File:Displacement spike limit.gif
Effect of the Displacement spike limit from the Power fractal shader v3
A shader is a program or set of instructions used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. In Terragen 2 shaders are used to construct and modify almost every element of a scene.
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|current||13:54, 26 January 2014||300 × 200 (284 KB)||Russe166||Effect of the Displacement spike limit from the Power fractal shader v3|
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