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  • [[Category:IMPORT]]
    164 bytes (21 words) - 02:56, 11 July 2010
  • [[Category:IMPORT]]
    254 bytes (37 words) - 21:36, 13 May 2011
  • == Import Tab == [[File:TGOReader_03_ImportTab.png|none|470px|Import Tab.]]
    22 KB (3,424 words) - 06:28, 25 August 2020
  • [[Category:IMPORT]]
    152 bytes (19 words) - 02:56, 11 July 2010
  • [[Category:IMPORT]]
    233 bytes (32 words) - 02:56, 11 July 2010
  • [[Category:IMPORT]]
    242 bytes (32 words) - 02:56, 11 July 2010
  • [[Category:IMPORT]]
    238 bytes (32 words) - 02:56, 11 July 2010
  • [[Category:IMPORT]]
    810 bytes (104 words) - 12:55, 21 July 2014
  • '''Import Object: '''This item opens a submenu which lets you import a 3D object file either as a single object or as a population. '''Import FBX Scene: ''' Choose this to import a scene from an FBX file. Please see the [[FBX Reference]] for more informa
    4 KB (634 words) - 22:06, 19 July 2017
  • This describes how TG4 can import animation data from .chan and .mov files.
    970 bytes (149 words) - 21:42, 17 July 2017
  • Terragen 4 can import motion and camera data from .chan and .mov files. .chan files can be export ...channel Nuke .chan format. This is the format that works best with default import settings. For more information about that format please see the '''Writing
    6 KB (1,075 words) - 21:48, 17 July 2017
  • ...er to harness the power of vector displacement, which provides a method to import/export vector data between Terragen and other 3D software packages, such as
    4 KB (591 words) - 23:35, 14 March 2022
  • ...h procedurals to create very high detail, realistic scenes. You can easily import a DEM of a real place to establish a highly realistic basic terrain shape t
    28 KB (4,806 words) - 22:55, 2 September 2020
  • ...ve the Zbrush refinements as vector displacement data via an EXR image and import that back into Terragen via the Vector displacement shader.
    8 KB (1,222 words) - 00:42, 11 December 2021
  • ...n save an object and all its attached nodes defining materials etc. If you import an object in another format and then make changes to the materials which yo
    1 KB (190 words) - 09:43, 12 November 2012
  • This reference describes TG's import and export of Autodesk® FBX® files. There are two ways to import FBX files.
    3 KB (433 words) - 10:37, 2 December 2012
  • ...rragen's FBX compatibility. It describes which nodes are supported for FBX import/export, which parameters are supported and how any data conversions are don === Nodes supported for FBX Import/Export ===
    4 KB (562 words) - 05:38, 2 December 2012
  • [[Image:fbx_import_camera.jpg|center|FBX Import: Camera]] ...in the [[Camera]] node. It allows you to choose which particular camera to import from the FBX file.
    1 KB (194 words) - 04:02, 2 December 2012
  • [[Image:fbx_import_scene.jpg|center|FBX Import: Scene]] ...e import of FBX files. It's shown when you import an FBX file by choosing "Import FBX Scene..." from the File menu.
    2 KB (344 words) - 04:03, 2 December 2012
  • [[Image:fbx_import_animation.jpg|center|FBX Import: Animation]] ...Animation dialog is shown when choose to import animation using the [[FBX Import: Scene]] dialog.
    838 bytes (138 words) - 04:01, 2 December 2012

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