Difference between revisions of "Cloud Layer v2 - Functions Tab"

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[[Image:drex_module_138_3_image_0.png|465pxpx|Cloud Layer v2 - Functions Tab]]
 
[[Image:drex_module_138_3_image_0.png|465pxpx|Cloud Layer v2 - Functions Tab]]
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Final density modulator: The Final density modulator is masking the cloud density shader
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'''Example Movies'''
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{|
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|
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Altitude offset function<br />
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[[File:Altitudeoffsetfunction.gif]]
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|
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Depth modulator<br />
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[[File:Depthmodulator.gif]]
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|
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Depth modulator<br />
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[[File:Depthmodulator2.gif]]
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|
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|-
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|
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Final density modulator<br />
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[[File:FinalDensity.gif]]
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|
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Direct light modulator<br />
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[[File:DirectLightModu.gif]]
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|
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Enviro light modulator<br />
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[[File:EnviroLightModu.gif]]
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|
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|-
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|
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Cloud shader comparison<br />
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[[File:CloudFunktion.gif]]
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|
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Shadow function<br />
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[[File:ShadowfunctionC.gif]]
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|
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|}
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<!--
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Light propagation<br />
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[[File:Lightpropagation.gif]]
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|
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|-
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Light propagation mix<br />
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[[File:LightPropagationMix.gif]]
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|
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Fake internal scattering<br />
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[[File:Fakeinternalscattering.gif]]
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|
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Enviro light<br />
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[[File:EnviroLightCloud.gif]]
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|
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|-
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|
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Enviro light tint<br />
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[[File:EnviroLightTint_A.gif]]
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Enviro light tint<br />
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[[File:EnviroLightTint_B.gif]]
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Darker unresolved scattering<br />
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[[File:Darkerunresolvedscattering.gif]]
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|-
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Anisotropic enviro light<br />
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[[File:Anisotropicenvirolight.gif]]
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|}
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Anisotropic enviro light<br />
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[[File:Anisotropicenvirolight.gif]]
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|
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|}
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-->
  
 
Back to: [[Cloud Layer v2]]
 
Back to: [[Cloud Layer v2]]
 
__NOTOC__
 
__NOTOC__
 
<!-- imported from file: module_138_3.html-->
 
<!-- imported from file: module_138_3.html-->

Latest revision as of 11:12, 31 May 2014

Cloud Layer v2 - Functions Tab[edit]

Cloud Layer v2 - Functions Tab


Final density modulator: The Final density modulator is masking the cloud density shader

Example Movies

Altitude offset function
Altitudeoffsetfunction.gif

Depth modulator
Depthmodulator.gif

Depth modulator
Depthmodulator2.gif

Final density modulator
FinalDensity.gif

Direct light modulator
DirectLightModu.gif

Enviro light modulator
EnviroLightModu.gif

Cloud shader comparison
CloudFunktion.gif

Shadow function
ShadowfunctionC.gif

Back to: Cloud Layer v2


A shader is a program or set of instructions used in 3D computer graphics to determine the final surface properties of an object or image. This can include arbitrarily complex descriptions of light absorption and diffusion, texture mapping, reflection and refraction, shadowing, surface displacement and post-processing effects. In Terragen 2 shaders are used to construct and modify almost every element of a scene.