Difference between revisions of "Terragen Tutorials"

From Terragen Documentation from Planetside Software
Jump to: navigation, search
m
(I linked the titles for the tutorials and added labels for the links that were already there. Also linked directly to the DOF tutorial instead of the main page on the site)
Line 1: Line 1:
== Creating And Applying A Depth Of Field Mask ==
+
== [http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating And Applying A Depth Of Field Mask] ==
 
by Martin
 
by Martin
  
Line 8: Line 8:
 
An extensive tutorial + example-scene + video can be found in the TG2-articles section here:
 
An extensive tutorial + example-scene + video can be found in the TG2-articles section here:
  
[http://nwda.webnode.com/]
+
[http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating and Applying A Depth Of Field Mask]
  
 
Enjoy!
 
Enjoy!
Line 14: Line 14:
  
  
== Cumulus Clouds Tutorial In 3 Simple Steps ==
+
== [http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps] ==
 
Beginner level tutorial by FrankB
 
Beginner level tutorial by FrankB
  
 
Learn how to create nice looking 3D cumulus clouds in just 3 simple steps.  
 
Learn how to create nice looking 3D cumulus clouds in just 3 simple steps.  
[http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/].
+
[http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps].
  
  
== Distance Shader Magic - An Introduction ==
+
== [http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic - An Introduction] ==
 
by FrankB
 
by FrankB
  
 
This tutorial explains how to make use of the Distance Shader in various situations.
 
This tutorial explains how to make use of the Distance Shader in various situations.
[http://nwda.webnode.com/news/distance-shader-magic/]
+
[http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic]
  
  
== Making of "Wilderness" ==
+
== [http://nwda.webnode.com/news/making-of-wilderness/ Making of "Wilderness"] ==
 
by Franck
 
by Franck
  
 
This is a "making of", step-by-step tutorial on how the beautiful render "Wilderness" was created. It covers many areas of TG2 from procedural terrain creating, over to fake rocks, object populations and atmosphere.
 
This is a "making of", step-by-step tutorial on how the beautiful render "Wilderness" was created. It covers many areas of TG2 from procedural terrain creating, over to fake rocks, object populations and atmosphere.
[http://nwda.webnode.com/news/making-of-wilderness/]
+
[http://nwda.webnode.com/news/making-of-wilderness/ Making of "Wilderness"]

Revision as of 16:44, 4 April 2009

Creating And Applying A Depth Of Field Mask

by Martin

Ever wanted to give convincing depth of field to your Terragen-renders? Tired of laborous manually masking of fore- or background elements for depth of field?

Terragen 2 offers accurate rendering of Depth Of Field masks. An extensive tutorial + example-scene + video can be found in the TG2-articles section here:

Creating and Applying A Depth Of Field Mask

Enjoy! Martin


Cumulus Clouds Tutorial In 3 Simple Steps

Beginner level tutorial by FrankB

Learn how to create nice looking 3D cumulus clouds in just 3 simple steps. Cumulus Clouds Tutorial In 3 Simple Steps.


Distance Shader Magic - An Introduction

by FrankB

This tutorial explains how to make use of the Distance Shader in various situations. Distance Shader Magic


Making of "Wilderness"

by Franck

This is a "making of", step-by-step tutorial on how the beautiful render "Wilderness" was created. It covers many areas of TG2 from procedural terrain creating, over to fake rocks, object populations and atmosphere. Making of "Wilderness"