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Latest revision as of 16:08, 30 April 2014
Effect of Density shader
A shader is a program or set of instructions used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. In Terragen 2 shaders are used to construct and modify almost every element of a scene.
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current | 16:08, 30 April 2014 | 300 × 200 (88 KB) | Russe166 (talk | contribs) | Effect of Density shader |
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