Difference between revisions of "Glass Shader"

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[[Image:GlassShader.png|476pxpx|Glass Shader]]
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[[Image:GlassShader_v4.4_2019-11-06.01.png|Glass Shader]] [[Image:GlassShader_v4.4_SubsurfaceTab_2019-11-06.01.png|Glass Shader on the Sub-surface tab]]
  
'''Node Description and Purpose:''' The Glass Shader is similar to the Water Shader, but includes a number of settings and features designed specifically to address various glass rendering scenarios, including single and double-sided refraction handling. We've also made a number of improvements in the renderer for refractive transparency, so you can apply the Water Shader or the Glass Shader to a variety of objects and get much better results than before.
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The Glass Shader is similar to the [[Water Shader]], but it simplifies the UI by removing some water-specific features and it includes extra settings which are often needed for objects made of glass or other materials with a glass-like appearance.
  
 
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The Glass Shader can render subsurface scattering (SSS) which makes it useful for a wide range of materials that have this effect. Ice, smokey glass, ceramic and skin are examples of materials which have SSS. When using SSS, the results are best when rendering with [[Path Tracing]].
==Additional tabs for Glass Shader==
 
 
 
* [[Glass Shader - Sub-surface]]
 
  
 
[[Category:Surface Shader]]
 
[[Category:Surface Shader]]

Revision as of 03:41, 7 November 2019

Glass Shader Glass Shader on the Sub-surface tab

The Glass Shader is similar to the Water Shader, but it simplifies the UI by removing some water-specific features and it includes extra settings which are often needed for objects made of glass or other materials with a glass-like appearance.

The Glass Shader can render subsurface scattering (SSS) which makes it useful for a wide range of materials that have this effect. Ice, smokey glass, ceramic and skin are examples of materials which have SSS. When using SSS, the results are best when rendering with Path Tracing.