Difference between revisions of "Heightfield Generate - Tweak Fractal Tab"
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− | [[Image:drex_module_178_1_image_0.png| | + | [[Image:drex_module_178_1_image_0.png|center|Heightfield Generate - Tweak Fractal Tab]] |
+ | |||
+ | '''Description:'''<br /> | ||
+ | The Tweak Fractal tab has parameters which let you change some aspects of the fractal used to generate the heightfield. | ||
+ | |||
+ | |||
+ | '''Settings:'''<br /> | ||
+ | |||
+ | <ul> | ||
+ | <li> | ||
+ | '''Variation:''' TBC | ||
+ | </li><li> | ||
+ | '''Variation method:''' This popup lets you choose several ways of applying '''Variation''' to the fractal. The options available are:<br /> | ||
+ | <ul> | ||
+ | <li> | ||
+ | <u>Clamped multifractal:</u> TBC | ||
+ | </li><li> | ||
+ | <u>Unclamped multifractal:</u> TBC | ||
+ | </li><li> | ||
+ | <u>Multi-scale modulator:</u> TBC | ||
+ | </li> | ||
+ | </ul> | ||
+ | </li><li> | ||
+ | '''Buoyancy from variation:''' TBC | ||
+ | </li> | ||
+ | </ul> | ||
+ | |||
Back to: [[Heightfield Generate]] | Back to: [[Heightfield Generate]] | ||
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[[Category: Heightfield Generate| ]] | [[Category: Heightfield Generate| ]] |
Revision as of 08:41, 11 April 2012
Description:
The Tweak Fractal tab has parameters which let you change some aspects of the fractal used to generate the heightfield.
Settings:
- Variation: TBC
-
Variation method: This popup lets you choose several ways of applying Variation to the fractal. The options available are:
- Clamped multifractal: TBC
-
Unclamped multifractal: TBC
-
Multi-scale modulator: TBC
-
Buoyancy from variation: TBC
Back to: Heightfield Generate
A heightmap or heightfield is an array of height values, usually in a grid which describe the height at specific points in a defined area. Heightfields are used to represent real-world and virtual terrain in a specific, easily converted format. Most heightfields can be represented as simple image data in grayscale, with black being minimum height and white being maximum height.