Difference between revisions of "Get Camera Position"

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(Conformed layout & updated GUI image.)
 
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[[Image:drex_module_33_image_0.png|485pxpx|Get Camera Position]]
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<div style="float:right; border-style:solid; padding:20px"><categorytree mode=pages hideroot=off>Get</categorytree></div>
  
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[[File:GetCameraPosition_00_GUI.png|none|470px|Get Camera Position]]
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==Overview==
 
Provides the current position of the main camera in world space, independent of current shading context.
 
Provides the current position of the main camera in world space, independent of current shading context.
  
The Input connection is not used by this node.
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The input connection is not used by this node (consistent with all [[:Get|Get nodes]]).
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'''Settings:'''
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*'''Name:''' This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Get camera position nodes in a project.
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*'''Enable:''' When checked, the node is active, and when unchecked the node is ignored.
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<br /n>
  
<!-- imported from file: module_33.html-->
 
  
[[Category:Get| ]]
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[[Category:Get]]

Latest revision as of 18:28, 20 April 2022

Get Camera Position


Overview[edit]

Provides the current position of the main camera in world space, independent of current shading context.

The input connection is not used by this node (consistent with all Get nodes).


Settings:

  • Name: This setting allows you to apply a descriptive name to the node, which can be helpful when using multiple Get camera position nodes in a project.
  • Enable: When checked, the node is active, and when unchecked the node is ignored.


A single object or device in the node network which generates or modifies data and may accept input data or create output data or both, depending on its function. Nodes usually have their own settings which control the data they create or how they modify data passing through them. Nodes are connected together in a network to perform work in a network-based user interface. In Terragen 2 nodes are connected together to describe a scene.