Difference between revisions of "Heightfield Erode v3"

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[[Image:drex_module_183_image_0.png|485pxpx|Heightfield Erode v3]]
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[[Image:drex_module_183_image_0.png|center|Heightfield Erode v3]]
  
<!-- imported from file: module_183.html-->
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'''Node Description and Purpose:'''<br />
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Heightfield Erode simulates the natural effects of weather and water flow. It creates a realistic weathered effect on a heightfield, useful when enhanced realism is needed. The result is similar to many other erosion filters in dedicated heightfield editing applications. Controls are provided to customize the effect.
  
[[Category: Heightfield Operators| ]]
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'''Node Type:''' Heightfield operator
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'''Example Movies'''
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{|
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|-
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| Flow distance effect<br />
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[[File:ErodeFlowDistance.gif]]
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|
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Duration effect <br />
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[[File:erodev3Duration.gif]]
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|
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Erode power effect<br />
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[[File:erodev3ErodePower.gif]]
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|-
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|
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Deposition effect<br />
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[[File:erodeDeposition.gif]]
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|
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Deposition rate effect<br />
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[[File:erodev3DepositionRate.gif]]
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|
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Diffusion effect<br />
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[[File:erodev3Diffusion.gif]]
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|}
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[[Category: Heightfield Operators]]

Revision as of 01:20, 31 December 2013

Heightfield Erode v3

Node Description and Purpose:
Heightfield Erode simulates the natural effects of weather and water flow. It creates a realistic weathered effect on a heightfield, useful when enhanced realism is needed. The result is similar to many other erosion filters in dedicated heightfield editing applications. Controls are provided to customize the effect.


Node Type: Heightfield operator


Example Movies

Flow distance effect

ErodeFlowDistance.gif

Duration effect
Erodev3Duration.gif

Erode power effect
Erodev3ErodePower.gif

Deposition effect
ErodeDeposition.gif

Deposition rate effect
Erodev3DepositionRate.gif

Diffusion effect
Erodev3Diffusion.gif

A heightmap or heightfield is an array of height values, usually in a grid which describe the height at specific points in a defined area. Heightfields are used to represent real-world and virtual terrain in a specific, easily converted format. Most heightfields can be represented as simple image data in grayscale, with black being minimum height and white being maximum height.