Difference between revisions of "Terragen 4 Animation Guide"
(→=Working with Keys) |
(→Basics) |
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===[[Interpreting Curves in the Curve Editor]]=== | ===[[Interpreting Curves in the Curve Editor]]=== | ||
Read about how to understand and interpret curves in the Curve Editor. | Read about how to understand and interpret curves in the Curve Editor. | ||
+ | |||
+ | ===[[Editing Animation Timing with the Dope Sheet=== | ||
+ | This chapter talks about the Dope Sheet and how you can use to change timing in animations. | ||
==Tutorials== | ==Tutorials== |
Revision as of 08:41, 9 March 2012
This is the Animation Module Guide. It describes how to create and edit animations using Terragen 2
The companion to this guide is the Animation Module Reference. The Animation Module reference has detailed information about the windows and tools you use for animation in TG2. The guide does not cover these things in as much detail. If you want to know exactly what something is or how it works then the reference is the place to look.
Contents
Basics
Working with Keys
This chapter talks about what animation keys are and the basics of working with them.
Interpreting Curves in the Curve Editor
Read about how to understand and interpret curves in the Curve Editor.
[[Editing Animation Timing with the Dope Sheet
This chapter talks about the Dope Sheet and how you can use to change timing in animations.
Tutorials
Creating a Simple Animation-Part One
This tutorial goes over the basic steps need to create a simple animation using only the main application window.
Creating a Simple Animation-Part Two
Part Two expands on what was covered in the previous part and introduces the Animation Panel and Curve Editor.