Terragen Tips and Tricks

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Revision as of 16:42, 23 May 2009 by Neuspadrin (talk | contribs) (Waterfalls)
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Render settings recommendations[edit]

Some tips on how to optimize your render times and quality thanks to Oshyan.

Ideas on how to make caves[edit]

Few ideas in this post of how to do caves. dandelO found using a plane object with a crater shader rotated, and Seth uses canyons converging


From water - A not quite finished idea on waterfalls, but has amazing results so far.
From clouds - a method of creating waterfalls from cloud objects with a painted shader.

A shader is a program or set of instructions used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. In Terragen 2 shaders are used to construct and modify almost every element of a scene.