Difference between revisions of "Fractal Warp Shader"

From Terragen Documentation from Planetside Software
Jump to: navigation, search
Line 5: Line 5:
  
  
'''Node Type:''' Other Shader
+
'''Node Type:''' Transform/Warp Shader
  
  
Line 39: Line 39:
  
  
[[Category:Other Shader]]
+
[[Category:Transform/Warp Shader]]

Revision as of 01:30, 31 December 2013

FractalWarpShader.png

Node Description and Purpose:
TBC


Node Type: Transform/Warp Shader


Settings:

  • Scale: TBC
  • Warp amount: TBC
  • Variation: TBC
  • Roughness: TBC
  • Mask by shader: TBC
  • Fit mask to this: TBC
  • Invert mask: TBC


Example Movies

Scale
WarpScale.gif

Warp amount
WarpScaleAmount.gif

Variation
WarpVariation.gif

Roughness
WarpRoughness.gif

A shader is a program or set of instructions used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. In Terragen 2 shaders are used to construct and modify almost every element of a scene.