Difference between revisions of "Merge Shader"

From Terragen Documentation from Planetside Software
Jump to: navigation, search
(jrfconvert import)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
[[Category:IMPORT]]
+
[[Image:drex_module_152_image_0.png|485pxpx|Merge Shader]]
='''Merge Shader'''=
 
  
[[Image:drex_module_152_image_0.png|485pxpx|Merge Shader]]
+
'''Node Description and Purpose:''' The Merge Shader allows you to merge two separate shaders (or even entire shader networks) based on the input of a 3rd shader acting as a mask. You can control the amount of contribution of each input shader as well the method used for merging.
  
 
==Additional tabs for Merge Shader==
 
==Additional tabs for Merge Shader==
  
 
* [[Merge Shader - Merge Mode Tab]]
 
* [[Merge Shader - Merge Mode Tab]]
__NOTOC__
+
 
<!-- imported from file: module_152.html-->
+
[[Category:Other Shader]]

Revision as of 23:53, 3 June 2012

Merge Shader

Node Description and Purpose: The Merge Shader allows you to merge two separate shaders (or even entire shader networks) based on the input of a 3rd shader acting as a mask. You can control the amount of contribution of each input shader as well the method used for merging.

Additional tabs for Merge Shader[edit]

A shader is a program or set of instructions used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. In Terragen 2 shaders are used to construct and modify almost every element of a scene.