Difference between revisions of "Terragen 4 Animation Guide"

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===[[Creating a Simple Animation-Part Two]]===
 
===[[Creating a Simple Animation-Part Two]]===
 
Part Two expands on what was covered in the previous part and introduces the Animation Panel and Curve Editor.
 
Part Two expands on what was covered in the previous part and introduces the Animation Panel and Curve Editor.
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===[[Animated Easy Clouds]]===
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This tutorials goes over basic animation controls in the Easy Cloud atmosphere shader.

Latest revision as of 20:49, 20 April 2020

This is the Animation Guide. It describes how to create and edit animations using Terragen 4.

The companion to this guide is the Terragen 4 Animation Function Reference. The Animation Module reference has detailed information about the windows and tools you use for animation in TG4. The guide does not cover these things in as much detail. If you want to know exactly what something is or how it works then the reference is the place to look.

Basics[edit]

Working with Keys[edit]

This chapter talks about what animation keys are and the basics of working with them.

Interpreting Curves in the Curve Editor[edit]

Read about how to understand and interpret curves in the Curve Editor.

Editing Animation Timing with the Dope Sheet[edit]

This chapter talks about the Dope Sheet and how you can use to change timing in animations.

Tutorials[edit]

Creating a Simple Animation-Part One[edit]

This tutorial goes over the basic steps need to create a simple animation using only the main application window.

Creating a Simple Animation-Part Two[edit]

Part Two expands on what was covered in the previous part and introduces the Animation Panel and Curve Editor.

Animated Easy Clouds[edit]

This tutorials goes over basic animation controls in the Easy Cloud atmosphere shader.

A shader is a program or set of instructions used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. In Terragen 2 shaders are used to construct and modify almost every element of a scene.