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  • ...ed and exported from Terragen. For more information please refer to the '''Import''' and '''Export''' sections below. ...xporter]]. Please see the [[FBX Reference]] for more information about FBX import/export.
    3 KB (490 words) - 01:52, 22 January 2020
  • ...can import a limited form of Wavefront OBJ files (.obj extension). It can import geometry and material information.
    1 KB (242 words) - 22:42, 4 November 2012
  • [[Image:Tg4-camera-import-tab.png|center|Camera - Import Tab]] ...ini .chan files, Maya .mov files or FBX files to set camera params. It can import multiple frames from a file for animation.
    3 KB (526 words) - 21:25, 19 July 2017
  • [[Image:fbx_import_camera.jpg|center|FBX Import: Camera]] ...in the [[Camera]] node. It allows you to choose which particular camera to import from the FBX file.
    1 KB (194 words) - 04:02, 2 December 2012
  • [[Image:fbx_import_scene.jpg|center|FBX Import: Scene]] ...e import of FBX files. It's shown when you import an FBX file by choosing "Import FBX Scene..." from the File menu.
    2 KB (344 words) - 04:03, 2 December 2012
  • [[Image:fbx_import_animation.jpg|center|FBX Import: Animation]] ...Animation dialog is shown when choose to import animation using the [[FBX Import: Scene]] dialog.
    838 bytes (138 words) - 04:01, 2 December 2012

Page text matches

  • [[Terragen Import-Export Reference|Import-Export Reference]]<br /> This reference describes Terragen 4's import and export capabilities.
    8 KB (1,211 words) - 16:04, 19 January 2022
  • One of the greatest benefits of Terragen is that you can quickly and easily import and use real world data and information in any of your renders. There is a Terragen 2 allows the import of georeferenced DEM (Digital Elevation Model) data in the GeoTiff format.
    7 KB (1,058 words) - 19:56, 17 February 2021
  • To import the clip file, right-click in the Node Network pane, choose "Insert Clip Fi
    7 KB (1,232 words) - 02:05, 11 January 2020
  • Here you can import an externally made file to serve as altitude cues.
    2 KB (253 words) - 20:50, 4 September 2018
  • [[Category:IMPORT]]
    195 bytes (24 words) - 02:54, 11 July 2010
  • [[Category:IMPORT]]
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  • [[Category:IMPORT]]
    150 bytes (19 words) - 02:54, 11 July 2010
  • [[Category:IMPORT]]
    1 KB (247 words) - 01:17, 26 April 2011
  • [[Category:IMPORT]]
    518 bytes (64 words) - 10:00, 23 October 2014
  • [[Category:IMPORT]]
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  • [[Category:IMPORT]]
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  • [[Category:IMPORT]]
    585 bytes (74 words) - 17:50, 9 May 2014
  • ...ed and exported from Terragen. For more information please refer to the '''Import''' and '''Export''' sections below. ...xporter]]. Please see the [[FBX Reference]] for more information about FBX import/export.
    3 KB (490 words) - 01:52, 22 January 2020
  • ...can import a limited form of Wavefront OBJ files (.obj extension). It can import geometry and material information.
    1 KB (242 words) - 22:42, 4 November 2012
  • == Import Tab == [[File:OBJReader_39_ImportTab.png|none|455px|Import Tab.]]
    18 KB (2,952 words) - 23:40, 27 August 2020
  • [[Category:IMPORT]]
    227 bytes (32 words) - 02:55, 11 July 2010
  • == Import Motion/Transform Section == These settings apply to .chan/.mov and FBX import
    4 KB (615 words) - 20:01, 27 December 2021
  • ==Import Tab== [[File:TGOReader_03_ImportTab.png |none|470px|Import Tab]]
    12 KB (1,913 words) - 23:40, 11 October 2021
  • ...r remove keyframes for each individual channel or all of them, as well as import or delete entire animations, or open the Animation panel for this item. ...r remove keyframes for each individual channel or all of them, as well as import or delete entire animations, or open the Animation panel for this item. Th
    20 KB (3,479 words) - 03:21, 17 September 2021
  • ...ation from the LWO2 format, therefore we recommend using the OBJ Reader to import non-Terragen formatted 3D objects. All versions of Lightwave can export 3D ...s you assign a surface shader to texture the LWO object. Terragen does not import texture and uv information for Lightwave LWO2 formatted objects, and the un
    22 KB (3,446 words) - 23:44, 11 October 2021
  • [[Category:IMPORT]]
    414 bytes (54 words) - 02:55, 11 July 2010
  • [[Image:Tg4-camera-import-tab.png|center|Camera - Import Tab]] ...ini .chan files, Maya .mov files or FBX files to set camera params. It can import multiple frames from a file for animation.
