Search results

Jump to: navigation, search

Page title matches

  • ...ed and exported from Terragen. For more information please refer to the '''Import''' and '''Export''' sections below. ...xporter]]. Please see the [[FBX Reference]] for more information about FBX import/export.
    3 KB (490 words) - 01:52, 22 January 2020
  • ...can import a limited form of Wavefront OBJ files (.obj extension). It can import geometry and material information.
    1 KB (242 words) - 22:42, 4 November 2012
  • [[Image:Tg4-camera-import-tab.png|center|Camera - Import Tab]] ...ini .chan files, Maya .mov files or FBX files to set camera params. It can import multiple frames from a file for animation.
    3 KB (526 words) - 21:25, 19 July 2017
  • [[Image:fbx_import_camera.jpg|center|FBX Import: Camera]] ...in the [[Camera]] node. It allows you to choose which particular camera to import from the FBX file.
    1 KB (194 words) - 04:02, 2 December 2012
  • [[Image:fbx_import_scene.jpg|center|FBX Import: Scene]] ...e import of FBX files. It's shown when you import an FBX file by choosing "Import FBX Scene..." from the File menu.
    2 KB (344 words) - 04:03, 2 December 2012
  • [[Image:fbx_import_animation.jpg|center|FBX Import: Animation]] ...Animation dialog is shown when choose to import animation using the [[FBX Import: Scene]] dialog.
    838 bytes (138 words) - 04:01, 2 December 2012

