Difference between revisions of "Sphere - Surface Shaders Tab"
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− | [[ | + | [[Image:drex_module_12_2_image_0.png|465pxpx|Sphere - Surface Shaders Tab]] |
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+ | '''Settings:''' | ||
+ | <ul> | ||
+ | <li> | ||
+ | '''Surface shader:''' Allows you to assign a surface shader to change the appearance of the sphere. | ||
+ | </li><li> | ||
+ | '''Displacement tolerance:''' TBC | ||
+ | </li> | ||
+ | </ul> | ||
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Back to: [[Sphere]] | Back to: [[Sphere]] | ||
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+ | [[Category: Sphere| ]] |
Latest revision as of 11:37, 19 February 2012
Settings:
- Surface shader: Allows you to assign a surface shader to change the appearance of the sphere.
-
Displacement tolerance: TBC
Back to: Sphere
A shader is a program or set of instructions used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. In Terragen 2 shaders are used to construct and modify almost every element of a scene.