    3 KB (526 words) - 21:25, 19 July 2017
  • [[Category:IMPORT]]
    247 bytes (35 words) - 21:36, 13 May 2011
  • ==Import Tab== [[File:TGOReader_03_ImportTab.png |none|470px|Import Tab]]
    14 KB (2,353 words) - 23:46, 11 October 2021
  • [[Category:IMPORT]]
    246 bytes (35 words) - 21:35, 13 May 2011
  • ==Import Tab== [[ File: Cube_04_ImportTab.png | none|470px|Import Tab ]]
    10 KB (1,720 words) - 20:07, 15 October 2021
  • ...ort a heightfield terrain into a Lightwave LWO format 3D geometry file for import into another 3D application. The LWO exporter automatically creates 1 or mo
    1 KB (244 words) - 23:01, 4 February 2021
  • [[Category:IMPORT]]
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  • [[Category:IMPORT]]
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  • [[Category:IMPORT]]
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  • [[Category:IMPORT]]
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  • [[Category:IMPORT]]
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  • [[Category:IMPORT]]
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  • == Import Tab == [[File:Lake_09_ImportTab.png|none|470px|Import Tab]]
    7 KB (1,244 words) - 21:58, 27 October 2021
  • [[Category:IMPORT]]
    190 bytes (23 words) - 02:55, 11 July 2010
  • ==Import Tab== [[File:Planet_02_ImportTab.png|none|470px|Import Tab]]
    9 KB (1,443 words) - 08:47, 24 December 2021
  • [[Category:IMPORT]]
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  • [[Category:IMPORT]]
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  • [[Category:IMPORT]]
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  • [[Category:IMPORT]]
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  • [[Category:IMPORT]]
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  • [[Category:IMPORT]]
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  • [[Category:IMPORT]]
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  • == Import Tab == [[File:TGOReader_03_ImportTab.png|none|470px|Import Tab.]]
    22 KB (3,424 words) - 06:28, 25 August 2020
  • [[Category:IMPORT]]
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  • [[Category:IMPORT]]
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  • [[Category:IMPORT]]
    810 bytes (104 words) - 12:55, 21 July 2014
  • '''Import Object: '''This item opens a submenu which lets you import a 3D object file either as a single object or as a population. '''Import FBX Scene: ''' Choose this to import a scene from an FBX file. Please see the [[FBX Reference]] for more informa
    4 KB (634 words) - 22:06, 19 July 2017
  • This describes how TG4 can import animation data from .chan and .mov files.
    970 bytes (149 words) - 21:42, 17 July 2017
  • Terragen 4 can import motion and camera data from .chan and .mov files. .chan files can be export ...channel Nuke .chan format. This is the format that works best with default import settings. For more information about that format please see the '''Writing
    6 KB (1,075 words) - 21:48, 17 July 2017
  • ...h procedurals to create very high detail, realistic scenes. You can easily import a DEM of a real place to establish a highly realistic basic terrain shape t
    28 KB (4,806 words) - 22:55, 2 September 2020
  • ...ve the Zbrush refinements as vector displacement data via an EXR image and import that back into Terragen via the Vector displacement shader.
    8 KB (1,222 words) - 00:42, 11 December 2021
  • ...n save an object and all its attached nodes defining materials etc. If you import an object in another format and then make changes to the materials which yo
    1 KB (190 words) - 09:43, 12 November 2012
  • This reference describes TG's import and export of Autodesk&reg; FBX&reg; files. There are two ways to import FBX files.
