Difference between revisions of "Heightfield Erode v3"
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[[Image:drex_module_183_image_0.png|485pxpx|Heightfield Erode v3]] | [[Image:drex_module_183_image_0.png|485pxpx|Heightfield Erode v3]] | ||
− | + | '''Node Description and Purpose:''' Heightfield Erode simulates the natural effects of weather and water flow. It creates a realistic weathered effect on a heightfield, useful when enhanced realism is needed. The result is similar to many other erosion filters in dedicated heightfield editing applications. Controls are provided to customize the effect. | |
[[Category: Heightfield Operators]] | [[Category: Heightfield Operators]] |
Revision as of 01:50, 31 May 2012
Node Description and Purpose: Heightfield Erode simulates the natural effects of weather and water flow. It creates a realistic weathered effect on a heightfield, useful when enhanced realism is needed. The result is similar to many other erosion filters in dedicated heightfield editing applications. Controls are provided to customize the effect.
A heightmap or heightfield is an array of height values, usually in a grid which describe the height at specific points in a defined area. Heightfields are used to represent real-world and virtual terrain in a specific, easily converted format. Most heightfields can be represented as simple image data in grayscale, with black being minimum height and white being maximum height.