User contributions
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- 02:08, 4 March 2020 (diff | hist) . . (+1) . . Glass Shader
- 02:04, 4 March 2020 (diff | hist) . . (+562) . . Glass Shader (Specular roughness)
- 01:48, 4 March 2020 (diff | hist) . . (-81) . . Glass Shader
- 01:46, 4 March 2020 (diff | hist) . . (+1) . . Glass Shader
- 01:40, 4 March 2020 (diff | hist) . . (+567) . . Glass Shader (Highlight intensity)
- 01:21, 4 March 2020 (diff | hist) . . (+8) . . Glass Shader
- 01:17, 4 March 2020 (diff | hist) . . (+4) . . Glass Shader
- 01:12, 4 March 2020 (diff | hist) . . (+1) . . Glass Shader
- 01:12, 4 March 2020 (diff | hist) . . (+893) . . Glass Shader (Caustic intensity)
- 00:17, 4 March 2020 (diff | hist) . . (-24) . . Glass Shader
- 00:03, 4 March 2020 (diff | hist) . . (+2,251) . . Glass Shader (Documenting the Main Tab, work in progress)
- 22:57, 3 March 2020 (diff | hist) . . (+11) . . Glass Shader
- 22:56, 3 March 2020 (diff | hist) . . (-5) . . Glass Shader
- 22:53, 3 March 2020 (diff | hist) . . (+1,281) . . Glass Shader (Sub-surface tab work-in-progress)
- 21:58, 3 March 2020 (diff | hist) . . (+220) . . Glass Shader (Added decay tint / decay distance example renders, and emphasized link to Subsurface Scattering guide.)
- 21:42, 3 March 2020 (diff | hist) . . (+112) . . Glass Shader (Added example render)
- 21:36, 3 March 2020 (diff | hist) . . (+96) . . Subsurface Scattering (Added screenshot of Glass Shader Sub-surface tab)
- 21:32, 3 March 2020 (diff | hist) . . (+65) . . Glass Shader (Added link to Subsurface Scattering guide)
- 13:33, 2 March 2020 (diff | hist) . . (+598) . . OpenColorIO (Updated for v4.5.05.)
- 03:31, 25 February 2020 (diff | hist) . . (+1) . . Camera - Blur Tab (current)
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