Page text matches

  • [[Terragen Import-Export Reference|Import-Export Reference]]<br /> This reference describes Terragen 4's import and export capabilities.
    9 KB (1,276 words) - 02:32, 16 December 2022
  • One of the greatest benefits of Terragen is that you can quickly and easily import and use real world data and information in any of your renders. There is a Terragen 2 allows the import of georeferenced DEM (Digital Elevation Model) data in the GeoTiff format.
    7 KB (1,058 words) - 19:56, 17 February 2021
  • To import the clip file, right-click in the Node Network pane, choose "Insert Clip Fi
    7 KB (1,232 words) - 02:05, 11 January 2020
  • Here you can import an externally made file to serve as altitude cues.
    2 KB (253 words) - 20:50, 4 September 2018
  • [[Category:IMPORT]]
    195 bytes (24 words) - 02:54, 11 July 2010
  • [[Category:IMPORT]]
    148 bytes (19 words) - 02:54, 11 July 2010
  • [[Category:IMPORT]]
    150 bytes (19 words) - 02:54, 11 July 2010
  • Many 3D objects, like those you would import into Terragen for populations, have internal UV texture coordinates which d
    8 KB (1,341 words) - 02:24, 29 March 2022
  • [[Category:IMPORT]]
    518 bytes (64 words) - 10:00, 23 October 2014
  • [[Category:IMPORT]]
    246 bytes (32 words) - 02:54, 11 July 2010
  • [[Category:IMPORT]]
    219 bytes (31 words) - 02:54, 11 July 2010
  • [[Category:IMPORT]]
    585 bytes (74 words) - 17:50, 9 May 2014
  • ...ed and exported from Terragen. For more information please refer to the '''Import''' and '''Export''' sections below. ...xporter]]. Please see the [[FBX Reference]] for more information about FBX import/export.
    3 KB (490 words) - 01:52, 22 January 2020
  • ...can import a limited form of Wavefront OBJ files (.obj extension). It can import geometry and material information.
    1 KB (242 words) - 22:42, 4 November 2012
  • == Import Tab == [[File:OBJReader_39_ImportTab.png|none|455px|Import Tab.]]
    18 KB (2,952 words) - 23:40, 27 August 2020
  • [[Category:IMPORT]]
    227 bytes (32 words) - 02:55, 11 July 2010
  • == Import Motion/Transform Section == These settings apply to .chan/.mov and FBX import
    4 KB (615 words) - 20:01, 27 December 2021
  • ==Import Tab== [[File:TGOReader_03_ImportTab.png |none|470px|Import Tab]]
    12 KB (1,913 words) - 23:40, 11 October 2021
  • ...r remove keyframes for each individual channel or all of them, as well as import or delete entire animations, or open the Animation panel for this item. ...r remove keyframes for each individual channel or all of them, as well as import or delete entire animations, or open the Animation panel for this item. Th
    20 KB (3,479 words) - 03:21, 17 September 2021
  • ...ation from the LWO2 format, therefore we recommend using the OBJ Reader to import non-Terragen formatted 3D objects. All versions of Lightwave can export 3D ...s you assign a surface shader to texture the LWO object. Terragen does not import texture and uv information for Lightwave LWO2 formatted objects, and the un
    22 KB (3,446 words) - 23:44, 11 October 2021
  • [[Category:IMPORT]]
    414 bytes (54 words) - 02:55, 11 July 2010
  • [[Image:Tg4-camera-import-tab.png|center|Camera - Import Tab]] ...ini .chan files, Maya .mov files or FBX files to set camera params. It can import multiple frames from a file for animation.
    3 KB (526 words) - 21:25, 19 July 2017
  • [[Category:IMPORT]]
    247 bytes (35 words) - 21:36, 13 May 2011
  • ==Import Tab== [[File:TGOReader_03_ImportTab.png |none|470px|Import Tab]]
    14 KB (2,353 words) - 23:46, 11 October 2021
  • [[Category:IMPORT]]
    246 bytes (35 words) - 21:35, 13 May 2011
  • ==Import Tab== [[ File: Cube_04_ImportTab.png | none|470px|Import Tab ]]
    10 KB (1,720 words) - 20:07, 15 October 2021
  • ...ort a heightfield terrain into a Lightwave LWO format 3D geometry file for import into another 3D application. The LWO exporter automatically creates 1 or mo
    1 KB (244 words) - 23:01, 4 February 2021
  • [[Category:IMPORT]]
    236 bytes (32 words) - 02:55, 11 July 2010
  • [[Category:IMPORT]]
    229 bytes (32 words) - 02:55, 11 July 2010
  • [[Category:IMPORT]]
    721 bytes (92 words) - 07:48, 15 July 2014
  • [[Category:IMPORT]]
    244 bytes (32 words) - 02:55, 11 July 2010
  • [[Category:IMPORT]]
    953 bytes (116 words) - 11:43, 13 May 2014
  • [[Category:IMPORT]]
    164 bytes (21 words) - 02:55, 11 July 2010
  • == Import Tab == [[File:Lake_09_ImportTab.png|none|470px|Import Tab]]
    7 KB (1,244 words) - 21:58, 27 October 2021
  • [[Category:IMPORT]]
    190 bytes (23 words) - 02:55, 11 July 2010
  • ==Import Tab== [[File:Planet_02_ImportTab.png|none|470px|Import Tab]]
    9 KB (1,443 words) - 08:47, 24 December 2021
  • [[Category:IMPORT]]
    240 bytes (33 words) - 01:39, 28 April 2011
  • [[Category:IMPORT]]
    152 bytes (19 words) - 02:55, 11 July 2010
  • [[Category:IMPORT]]
    1 KB (170 words) - 11:12, 31 May 2014
  • [[Category:IMPORT]]
    235 bytes (32 words) - 17:41, 16 July 2020
  • [[Category:IMPORT]]
    164 bytes (21 words) - 02:56, 11 July 2010
  • [[Category:IMPORT]]
    254 bytes (37 words) - 21:36, 13 May 2011
  • == Import Tab == [[File:TGOReader_03_ImportTab.png|none|470px|Import Tab.]]
    22 KB (3,424 words) - 06:28, 25 August 2020
  • [[Category:IMPORT]]
    152 bytes (19 words) - 02:56, 11 July 2010
  • [[Category:IMPORT]]
    233 bytes (32 words) - 02:56, 11 July 2010
  • [[Category:IMPORT]]
    242 bytes (32 words) - 02:56, 11 July 2010
  • [[Category:IMPORT]]
    238 bytes (32 words) - 02:56, 11 July 2010
  • [[Category:IMPORT]]
    810 bytes (104 words) - 12:55, 21 July 2014
  • '''Import Object: '''This item opens a submenu which lets you import a 3D object file either as a single object or as a population. '''Import FBX Scene: ''' Choose this to import a scene from an FBX file. Please see the [[FBX Reference]] for more informa
    4 KB (634 words) - 22:06, 19 July 2017
  • This describes how TG4 can import animation data from .chan and .mov files.
    970 bytes (149 words) - 21:42, 17 July 2017

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)