Difference between revisions of "Heightfield Erode v3"

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Deposition effect:[[File:erodeDeposition.gif]]
 
Deposition effect:[[File:erodeDeposition.gif]]
  
 
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Flow distance: [[File:ErodeFlowDistance.gif]]
 
Deposition rate effect: [[File:erodev3DepositionRate.gif]]
 
Deposition rate effect: [[File:erodev3DepositionRate.gif]]
 
Diffusion effect:[[File:erodev3Diffusion.gif]]
 
Diffusion effect:[[File:erodev3Diffusion.gif]]
 
[[Category: Heightfield Operators]]
 
[[Category: Heightfield Operators]]

Revision as of 16:05, 10 December 2013

Heightfield Erode v3

Node Description and Purpose: Heightfield Erode simulates the natural effects of weather and water flow. It creates a realistic weathered effect on a heightfield, useful when enhanced realism is needed. The result is similar to many other erosion filters in dedicated heightfield editing applications. Controls are provided to customize the effect.

Duration effect: Erodev3Duration.gif Erode power effect:Erodev3ErodePower.gif Deposition effect:ErodeDeposition.gif

Flow distance: ErodeFlowDistance.gif Deposition rate effect: Erodev3DepositionRate.gif Diffusion effect:Erodev3Diffusion.gif

A heightmap or heightfield is an array of height values, usually in a grid which describe the height at specific points in a defined area. Heightfields are used to represent real-world and virtual terrain in a specific, easily converted format. Most heightfields can be represented as simple image data in grayscale, with black being minimum height and white being maximum height.