Difference between revisions of "Terragen Tutorials"
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(I linked the titles for the tutorials and added labels for the links that were already there. Also linked directly to the DOF tutorial instead of the main page on the site) |
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− | == Creating And Applying A Depth Of Field Mask == | + | == [http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating And Applying A Depth Of Field Mask] == |
by Martin | by Martin | ||
Line 8: | Line 8: | ||
An extensive tutorial + example-scene + video can be found in the TG2-articles section here: | An extensive tutorial + example-scene + video can be found in the TG2-articles section here: | ||
− | [http://nwda.webnode.com/] | + | [http://nwda.webnode.com/news/creating-a-dof-in-tg2/ Creating and Applying A Depth Of Field Mask] |
Enjoy! | Enjoy! | ||
Line 14: | Line 14: | ||
− | == Cumulus Clouds Tutorial In 3 Simple Steps == | + | == [http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps] == |
Beginner level tutorial by FrankB | Beginner level tutorial by FrankB | ||
Learn how to create nice looking 3D cumulus clouds in just 3 simple steps. | Learn how to create nice looking 3D cumulus clouds in just 3 simple steps. | ||
− | [http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/]. | + | [http://nwda.webnode.com/news/terragen-2-atmosphere-clouds-tutorial-in-3-steps/ Cumulus Clouds Tutorial In 3 Simple Steps]. |
− | == Distance Shader Magic - An Introduction == | + | == [http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic - An Introduction] == |
by FrankB | by FrankB | ||
This tutorial explains how to make use of the Distance Shader in various situations. | This tutorial explains how to make use of the Distance Shader in various situations. | ||
− | [http://nwda.webnode.com/news/distance-shader-magic/] | + | [http://nwda.webnode.com/news/distance-shader-magic/ Distance Shader Magic] |
− | == Making of "Wilderness" == | + | == [http://nwda.webnode.com/news/making-of-wilderness/ Making of "Wilderness"] == |
by Franck | by Franck | ||
This is a "making of", step-by-step tutorial on how the beautiful render "Wilderness" was created. It covers many areas of TG2 from procedural terrain creating, over to fake rocks, object populations and atmosphere. | This is a "making of", step-by-step tutorial on how the beautiful render "Wilderness" was created. It covers many areas of TG2 from procedural terrain creating, over to fake rocks, object populations and atmosphere. | ||
− | [http://nwda.webnode.com/news/making-of-wilderness/] | + | [http://nwda.webnode.com/news/making-of-wilderness/ Making of "Wilderness"] |
Revision as of 16:44, 4 April 2009
Contents
Creating And Applying A Depth Of Field Mask
by Martin
Ever wanted to give convincing depth of field to your Terragen-renders? Tired of laborous manually masking of fore- or background elements for depth of field?
Terragen 2 offers accurate rendering of Depth Of Field masks. An extensive tutorial + example-scene + video can be found in the TG2-articles section here:
Creating and Applying A Depth Of Field Mask
Enjoy! Martin
Cumulus Clouds Tutorial In 3 Simple Steps
Beginner level tutorial by FrankB
Learn how to create nice looking 3D cumulus clouds in just 3 simple steps. Cumulus Clouds Tutorial In 3 Simple Steps.
Distance Shader Magic - An Introduction
by FrankB
This tutorial explains how to make use of the Distance Shader in various situations. Distance Shader Magic
Making of "Wilderness"
by Franck
This is a "making of", step-by-step tutorial on how the beautiful render "Wilderness" was created. It covers many areas of TG2 from procedural terrain creating, over to fake rocks, object populations and atmosphere. Making of "Wilderness"