Difference between revisions of "Mix Scalar"

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[[Image:drex_module_50_image_0.png|485pxpx|Mix Scalar]]
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<div style="float:right; border-style:solid; padding:20px"><categorytree mode=pages hideroot=off>Mix</categorytree></div>
  
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[[File:MixScalar_00_GUI.png|none|470px|Mix Scalar]]
  
'''Node Description & Purpose: '''<br /> The Mix family of nodes is used to blend or interpolate between the two input values. If the value coming from the node attached to the Mix controller input is 0 then the value of the Input node will be output. If the value coming from the Mix controller node is 1 then the value of the Input 2 node will be output. If the Mix controller value is somewhere between 0 and 1 then the output will be a blended combination of the two input values.<br /><br /> The inputs are mixed using linear interpolation according to the following formula:<br /><br /> Output '''<nowiki>=</nowiki>''' Input '''+''' Mix controller value '''x''' (Input 2 '''-''' Input)<br /><br /> Mix colour mixes colours on a component-wise basis. The Mix controller can be either a colour or a scalar:<br /><br /> Output.red = Input.red '''and''' Input 2.red '''mixed by the''' Mix controller's red value<br /> Output.green = Input.green '''and''' Input 2.green '''mixed by the''' Mix controller's green value<br /> Output.blue = Input.blue '''and''' Input 2.blue '''mixed by the''' Mix controller's blue value<br /><br /> Mix vector mixes vectors on a component-wise basis, but the Mix controller value is always converted to a scalar if it is not already a scalar:<br /><br /> Output.x = Input.x '''and''' Input 2.x '''mixed by the''' Mix controller's scalar value<br /> Output.y = Input.y '''and''' Input 2.y '''mixed by the''' Mix controller's scalar value<br /> Output.z = Input.z '''and''' Input 2.z '''mixed by the''' Mix controller's scalar value<br /><br />'''Node Type: ''' Function<br /><br />'''Settings: '''<br />
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The Mix family of nodes is used to blend or interpolate between the two input values. If the value coming from the node attached to the Mix controller input is 0 then the value of the Input node will be output. If the value coming from the Mix controller node is 1 then the value of the Input 2 node will be output. If the Mix controller value is somewhere between 0 and 1 then the output will be a blended combination of the two input values.<br /><br /> The inputs are mixed using linear interpolation according to the following formula:<br /><br /> Output '''<nowiki>=</nowiki>''' Input '''+''' Mix controller value '''x''' (Input 2 '''-''' Input)<br /><br /> Mix colour mixes colours on a component-wise basis. The Mix controller can be either a colour or a scalar:<br /><br /> Output.red = Input.red '''and''' Input 2.red '''mixed by the''' Mix controller's red value<br /> Output.green = Input.green '''and''' Input 2.green '''mixed by the''' Mix controller's green value<br /> Output.blue = Input.blue '''and''' Input 2.blue '''mixed by the''' Mix controller's blue value<br /><br /> Mix vector mixes vectors on a component-wise basis, but the Mix controller value is always converted to a scalar if it is not already a scalar:<br /><br /> Output.x = Input.x '''and''' Input 2.x '''mixed by the''' Mix controller's scalar value<br /> Output.y = Input.y '''and''' Input 2.y '''mixed by the''' Mix controller's scalar value<br /> Output.z = Input.z '''and''' Input 2.z '''mixed by the''' Mix controller's scalar value<br /><br />'''Settings: '''<br />
  
 
* '''Input 2'''<nowiki>: This is where you specify the node for the Input 2 value.</nowiki>
 
* '''Input 2'''<nowiki>: This is where you specify the node for the Input 2 value.</nowiki>
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* If there is no '''Mix controller''' node attached then a value of 0.5 is used for mixing the input values.
 
* If there is no '''Mix controller''' node attached then a value of 0.5 is used for mixing the input values.
  
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[[Category:Mix]]

Latest revision as of 23:34, 5 April 2022

Mix Scalar


The Mix family of nodes is used to blend or interpolate between the two input values. If the value coming from the node attached to the Mix controller input is 0 then the value of the Input node will be output. If the value coming from the Mix controller node is 1 then the value of the Input 2 node will be output. If the Mix controller value is somewhere between 0 and 1 then the output will be a blended combination of the two input values.

The inputs are mixed using linear interpolation according to the following formula:

Output = Input + Mix controller value x (Input 2 - Input)

Mix colour mixes colours on a component-wise basis. The Mix controller can be either a colour or a scalar:

Output.red = Input.red and Input 2.red mixed by the Mix controller's red value
Output.green = Input.green and Input 2.green mixed by the Mix controller's green value
Output.blue = Input.blue and Input 2.blue mixed by the Mix controller's blue value

Mix vector mixes vectors on a component-wise basis, but the Mix controller value is always converted to a scalar if it is not already a scalar:

Output.x = Input.x and Input 2.x mixed by the Mix controller's scalar value
Output.y = Input.y and Input 2.y mixed by the Mix controller's scalar value
Output.z = Input.z and Input 2.z mixed by the Mix controller's scalar value

Settings:

  • Input 2: This is where you specify the node for the Input 2 value.
  • Mix controller: This is where you specify the node that is used to control the mixing between the Input and Input 2 values. If you do not specify a mix controller, a value of 0.5 is used.


Error conditions

  • It is an error for there to be no Input value. In this case 0 is output for scalars, and colours and vectors will have all their components set to 0.
  • It is an error for there to be no Input 2 value. In this case the Input value is output.
  • If there is no Mix controller node attached then a value of 0.5 is used for mixing the input values.



A scalar is a single number. 1, 200.45, -45, -0.2 are all examples of scalar values.

A vector is a set of three scalars, normally representing X, Y and Z coordinates. It also commonly represents rotation, where the values are pitch, heading and bank.