Difference between revisions of "Category:Displacement Shader"

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Displacement Shaders generate displacement effects in Terragen 2.
 
Displacement Shaders generate displacement effects in Terragen 2.
  
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Latest revision as of 19:01, 1 June 2011

Displacement Shaders generate displacement effects in Terragen 2.

Literally, to change the position of something. In graphics terminology to displace a surface is to modify its geometric (3D) structure using reference data of some kind. For example, a grayscale image might be taken as input, with black areas indicating no displacement of the surface, and white indicating maximum displacement. In Terragen 2 displacement is used to create all terrain by taking heightfield or procedural data as input and using it to displace the normally flat sphere of the planet.