of", step-by-step tutorial on how the beautiful render "Wilderness" was created. It covers many areas of TG2 from procedural terrain creation, over to fake rocks, object populations and atmosphere.
 
[http://nwda.webnode.com/news/making-of-wilderness/ Making of "Wilderness"]
 
[http://nwda.webnode.com/news/making-of-wilderness/ Making of "Wilderness"]

Revision as of 08:34, 5 April 2009

Creating And Applying A Depth Of Field Mask

by Martin

Ever wanted to give convincing depth of field to your Terragen-renders? Tired of laborous manually masking of fore- or background elements for depth of field?

Terragen 2 offers accurate rendering of Depth Of Field masks. An extensive tutorial + example-scene + video can be found in the TG2-articles section here:

Creating and Applying A Depth Of Field Mask

Enjoy! Martin


Cumulus Clouds Tutorial In 3 Simple Steps

Beginner level tutorial by FrankB

Learn how to create nice looking 3D cumulus clouds in just 3 simple steps. Cumulus Clouds Tutorial In 3 Simple Steps.


Distance Shader Magic - An Introduction

by FrankB

This tutorial explains how to make use of the Distance Shader in various situations. Distance Shader Magic


Making of "Wilderness"

by Franck

This is a "making of", step-by-step tutorial on how the beautiful render "Wilderness" was created. It covers many areas of TG2 from procedural terrain creation, over to fake rocks, object populations and atmosphere. Making of "Wilderness"