    3 KB (433 words) - 10:37, 2 December 2012
  • ...rragen's FBX compatibility. It describes which nodes are supported for FBX import/export, which parameters are supported and how any data conversions are don === Nodes supported for FBX Import/Export ===
    4 KB (562 words) - 05:38, 2 December 2012
  • [[Image:fbx_import_camera.jpg|center|FBX Import: Camera]] ...in the [[Camera]] node. It allows you to choose which particular camera to import from the FBX file.
    1 KB (194 words) - 04:02, 2 December 2012
  • [[Image:fbx_import_scene.jpg|center|FBX Import: Scene]] ...e import of FBX files. It's shown when you import an FBX file by choosing "Import FBX Scene..." from the File menu.
    2 KB (344 words) - 04:03, 2 December 2012
  • [[Image:fbx_import_animation.jpg|center|FBX Import: Animation]] ...Animation dialog is shown when choose to import animation using the [[FBX Import: Scene]] dialog.
    838 bytes (138 words) - 04:01, 2 December 2012
  • ==Import Tab== [[File:TGOReader_03_ImportTab.png |none|470px|Import Tab]]
    11 KB (1,916 words) - 23:42, 11 October 2021
  • * Use the "Import Object" submenu of the File menu. Choose one of the "as Population" items t ...window two buttons will appear in the bottom right, one of which will be "Import Population". Click that button to create a population using that object.
    18 KB (3,056 words) - 18:54, 11 February 2021
  • ...plications support procedural shaders however it's not very common to have import/export of shaders between applications. This is because each application do ...the results. For this reason we suggest that animation curves are baked on import or export. Baking is a process where a key frame is placed at every frame.
    11 KB (1,844 words) - 07:27, 10 August 2019
  • [[Category:IMPORT]]
    534 bytes (68 words) - 12:08, 16 November 2014
  • ...oject mode, which means it will only display projects. Similarly choosing "Import Object from Library" will open the Library window and only display objects. ...s. When you open the Library for a specific type, for example by choosing "Import Object from Library" in the File menu, only items of that type are displaye
    22 KB (3,989 words) - 04:54, 27 July 2013
  • '''Import Object: '''This item opens a submenu which lets you import a 3D object file either as a single object or as a population. '''Import Object From Library…:''' This item will open the [[The Library|Library]]
    4 KB (766 words) - 21:51, 19 July 2017
  • [[Terragen Import-Export Reference]]<br /> The Import-Export reference has detailed information about the object file formats TG
    2 KB (258 words) - 02:44, 22 January 2020
  • ...importing objects. Terragen has a number of built-in objects and can also import object files in several formats. There is also a description of what happen ...out the supported object formats in the [[Terragen Import-Export Reference|Import-Export Reference]].
    8 KB (1,385 words) - 08:34, 10 August 2019
  • ...al effects applications. It fits into an existing production pipeline with import and export of terrain and animation data to industry standard formats, and ...ge tool for landscapes and skies. At the same time, we continue to add new import and export capabilities to increase flexibility in how you can use Terragen
    4 KB (651 words) - 06:36, 10 August 2019
  • * '''Import animation file:''' Import an animation file. All keyframes in the imported file will be loaded. You c
    9 KB (1,461 words) - 22:50, 11 August 2019
  • ...different 3D software package. We can take advantage of Terragen’s “Import fbx scene” feature, found under the Main menu, to bring in the motion dat [[File:Tut_SphCam_16_ImportFBX.png|none|371px|Terragen’s Import FBX settings.]]
    17 KB (2,886 words) - 22:51, 18 February 2021
  • ==Import Tab== [[File:Cube_04_ImportTab.png|none|470px|Import Tab]]
    8 KB (1,286 words) - 00:02, 7 October 2021
  • == Import Tab == [[ File: TGOReader_03_ImportTab.png | none|470px|Import Tab ]]
    13 KB (2,128 words) - 23:33, 11 October 2021
  • ==Import Tab== [[File: Cube_04_ImportTab.png | none|470px|Import Tab ]]
    9 KB (1,537 words) - 23:37, 12 October 2021
  • In this tutorial, we’ll explore how to make use of Terragen’s ability to import and export vector displacement data in order to harness the power of shapin ...hen export those results as a vector displacement image. Finally, we’ll import the modified image back into Terragen and compare it to the original displa
    38 KB (6,081 words) - 04:20, 30 November 2021