Glass Shader
Revision as of 09:40, 10 December 2014 by Russe166 (talk | contribs) (Created page with "485pxpx|Glass Shader '''Node Description and Purpose:''' The Glass Shader is similar to the Water Shader, but includes a number of settings...")
Node Description and Purpose: The Glass Shader is similar to the Water Shader, but includes a number of settings and features designed specifically to address various glass rendering scenarios, including single and double-sided refraction handling. We've also made a number of improvements in the renderer for refractive transparency, so you can apply the Water Shader or the Glass Shader to a variety of objects and get much better results than before.