Difference between revisions of "Default Shader"

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[[Image:drex_module_134_image_0.png|485pxpx|Default Shader]]
 
[[Image:drex_module_134_image_0.png|485pxpx|Default Shader]]
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'''Node Description and Purpose:''' The Default Shader is a versatile node that can provide base color or load external images, as well as allowing control of translucency, luminosity, specular effects, displacement, and opacity. The Default Shader forms the basis for object surface mapping.
  
 
==Additional tabs for Default Shader==
 
==Additional tabs for Default Shader==
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* [[Default Shader - Images Tab]]
 
* [[Default Shader - Images Tab]]
 
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[[Category:Other Surface Shader]]
 
[[Category:Other Surface Shader]]

Revision as of 23:58, 3 June 2012

Default Shader

Node Description and Purpose: The Default Shader is a versatile node that can provide base color or load external images, as well as allowing control of translucency, luminosity, specular effects, displacement, and opacity. The Default Shader forms the basis for object surface mapping.

Additional tabs for Default Shader[edit]

Literally, to change the position of something. In graphics terminology to displace a surface is to modify its geometric (3D) structure using reference data of some kind. For example, a grayscale image might be taken as input, with black areas indicating no displacement of the surface, and white indicating maximum displacement. In Terragen 2 displacement is used to create all terrain by taking heightfield or procedural data as input and using it to displace the normally flat sphere of the planet.