Difference between revisions of "Glass Shader"
(Added v4.4 screenshots and updated the description) |
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[[Image:GlassShader_v4.4_2019-11-06.01.png|Glass Shader]] [[Image:GlassShader_v4.4_SubsurfaceTab_2019-11-06.01.png|Glass Shader on the Sub-surface tab]] | [[Image:GlassShader_v4.4_2019-11-06.01.png|Glass Shader]] [[Image:GlassShader_v4.4_SubsurfaceTab_2019-11-06.01.png|Glass Shader on the Sub-surface tab]] | ||
− | The Glass Shader is similar to the Water Shader, but it simplifies the UI by removing some water-specific features and includes extra | + | The Glass Shader is similar to the [[Water Shader]], but it simplifies the UI by removing some water-specific features and it includes extra settings which are often needed for objects made of glass or other materials with a glass-like appearance. |
− | The Glass Shader can render subsurface scattering (SSS) which makes it useful for a wide range of materials | + | The Glass Shader can render subsurface scattering (SSS) which makes it useful for a wide range of materials that have this effect. Ice, smoky glass, ceramic and skin are examples of materials which have SSS. When using SSS, the results are best when rendering with [[Path Tracing]]. |
[[Category:Surface Shader]] | [[Category:Surface Shader]] |
Revision as of 05:29, 7 November 2019
The Glass Shader is similar to the Water Shader, but it simplifies the UI by removing some water-specific features and it includes extra settings which are often needed for objects made of glass or other materials with a glass-like appearance.
The Glass Shader can render subsurface scattering (SSS) which makes it useful for a wide range of materials that have this effect. Ice, smoky glass, ceramic and skin are examples of materials which have SSS. When using SSS, the results are best when rendering with Path Tracing.