Difference between revisions of "Glass Shader"
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'''Node Description and Purpose:''' The Glass Shader is similar to the Water Shader, but includes a number of settings and features designed specifically to address various glass rendering scenarios, including single and double-sided refraction handling. We've also made a number of improvements in the renderer for refractive transparency, so you can apply the Water Shader or the Glass Shader to a variety of objects and get much better results than before. | '''Node Description and Purpose:''' The Glass Shader is similar to the Water Shader, but includes a number of settings and features designed specifically to address various glass rendering scenarios, including single and double-sided refraction handling. We've also made a number of improvements in the renderer for refractive transparency, so you can apply the Water Shader or the Glass Shader to a variety of objects and get much better results than before. |
Revision as of 09:42, 10 December 2014
Node Description and Purpose: The Glass Shader is similar to the Water Shader, but includes a number of settings and features designed specifically to address various glass rendering scenarios, including single and double-sided refraction handling. We've also made a number of improvements in the renderer for refractive transparency, so you can apply the Water Shader or the Glass Shader to a variety of objects and get much better results than before.